Antalyan The Ancient
For example, the "Sting" effect should be increased by every level too.
That makes the game interesting, and the perks or heroes specializations does not lose their effects in later months of game.
For example, the "Sting" effect should be increased by every level too.
That makes the game interesting, and the perks or heroes specializations does not lose their effects in later months of game.
Now, tell me how many months is "Sting" useful. And how "useful" is the hero specialization +5 growth for cabirs if I have three academy towns...
Make the RIGHT CHOICES and CHANGES as long as you have a time for them. It is the only way how to improve this game (and earn money too, you should be interested at least in this last reason :D)
It is not too late as long as the game has not been released yet.
I think this change is not too time consuming.
And I remember Ubi-nox telling us in some hero-related article, that the heroes specializations will be the subject of later discussion, or something like that.
Moreover, without the INCREASED BY LEVEL factor, many abilities and specializations will be nearly useless.
Believe me. It is too late. They have implemented this type of system and they keep doing it, even though we mentioned this many, many times, many months ago - in vein. That's how they designed it - old story.
And there is no specializations in this game. We must deal with it. I call it "heroes bonuses".
We need extreme modding tools I guess...
#GUEMT
@Merenefere
My reply is here.
https://mmh7.ubi.com/en/blog/post/view/skills-nature-s-revenge#5596c0b86b3bb7d820facd22
No useful hero specialization? Ok, but I don´t also want some abilities to be unbalanced.
antalyan,
I would not complaign if sting was nerfed and put into the novice level abilities. Like novice and 20/25/30 damage For one of the later tier abilities as it is now i dont see it working. Perhaps if the grandmaster ability would be really good to compensate.
After about 5 weaks of unit growth i could see this ability fastly become next to useless.
There would be at least three times more upvotes here if so many didn't leave after the skill system philosophy article ...
I still in my deepest soul hope that the skillsystem will not be as catastrophical as many people predicted to be. At least I want to believe it :-D
Aye, agreed. Ubi is still stubborn in this, however...
They will regret too after they see their profits... if they don´t change t, of course.
UBI, you claim that you take the best things from Heroes games, but why didn't take the best things from H5 that made so many people love this game? Skillwheel, abilities, specializations etc.
These things determine how good the gameplay is.
They were claiming to do best of heroes during making h5 and h6 too if I realise correctly :-D
@merenefere , When we asked to change specilization , Ubi has not responded to the community. You think has a chance ?
They did not respond because they knew they wouldn't change it because it was too late.
But I hope they can do something about it in the future. Maybe some big addon etc.
The core and the best gameplay aspects of H5 should be improved and expanded, not changed or eliminated. This would make the game feel completely new and fresh while keeping the best features that so many people loved. That being said.
The skillwheel! different abilities between factions within each of the school magic, heroes specializations, some creatures abilites etc. There were many thing that could be improved and expanded because the game wasn't perfect.
The new engine, better animations, sound effects would also make many people happy. Start a new project - H5.7 or something like that :)
H5 what was that, ahh, this cheap copy of H3, yes already forget it...
It was a good expanded H3 that most people want. And what is H7? A cheap re-make of H6?
I completely agree here. Heroes game type has endless posibilities for improvement yet H7 feels barely better than H6 and about on same level as H5. There is fewer of game content available, no mechanics improvement (sure mechanics was changed but if that change was improvement is very questionable). Graphics was rehashed, universe was altered, but what functionality was actually added? Not much.
yeah, like getting back to 7 resources was such an improvement, just some things which are supposed to be normal lol
Поменяйте Оленя на Единорога! Ну будьте вы уже людьми))) Смотрите какой красавец, и так обидеть.
Ребят, не шутите вы так (про грифонов по крайней мере), а то меня инфаркт хватит)))
Каждой бабе по крестьнину, каждому крестьянину по бутылке водки)
Гремлинов магам! Зомби некромантам! Ящериц темным эльфам!
- Всем Водки и КостяногоОленя_ xD
https://www.youtube.com/watch?v=qt3pTG50nLw
костяной олень где-то в комментах к некрам валяется)))
Ну и про водку, солнечному оленю больше наливайте!))))
With lategame battles i would say 50 damage is close to nothing. Very underwhelming. I`ll rather see a % damage. "Sting" might be almost useless later on for one of the later tier abilities.
I would like to see this stat as increased by hero level, as well as hero specialization.
This is the best way to make these things useful in EVERY phase of the game.
Believe me. It is too late. They have implemented this type of system and they keep doing it, even though we mentioned this many, many times, many months ago - in vein.
I agree, it would be logical to have % damage. And it should probably start with lell than 50 and in the endgame it will be more.
It would be good to test it in the beta though. We'll quickly find out the truth:)
They were able to change the H6 cities too by making townscreens (even after release) or to redesign vampire and lich. I think that the only thing needs to be done is to change the fix number into something like Number x hero level.
I think that magic works in similar way so this should not be too much work.
And one more thing: I were here when we shouted to do it :D
But i don´t want to give it up when I see this mistake again at Sting ability. I can break whole gameplay which look in other sites quite good...
There should be "It" instead of "I" of course.
I am not so powerful to break the gameplay :D
@antalyan: Changing the townscreens is a lot easier to implement than changing the system that a big part of the whole game is based on. It would be very hard to do so at the moment; months of the current work put in trash. I am just being realistic now. Simply too late for it now.
Besides, H6 townscreens were more like an addition because they were not present at the release. It's different than putting a year or two of work into trash and starting from scratch to change the system.
At the moment they are focusing on the bugs and balance. This is beta - and that means no changes or additions at the moment. Every addition can forces many gameplay changes that force another changes etc. It's not that simple.
Well, they could change the release date and changes would be made. Budget is not a good reason. Due to the budget, you can't improve important things. Yes, it is important the balance, the optimization, to solve the bugs; but also good specialiations and abilities beacuse it will make the game more interesting and less repetitive in a long term; which will provide a bigger community of fans.
H6 started by Nival. Later, Black Hole. Later, 3 delays. More money spent, many time. If they want to be a complete success, they need to invest more time and money. H6 was bad and recieved more money and time. This looks better. Why don't invert more in it? Yes, they need to fix bugs and improve the optimization (this is fundamental); but they need to improve these aspects of the game, importan because it helps the "replayability" of he game.
Besides, it is important to repeat these things again and again. Perhaps it's too late; but who knows how things will end? Besides, I don't think is so difficult to change it and it is not important the balance because is in development, the same as game is in development, the same as balance. Later will be more and more difficult. It will be too late when we say it's too late, when we surrender.
@Stormhelico: Well, I am just being realistic. The chances are low, but they could do it in an addition if they have more time and money. They should do it. I don't even know why they haven't done it already.
I know you are being realistic, I think the same, chances are low. But that doesn't mean the chance is 0% ;) . They CAN do it.Money and time shouldn't be a problem if they want the best game,it's Ubi who is behind in the end, they can give more money and time.They gave it for H6. Now in H7, they don't want?C'mon.
And it isn't neccesary so much time for this I think.Abilities,balance...is in progress.They say many times:in progress.Well,as it is in progress,they can fix it before it's too late.
This unicorn as a creature would be brilliant.
Something like gryffin but elite instead of deer if you want
I think it's a gift from the dev team to the modder community.
I feel it like here you have the very frist mods: griffins for wolves and unicorns for deers. IMO there is a friend of the community among Ubisoft who is giving us the 3D models.
UBI, will beta 2 fix level difficulties, animations (speed) and the AI? I mean, will the AI at least be able to do the most basic moves like blocking ranged units etc. ? It's hard and pointless to test something that doesn't really work as supposed to.
A really interesting faction skill. Seems to have a lot of built in versatility.
Oh my dear unicorn!
They replaced you by some deer...
I don´t know much about modding and never tried it, but on the first look it should not be too difficult if the game gets its promised modding support.
@Stormhelico
Yep, me too. Furthermore we already have unicorn model so it remains only to swap it with deer. I wouldn't mind deer as Sylvan mount, but its presence in line-up saddens me...
I can not wait to try Sylvan, everything looks very good .
I agree, this faction is my favourite since I began to play at Might and Magic, and now, they have new abbilities which seems very interesting !!!
Вернём любимых единорогов! Все кто в обществе счастливых единорогов ставте аватар как у меня! Мы должны вернуть их!!! Долой оленей!!!
#BringUnicornsBack
Let's go back loved unicorns! All those in society happy unicorns put an avatar like me! We need to get them back !!! Cast out the deer !!!
Sorry for my English
#BringUnicornsBack
Что, хочешь вернуть дни Сандро Каунсил? Не, думаю, ты так не зажжешь, как Семпай.
Astera_Neo , всё равно бы молжны вернуть единорогов! Долой оленей ( в том числе и юби) :D
- Вернуть они его могут в каком нить капитальном Аддоне - типа орды в 5ых. А так если прокатит - то ништяк. Надо будет мантикору возвращать)
А если я против единорогов, то мне оставлять тот же аватар? Отлично, значит моё дело сделано.
Ok, so all effects are cumulative. With Master "Nature's Revenge", the Hero, a random creature and the Ballista would be able to put a mark on a target creature, right? At least you don't have to wait for a specific creature turn to use the effect, everyone can start marking away :). The ability "Sting" makes little sense: only 50 earth damage? No more? Effects from other skills etc were not yet disclosed (x%, may depend on other factors). Only 50 damage is not nearly enough to be of use.
Right, but take into consideration: if 50 damage is applied for each mark removed, it means a total of 150 damage if a creature has 3 marks on it. Hm, that is more like it. I guess it would be less OP'd this way, if 50 is increased to, say, 80, you'll end up with even greater damage. That would be hardly fair.
Ubi-Nox said we will be able to change creature attributes to create our own balancing on our maps, so I guess these numbers we will also be able to change.
I would like to see here x instead of exact number 50 too.
The other abilities look very promising. Hero and Ballista can apply marks, you can reduce enemy movement, extra movement for yourself and 10 initiative (which is a lot imo), along with extra magic power per mark and guaranteed critical hits against creatures with 3 marks on them. Now that looks like a solid Faction Skill, I hope it won't be buggy/broken in the next beta...if Sylvan wins of course :).
I actually think 50 damage is a lot. 3 marks - 150 damage is roughly 2-3 elite creatures or about 10 core creatures. And if AOE applies marks to all targets we can have up to 10 marks at the end of the round or even more. It means enemy army gets 500 extra damage and the hero casts with +10 spellpower? Sounds like OP. I'd suggest to make AOE abilities apply only 1 mark to a random effected target. And no marks from 2nd shot, 2nd attack from good morale etc.
@antalyan: better would be if more abilities would be hero-based. Creature growth too, for that matter. Not a fixed number, but with every level (or every 2/3 levels) the ability gets stronger.
Yeah, let´s shout for it again and again until they change it...
@Condince: it doesn't look like a creature can get more than 3 marks, though. Or maybe I see it wrong :). I hope 3 is the maximum, because inflicting a potential 500 extra damage would be insane.
@Marbelthrone: you see it right, but we can have for example 2 creatures with 3 marks each, 1 creature with 2 marks and 2 creatures with 1 mark each. 10 marks in total. And all of them recieve damage at the end of the round. And all contribute to hero's spellpower. I think with AOE marks it is possible and even more than that.
@Condince: point taken. 10 marks, +10 spellpower and damage for every creature...well, it's not Sylanna's Fury for nothing, it seems :).
H5 skillsystem is overall considered best of series, yet H7 skillsystem not even tries to be inspired by it. Just some random abilities spread to whole "skillwheel". Same with spells. Best skillsystem would be created when H5+H4+H3+H2 was mixed yet this is altered H6 skill system trying to be innovative but fails. Typical playtime of beta was about 2 hour I guess on average only few spells were casted per game, what an successfull game this will be ...
Im glad you are not on the dev team, you would ruin the franchise
@ SopranoPorpoise : I am in the good mood, so please do explain why you think so.
@ SopranoPorpoise : I actually think statements like yours hurt game development because devs cant distinguish if you actually given some thought to it or just impulsively typed something and since there are quite many people like you here they are completely lost about what feedback is relevant and what not which is actually unfortunate.
logical.dust, you are overreacting therefore i dont trust your judgement... sopranos response is just a reflection but its not covered with long words.. a reflection of yours.
i played the beta too, and i think h7 skill system is gonna be great if some X values got worked on. to me its better then h5 system where everything was in everywhere, chaotic and messed up.
spell system is good too, just needs a couple of extra spells i think
what i believe is, your just expressing your love of h5
its ok, its fine, everyone is a fan here, but when its about h7 developement, those love expressions should be mixed up with upcoming new heroes game. that was h5 system. just leave it there, and instead of searching what is different from h5, look for what is good and what is not alone within itself.
@ Cleglaw : lol, I couldnt care less if you trust my judgement or not, you are just random person on the internet. You can make your own judgement after thinking little bit about presented stats in the older article if you are capable of little analysis. But as I said earlier I am done arguing with minions to which category you was just promoted. So congratulations and welcome on my evergrowing ignore list. Enjoy peacefull life of my ignorance of your existence.
Может я что-то пропустил... Кто-нибудь может сказать что такое "способность (поддержка) матери энта"?
Messa_21, мать-энт вообще-то палатка. катапульта - земной элементаль
Значит всё-таки палатка.... А что у нее за эксклюзивная способность, кроме лечения, присущая только Матери Энта?
+2 к передвижению и +10 к инициативе вылеченного.
Antalyan The AncientJuly 03, 2015 18:56:19
We want heroes BONUSES INCREASED by every LEVEL by X.