ramborusina
Creature abilities
This as expected is one of the worst points of the game. The units don't really feel different from each, especially when fighting neutrals. Haven in general feels the same as h6. Academy is pretty much like academy from h5. The active abilities should have limited use and/or cooldowns. You can use the abilities even on morale turns. More diversity is also needed. Ohh and with academy it's pretty much no brainer which champion you go for depending if you're magic or might.
ramborusinaJune 12, 2015 19:34:23
My thoughts after trying the beta...
AI
AI is just terrible. It has very bad prioritizing. It seems priority is dependent on tier making for example golem and cabir combo invincible. Sometimes I feel like AI doesn't even understand what to do. For example I cast water spell to prevent priests from shooting;
A runs up and down behind top obstacle, B&C advance, D runs like A just at bottom. The AI also has no tactics as enemy often just gathers at middle to be hit and decimated with AoE-spells.