Too much bonuses for town´s area of control according to me.
I hope so they will not be too strong and also that we will get some missions that include protecting cities in campaigns, not only conquering ones.
Heroes of Area and Control
The whole idea of AoC should be scrapped, it´s very lame imo.
It has potential, like many other features. Just Ubi is too lazy to improve them, or give approval.
Well, I don´t see this potential. As long as it gives bonuses in your controled area, and the neutral stacks are not respawning, it´s a really boring feature I think.
Well, I think it does; it is relatively new, just needs more effects tied to it. I already proposed that monsters can't spawn (by week of spawning monsters, say Week of Troglodyte).
Or you have the Governor system, which is expanded and not unused.
Exploration - Very weak, cant match any other skill except Paragon. No imagination!!! And that have been my favorite one
Leadership - Tactic should add more than 1 row... (imho it should by separated skill), Reinforcement 5% is too low for GM, how can 105 legionares be equal to ones with preempitive strike or Per Off/Def? Same for 105 crossbowmen vs 100 with no range penalty (btw. NOVICE ability)
Warfare - how does the warfare lvls work? Whats Hybrid unit? Please explain it more, smell potential
Yeah, seems like someone got a good idea of adding skills that relate to own AOC and then somehow that idea just took control of everything. I don't mind having skills aimed for secondary heroes, but it seems like almost half the skills in this system falls in that category.
Town's area control seems like not fun at all.
I guess, The town and area control is the best feature of game. You can ensnare an enemy into your quarter and (kick him a...) apply to him all your bonuses. :)
I see the point, but it takes away fun from many abilities. Even though, defenders are likely to be stronger by nature, I enjoy being offensive.
For instance, I want to have more movement on the map far away from my town, not in the town's area control.
It was good idea to get bonuses outside the town's control area. But The Devs have forgotten to put it. What is name man who is so creative? I am feeling he never played Heroes.
Yeah and in H6 it was extra annoying with all that teleporting (with town portal spell) going on. I hope this wont happen in H7 too, because then the game is already lost. I really think the town portal should be a high level spell that you only get with grandmaster (prime magic or something like that) and extremely high mana cost, that scales with hero level.
Or give an option to ban town portal in a game.
Town Portal really needs to be optional. H3 town portal system is essential for big epic-style maps, where it takes weeks to travel from one end to the other. H5 failed in this regard, because it had no effective town portal, making large maps an absolute pain. However H7 will adopt H6 system with a Town Portal building which is also a bit lame. Someone had an idea of making the portal connect two towns with some time to redirect which I think was a nice twist.
Town portal won't be like H6: https://mmh7.ubi.com/en/blog/post/view/community-q-a-our-answers-p3
"The town portal only allows you to be teleported to this town if you hero have the right spell for this. However, like it was on previous games, this spell only can teleport you to the nearest town."
So like in H5.
Please come up with better skills than this. Because of the skill system and design philosophy we get very few of those, and I feel very disappointed by what is being proposed here.
constructively, briefly - Zone control is bad
Too much focus on it at least.
Who pays the piper calls the tune. Here on the contrary. If you pay you must eat that give.
Yes too much focus, same with flanking in combat. Whole Magic system is awful and thoose skill are really uncreative. And random skill option with classes total BS.
Devs congratulations, it seems you have managed to create possibly worst skill-system with abilities in the entire series! At least in heroes 6 you had choice of skills you want for your hero aside the totally OP ones(which you replaced with must have GMs). You clearly divide which hero should take which Ability by hero type(offensive, defensive, governor). Why would anybody want hero with exploration or leadership or even warfare as main skill when GMs totally suck in comparison to some skills?
It ain't all that bad! Not great but not such a disaster! And it is still early, if something needs tweaking i believe that we can make it happen.
Are you kidding me? Exploration increases your hero movement with every level-up. It is probably the most powerful skill a hero can have!
Ninjata Rofl, what is your point here? You can get the skill anyway, no reason to have it as main skill since the GM and abilities suck. You only need skill itself. Abilities basicqlly boost your movement on YOUR area. If the abilities worked everywhere they would be useful, but as it is they just suck compared to other skills.
Snatch, rover and pathfinding is not only for area of control... logistics rules =)
It's not the worst in the series. But all skills (and spells) in the GM column could be much stronger. As I said previously, it's as if they've wanted to balance them so badly that they made them all incredibly weak.
This is HEROES VII, not HEROES VI PLUS or something. So why on earth every thing just looks the very same like HVI?? Draw some new icons and that will show some sincerity, not much though.
And for the record, the cover image reminds me of Ubi and (majority of) Heores' fans.
The one on the main page, that is.
No, it shows the Heroes fans bickering among themselves. Old vs New, and all that...
Well, you could interpret it like that.
Still, I have recently thought about this, and that makes Ubi even more powerful. For "divide et impera" tactics are successful; parting the Heroes fans into old and new and have them fighting each other is something what Ubi may even desire, for there is almost no force that can say stop these things, without fans' approval or feedback.
I wouldn't go that far as to descend into conspiracy thinking...believing that UBI is intentionally causing friction between fans.
It is always a possibility to get away from anything most fans do not approve of.
One example? Random vs. non-random skill system. Many favor the random skill system, but there are always those that want non-random, thinking it does not suck as much as the other option.
Of course, we still have options to toggle them on, but imagine if we never had such an option in the first place.
Old Veteran as fans and Proud General as Ubi? :)
Ha ha, I had to go back and double-check, but yeah, that was funny.
Reallly ? It must be a joke. It is TOO powerful. When I have 100 skeletons, I will have 105 instead. It is so great. It is the most powerful grandmaster ability at all, it is EXACTLY the ability that WINS the battle!
Yes, it is fine mockery.
Když ji dostaneš brzo, není to špatný, šetří ti to jednotky proti neutrálům.
z 5% to ve finální bitvě může být třeba 50% :P
Ale já bych tu schopnost chtěl radši u přírody místo toho bonusu k hp.
Now. you may throw out all unnecessary abilities
Ano ano, hlavne na zaciatku ked mas namiesto 20, 21 skeletonov :) a tie jednotky nakonci zmiznu takze ziadnych 50% sa nekona.
Proti neutrálním to většinou zvládneš i jinak, pomocí léčení nebo správné taktiky, nebo díky schopnostem, v porovnání s h6 je to ale slabý, a tam to bylo hned od základu dostupný, a ne jako grandmaster
Pokud ztratíš v bitvě jednotky, tak se nejdřív odečtou z těch posil. Když ti to v každé bitvě zachrání 5% jednotek tak to těch 50% klidně může být. Samozřejmě pokud to neodečítá ztráty z těch posil ale jen normálních vojáků no tak je to k ničemu
You are right!
Yeah devs you should really reconsider about abillites placement.Snatch is THE most usefull abillity in the game and now it is novice.GJ
Yeah this seems completely off. Having the same percentage for all levels of units seems strange, and even if one goes with that, 5 % is just too low.
J'aime beaucoup les compétences présentées qui sont assez diverses et permettront une bonne rejouabilité si c'est correctement équilibré !
A question of the day: Devs how much heart you put into this - as you claim - into the best heroes ever? :)
They have no heart. They sold their souls.
So Exploration, the skill which is about going out and discovering, has a GM skill that only works in your own ZOC?
105 Cabirs instead of 100 hell yes! I should take that grandmaster, also familiar terrain especially on single player maps without allies, its like having second pathfinding! And whats next, i can have 3rows instead of 2, who cares about no ranged penalty or bonus HP, i need one more row. And Rover, what a great skill i would get twice as quick so i can run from a dumb hero choosing preempitive strike instead. And who needs 50% magic resistance when can cast lvl1 spells on master lvl?
Also i would wait having HP boost from Earth Magic GrandMaster instead of HP boost from Defence Novice rank. Why not place same ability twice in whole skill pizza, oh it isnt same, they are on different ranks!
I also think those Grandmaster skills are imalanced.
But a little correction: I think the Earth Grandmaster gives all units +30% to their HP, while the defense abillity adds a fixed number of HP. Therefore the Earth Grandmaster is useful to all units while the defense abillity is only useful for core units
Right and they also synergise. If there are also artifacts that grant creatures flat hp you can play on that to improve hp of your cores even more.
If X% = 30% for Earth grandmaster, X = 2 for Defense novice perk, and there is also artifact that grants 3 hp to all creatures. Then a core creature with 20 base hp will have (20 + 2 + 3) * 1,3 = 32,5. 33 hp after rounding up. Thats 65% improvement, more than 1.5 times
High hopes when we have 5% reinforcements
@Matooob: Thank god everything is not balanced at the same level. That would be really boring and not effective. The point of the "balancing" is to factor that you also have to spend a lot of points before accessing the grandmaster skill.
Maybe the skill in itself is not great, but more movement points were always great in Heroes. On the other hand, while grandmaster luck skill seems powerful, the previous points spent in Luck will be less useful than in Offense for example
No retaliation and 1.75 crit damage on expert is my main concern about luck, I don't know how many heroes will even have access to grandmaster. No retaliation first, its like preemptive strike. improved crit damage is classic but will add to this.
To be fair, I think the movement point cost reduction in GM exploration can go below 100 %, meaning that this is an effective +33 % movement which is pretty powerful.
I can't wait more info about Magic Spells^^
BTW I already share my concept of Souless look like.
and concept arts
That looks amazing, actually. But you know how much *sci-fi* Ubi includes in these games: war machines, golems, gargoyles and titans.
I like it very much, you have talent ! :) it really fits description and the faceless mask is good :)
@EnergyW it's not sci-fi, that's how description describe it, it's shadowsteel armor/golem/faceless puppet
me want! *drools*
You got real talent there!
You know what? I hope that one day we will see HEROES OF MIGHT AND MAGIC 6. A game with logical skill system, excellent game mechanics and stunning graphics. A game that has never been released and we are still waiting for it. Not another Might and Magic: Heroes X with poor quality, poor design and a pile of lies.
Heroes 6 different game, but a good .It needs repair.
2 balance faction , Balance magician \ Warrior
3 a million bugs dynasty
Do not repeat mistakes, dear Ubi
4 Work dynasty on the map
Maps were heroes 6 - horror, catastrophe
6 part of game is ravings of a madman...
It is a "black hole", in a series of heroes...
I'm not sure if you (Mirash and MixerysA) have understood my post :-)
As I said, the new game should be Heroes of Might and Magic 6 NOT Might and Magic: Heroes 6. I do not care much about new products as they walk far away from the true HEROES core.
Would be nice to see a new company taking rights to it and renaming it like that. That would be a good punishment and humiliation for Ubisoft. They deserve it :>
If I don't confuse, the franchize: heroes of might and magic sold - therefore we won't see it any more...
@ blueraven9 Yes, misunderstood, but still interesting, thank you ))
@ Микс вроде наши ответы не в кассу , ну да ладно ))
Последний мой ответ, как раз по теме:-)
@ Микс ,я твой последний пост даж на русском не поняла ))) чет туплю чтоль ))
Я там написал, что Юби продали вроде франшизу Герои меча и магии, если не ошибаюсь, Китайцам, поэтому название у игры сменилось:-)
аж китайцев с большой букве лупанул, уважаю видимо)
Ладн запуталась я в темах , в гуглах )) Короче -ДенегЪ нет ! )) на всякий )))
I think people are confusing H6. Perhaps it is a good game, but it is *not* a good HEROES game.
In fact, it doesn't have as much features as previous games did and yet to be called Heroes of Might and Magic VI.
Oops, by Ubi's definition, it is Might & Magic: Heroes VI. (See difference?)
I feel obliged to voice the defense of H6 again.
You say it is not a good Heroes game, I say it is. There's little we can do, for there is no way either of us will ever come close to some sort of agreement xD.
It had features previously unseen in Heroes games, such as town conversion, reputation (blood/tears), Dynasty weapons and traits etc, campaign heroes joining your hero pool when completing their campaign, AoC, no movement points lost when boarding/unboarding, need I continue?
town conversion was first introduced in WoG and it was much better implemented than in h6.
dynasty weapons was plain cheating, reputation was stupid, pooling system was retarded, AoC too, and no sailing penalty uber lame.
h6 was plain boring and badly coded and was mostly hated for that.
Yes, the skill/ability tree based on Hero level made it a bit easy, but that was slightly compensated for by the fact that Magic can't access Level 15 Might-abilities and vice-versa. There was no such thing as fixed rewards for fixed bank-buildings. I don't say it is perfect, but I see the beauty of it every time I play it, every time again. The system of Town Portals was also new, I grew so accustomed to it that in H5, I am afraid to leave my town far behind :P....
@Galaad: But WoG was fan-made, right? I am talking about offcial Heroes releases here, so I don't take any mods into account. Which is convenient for my point of view, and I know WoG was there long before H6, so in a way you're right.
No. I know how many new features are there and they are welcome. It is just that they didn't work out as people thought, like town too easy to be converted, or to be "promoted" through Blood or Tears was not rewarding.
That being said, while it is nice to see new features (even if they may not have been the best), the primary focus is to improve. We had non-random skill system, which people criticize. All I am saying is the devs should put the new ideas later and focus on "original" features.
yeah but you say town conversion was new when in reality it was an old idea which wasn't even properly plagiarized lol
And still not certain why are they calling it "Might & Magic: Heroes". Feels strange. Some say it is because Ubi has the rights and wanted to stay away from the "old" era.
But I still don't see why it is needed. A similar franchise, Fallout, has also transferred rights from one company to the other, but I still haven't seen the name being changed.
Very simple reason, to create an "umbrella"-brand. Like Might and Magic:Heroes 7, Might and Magic:Clash of Heroes, Might and Magic:Duel of Champions (and so on). It signals that the games take part within that universe in relation to all other games.
But you had similar relation in NWC era, like "Might and Magic 7" or "Legends of Might and Magic" or "Heroes of Might and Magic 2". Same universe there. And the name didn't change after the setting moved to Axeoth. Or Terra. Or Xeen.
town conversion - it was the worst that happened to this game, and also completely destroyed its balance. I wouldn't begin to rank, this achievement, to the positive moments of 6 parts of game...
Marblethrone - excuse me, but you consider town conversion, reputation, dynasty weaponst AoC and all that crap to be good inovations ? Well, nothing to talk about indeed.
I feel these are good ideas, but not much thought nor work was put into it to make it more appealing.
Besides, this is 2015. What new features would you want?
Boss fights, for example. Those were good but it was not properly implemented.
And, to tell the truth, didn town conversion actually exist in H5, but only in one scenario, where Markal uses the Staff of the Netherworld to turn Academy towns into Necropolis towns?
I agree, that Marblethrone called - there was that destroyed the 6th part...
"should put the new ideas later and focus on "original" features." To me that feels like being too much stuck in the past. A game should evolve and improve and continue instead of keeping the same things over and over again. H6 may have rushed some new stuff, making it look like something completely different, but the whole concept of these new features is appealing to me. It shows they want to look ahead instead of back.
"or to be "promoted" through Blood or Tears was not rewarding."
That may very well depend on your situation. For example, Stronghold Might + Tears at rank 2 gives you Might over Magic, which decreases magic damage from Hero spells and creature attacks/abilities based on your Hero's might. I put Sandor on this path last month, and in the epilogue map he completely breaks enemy magic heroes, where usually I took quite some damage when playing with other heroes.
In fact I do, sorry about that. It's new, it's fresh, it's something else to explore and use. It's unseen. Maybe it is a lot at once, but still. I really do like it, so it's best to stick to an 'agree to disagree' here before one of us gets too violent about his opinion xD.
"Besides, this is 2015. What new features would you want?" Well, there are many paths the franchise can take. It is indeed 2015, old Heroes is old and back there, it's time for some new ways.
A harmless "lol" gets erased but big discussions about H6 are okay. LOL
Totally related to the article, totally constructive feedback in regard of the skills in H7.
"where Markal uses the Staff of the Netherworld to turn Academy towns into Necropolis towns?"
Technically you could consider that as Town Conversion, yes. Although it is only a one-time mission thing instead of an overall element. Besides, in H6 you CAN convert towns, doesn't mean you HAVE to unless it is required in a campaign mission. And if you want your creature pool to increase. Fine, fine, it is kind of unavoidable...admittedly.
Yes, I do support of evolving features. But not to throw old features away.
@Galaad: You're right, this has absolutely nothing to do with the article, so I wouldn't be surprised to 'see it go' within the hour or so. Still, at least the contents of this little debate far exceed your 'lol', so at least we are trying harder.
@EnergyW: Yeah but you know, Mc Donald vs Burger King and all that crap lol
No Marble, this topic is overused already and you should know it lol
@Galaad: Hey, I didn't start this thread, I just...continued a bit here and there, you know. A few thoughts, nothing special. Just the occasional little quarrel that makes this place worth visiting.
you just made it grow lol
We all do, everyone who responds to this thread :P. We share the guilt. Equally.
And you love it
We all do what we believe is right, we say what is on our minds and fuelled by our hearts. The very act of defending one's opinions in a decent and constructive manner, even in the face of danger is a thing to be loved indeed.
Meh, trolling is more fun, especially when feedback is useless :P
I fear we disagree upon the definition of 'fun'. Trolling gets you nowhere, only to irritation and suspension, plus the devs can't find the real, proper and serious posts between all the dump that is...dumped here. Besides, negative feedback is still feedback, they may not respond but you can be sure as hell that they read, and know. But spamrage, trolling and harassment is not the kind of negative feedback we're after.
None of us did. But what to do if the devs don't hear you? More yelling until they hear and reply back. Like old people.
Indeed EnergW indeed ... some people seem to have a short memory and forgot how we got new models for Lich & Vampire lol
Too bad we only got a big f*ck off reply regarding skill system design lol
Blessed be the day when Galaad no longer ends every sentence with 'lol'. Sacred be the day when spamrage and -hate are no longer required to ask for changes regarding units and skills.
I don't ignore the ways these changes were obtained, I just wish it would not have been necessary.
What r you gonna do when they dont listen? Well, what about realizing that you are not the ones making the decisions? They have no obligation to to anything, but im pretty sure that they want constructive suggestions and ideas. If they can, or want, to implement those changes are up to them. But i think they grow pretty tired of those acting like spoiled monkeys, and stop listening.
Well maybe if they actually communicated with us, then we would not even have to do something like that.
They have been communicating, here, on other sites/forums and through articles. Your mad because they dont obey, and make all the changes you demand.
Oh, Igelnikov, by your statements we wouldn't have random skill system (which needs improvement) and we'd still be with the same lich and vampire.
Besides, it is in their best interest to improve the game rather than having H6 fiasco again. Since Ubi is so stubborn, people had to yell to have a better game. How many communities do you know that do such things, eh?
Plus, we tried to be constructive, but few people told us anything in reply.
No they took all game design decisions without us and then claim h7 is being done "with and for the fans" lol
But we could vote whether we wanted a deer or a strider in the lineups lol
And I have enough of your "wiseass comments", like "Well, what about realizing that you are not the ones making the decisions?"
Because, they already stated "they don't have a vision how Heroes games should look like". We offer suggestions and ideas, but if they are too stubborn to read, their problem.
>>> Well, what about realizing that you are not the ones making the decisions?
Look, we all know that the whole Shadow Council thing is a marketing trick meant to involve people in the game. Most of us probably knew it from the start. The problem is the constant insistence on Ubi's part that this isn't so and the game is created by the fans. See here for example: https://mmh7.ubi.com/en/blog/post/view/community-q-a-our-answers-p1
I like the Leadership skill pretty well, they seem interesting. Skills like Outnumbering and Lead By Example should have interesting impact on battles. Warfare skills seem very boring and unimaginative, and one must expect that Warfare units are completely useless without this skill (no control, low damage). Exploration skills seem quite bad most of them, the master and grandmaster skills in particular.
Man I can stop rolling my eyes at all this FAIL