Estates doesn't seem to be functioning currently. is this true?
also i dont know about arcane Intuition... seems weak... u dont encounter enemy Heros that often and chances that they use spells which u can learn and then only 50%.... very sceptical here but not sure how hard aquiring spells is in the final game, it it isnt so hard at all it seems like a very bad skill and i would like something else, paragon tree has no Point or i just dont see it? what is it meant to be? a tree for ure main hero? or for secondary Heros? i really cant see it
indeed, with limited spell Schools available for every hero the grandmaster ability seems not that Grand...
it Needs some sort of boost or a totally different abilty, makes no sense, especially with Mentor, ure probably going with ure high lv hero to master the spells anyway, u can exspect more here pls! example for a Change from krad_88 f.e
Master of Magic:
Allows you to cast spells a rank over your top rank in a magic skill, if you don't have the improved version of that rank, it gives it to you, and if you already have it, it gives you -20% mana cost.
Example: I have Expert in Earth Magic but I don't have the improvement of Expert spells, this would allow me to cast basic Master Level spells of Earth magic, Improved Expert Spells, and -20% mana cost of Novice Improved Spells.
Also it would give full acces to novice spells.
What I'd propose:
Scholar: Teaches both the other heroe and you every spell in the other's spellbook (if able to cast it). (this saves visits to the magic guild)
Fighter: +2 Might, Defense, and Leadership.
Dragon Blood: +2 Magic, Spirit and Destiny.
Arcane Intuition: If you can cast it 50% of learning it. If you can't 10% of getting a single use of the spell. (like a scroll).
Enlightened Leader: I like this one. Even though in late game the area would be cleared and you'd rely in invasions.
I really like the concept of PARAGON. Taking some skills you just want to AVOID (Scholar, Eagle Eye) and merging it into one, leaves you with only ONE skill to avoid. I you are an archmage, you'd rather spend points in a "real" magic skill. As you'll probably want master them all eventually, the GrandMaster level of this one is useless as you could use the four points required to reach grandmaster in levelling 2 magic skills to Master. The plain bonuses to Might and Magic ain't worth it.
Paragon seems a mandatory skill tree for every archmage...
Название очень абстрактное: "Личные качества", оставили бы уже привычное "Образование". Ветка соизмерима с веткой 5-ых героев, лишь над названием поработали....
А экономика довольно интересна... Хотя применима думаю только для героического режима - для хорошего старта (когда нет ни золота ни ресурсов...) И то на поздней игре вопрос золота ресурсов не актуален...
Экономика - хорошая вещь, таких навыков было маловато в 5-ке, при грамотном использовании менторства даст хороший простор стратегии развития. Master of Magic - аналог "колдовского всеведения" в HOMMV?
Не совсем, начальную магию придется брать.
Wow 30% gold is crazy, especially in end game... That sounds crazy powerful
I'ts only equal 1.5 "gold main" (in max). And losing so much skill's...
Хорошие навыки, эконома в городе оставлять управлять, а основным бегать :)
I am a bit sad about Paragon Skill. It is not bad, but could have been better. But Economy is cool.:)
Very cool. Secondary heroes now make more sense, as you can use them for economic buffs. Paragon is useful for every hero, because you can use the abilities regardless of hero type (Might/Magic). Very good idea.
It should be interesting))
Voilà des évolutions qui donnent envie. En effet, l'économie fait rêver pour un perso secondaire