22
Ubi-Nox Тень смерти
February 17, 2015 18:45:16

Please keep in mind that this website is for all Heroes :) It is sometimes necessary to re-introduce the basics!

23
darioio 
February 17, 2015 18:47:19

WoW, who appeared here, haven't seen you for a long long time!

16
DonatasL Таинственный
February 17, 2015 18:48:50

well said. :)

30
GalaadleHaut Герой
February 17, 2015 23:33:22

Yeah "Heroes" playing with grail cheats and quick combat. :P

21
Milets Страж
February 18, 2015 14:34:25

Okay, thats good for everybody

15
thGryphn 
February 18, 2015 18:01:24

Why is it not possible to have "the Hero in the initiative bar with its own initiative value"? Just make it so that each creature (and the Hero) acts once during each turn, and you're done. Why was this not practical?

Essentially, I'm suggesting to treat "Initiative" as a measure of "who acts first within each turn" AND NOT "how often creatures act", and just assign a Hero initiative with this meaning. Make Initiative a Hero skill that can be improved with artifacts, buildings, experience...

30
EnergyW Хитрец
February 17, 2015 19:48:01

Just realized that we have no ammo cart. Damn, don't want my shooters to have infinite ammo, sounds dumb.

28
Marblethrone Рыцарь
February 17, 2015 19:50:06

Number one rule in action movies: the hero never runs out of ammo.

H6 and H4 didn't have them either. You're right, though. An archer with infinite bolts in his quiver...maybe if he is Legolas, but otherwise? No.

30
Mirash_ge Дракон
February 17, 2015 19:50:28

infinite ammo, it's not an RPG! ))

20
Ekohippi 
February 17, 2015 19:51:40

H6 didn't have them so it's only natural this expansion won't have limited ammo either.

28
Chiasa Безумец
February 17, 2015 19:53:00

You are absolutely right, maybe they just removed it because most shooters will use magic. But an archer with infinite ammo is just stupid :<

23
JotunLogi 
February 17, 2015 19:54:00

in HoMM 4 most of the untis have very little ammo.. only few units (medussa, maybe someone other) have infinite numer of ammo so wasing shots is not a good idea ;P

Besides I think that ammo limits is a good thing really good

28
Marblethrone Рыцарь
February 17, 2015 19:56:05

@Ekohippi:

"This expansion."

You don't like where this is going, do you?

24
RRick_CZ Триумфатор
February 17, 2015 19:56:37

Don´t really care so much, But I hope the range penality will return. In H6 like 3/4 units had 100% damage on range attacks

23
JotunLogi 
February 17, 2015 20:01:44

agreed, penalty range is good thing. It is even essential when one faction has 1 or 2 shooters and the other one 3.... also the besieged side should have some advantage

28
Marblethrone Рыцарь
February 17, 2015 20:04:55

@Jotun: Advantages?

If you defend in a siege battle, there's the moat, the wall (obstacle penalty for the opponent, and said opponent has to get through or across it first) and battle towers. What more advantages do you want?

Range penalty for shooters, should they also get a melee penalty? And what about artefacts (all hail the Golden Bow) to reduce penalties?

28
Marblethrone Рыцарь
February 17, 2015 20:06:27

Or do you mean that, if you attack an enemy hero, that enemy gains some advantages for being the one attacked?

23
JotunLogi 
February 17, 2015 20:13:39

I like when sieges are pin for the enemy.

Generally the attacker is in favour- he chooses the time and moment to attack and rather has way bigger army (only when situation requires that, he is forced to attack)

Well, archers on walls and towers should be in better position than the enemy

hope that there will be moats, movable brigdes and decent towers! Love that stuff!

28
Marblethrone Рыцарь
February 17, 2015 20:18:39

Archers on walls...

Think about it. At the start of a siege battle, you can choose to put shooters on the wall (they have to stay there during the combat). There, they get the advantage of no range penalty. To prevent being op'd, they are not covered by anything and are thus more vulnerable to attacks and damage.

30
EnergyW Хитрец
February 17, 2015 20:21:56

Well, H6 did have this option. But I think the units could move out of the tower.

30
EnergyW Хитрец
February 17, 2015 20:22:39

And, you just had one tower to place the unit, while the other two had shooters that you couldn't remove.

12
Sardren Таинственный
February 17, 2015 20:23:54

The ammo cart would be a rather bad warfare unit, its effect is just passive and tbh it was always a silly mandatory buy, since it's effect was useless in most battles.

And that's the main point, most battles aren't long enough to ammo limit to matter. In arlier games, the limit only came up on longer sieges.

There are better limit's to ranged troops, distance penalties and cover mechanics. Not something that only comes up in 1/10 of battles.

12
Sardren Таинственный
February 17, 2015 20:25:24

And also if you are whining about shooters having infinite ammo because it's unrealistic, why don't you whine about putting 150 titans, 228 cyclopses and 2000 footmen on one single boat.

28
Marblethrone Рыцарь
February 17, 2015 20:28:15

@EnergyW:

And by destroying the tower, you can take out the entire stack regardless of its size. That was a good feature, because if you attack a Stronghold town and the enemy has Enraged Cyclopes, they are always stuffed in that tower.

Those are just the basic battle towers. In H3 and H5 they are occupied by 'normal' units, but in H6 it was different. Water rays in Sanctuary, Fire in Inferno etc. That doesn't qualify as shooters that should be commanded, like the ones you have in your army.

30
EnergyW Хитрец
February 17, 2015 20:28:19

Because it would be a bit frustrating to buy hundreds of ships to put armies on?

Plus, ammo cart did improve the shooters' attack in H5, with war machines skill. It could certainly be improved, but still better than having infinite shots.

28
Marblethrone Рыцарь
February 17, 2015 20:30:55

@Sardren:

The answer to the boat problem would be...magic. Because magic is the answer to everything in Ashan.

20
cao_imchin Таинственный
February 17, 2015 20:32:10

i kinda like having limited ammo, makes you think more before you act. especially in sieges its importand to think who or what to schoot.

@Sardren; good point, filling a boat should be so easy!

26
rodaff Тень
February 17, 2015 22:25:37

I hope they add the ammo cart at some point in the future.

30
GalaadleHaut Герой
February 17, 2015 23:12:34

@rodaff: You dream, more spiders is all we're gonna get.

12
Sardren Таинственный
February 18, 2015 04:31:19

@ Marblethrone

So it was also MAGIC on Enroth then?

The fact that ranged units have limited amount of ammo is not a question of gameplay not realism. Unlimited shots might feel dumb, but so feels placing your whole army on one boat, Why to you place them on one boat. Gameplay mechanics. Most things in HoMM are representations, nt the actual thing.

19
viragosg Свирепый
February 18, 2015 07:52:08

One ship is only a symbol of a fleet. =)
Or do you waiting for your hero to moving on the map in front of an army.

23
Matooob 
February 18, 2015 11:27:19

Are we gonna discuss a ship, really? Its just a symbol same as the hero on map.
And ammo cart come in handy with shooters who have less shots or in sieges. I dont like this unstopable shooting from H6 when most of the units have no distance penalty, it should be a special ability like it was in H5, or archmage in H3.

21
Milets Страж
February 18, 2015 14:34:47

+1

14
Paladinconde Рыцарь
February 17, 2015 19:20:33

I would prefer the initiative system of Heroes V.

24
Thranduilll Таинственный
February 17, 2015 19:24:39

Definately!

20
Ekohippi 
February 17, 2015 19:27:01

Sorry i think they can't copy that, it's not compatible game-engine with h5. Making system of their own would also mean more work.

14
Aseved Страж
February 17, 2015 21:53:27

+1. Altough Ekohippi may have some reason. I miss my Heroes V initiative-bar. It was more complex, true, but I think it made combat much more dinamic and creatures much more different.

25
Antalyan Древний
February 18, 2015 09:54:06

Heroes V initiative system was very interesting, but it was often too random. Ii was easy to restart the battle again and again with different creatures to be able to play sooner than opponent´s creatures.

21
Milets Страж
February 18, 2015 14:36:52

Agreed!

5
Joiss 
February 19, 2015 07:34:50

It was interesting but it would need some work to balance
after all some units got so screwed over by it... well then again... units with low speed, initiative and melee are generally hard to get much done with...
like zombies...
And it made mass hast/slow pretty darn insanely strong

30
EnergyW Хитрец
February 17, 2015 19:03:19

Let's see, we need articles like these:
*Necro warefare, heroes and creature fixes (to conclude this awful saga)
*Last part of Q&A
*Explanation of skill system
*Haven video
*Opening of Game & World, Media or Community portals
*Stronghold revelation
*Release date
*Developer interviews (optional)
*Tales of Ten Year Wars (optional)
*etc.

30
GalaadleHaut Герой
February 17, 2015 19:05:40

No I'm glad to learn about battle system, but right now I'm very skeptical ...

9
totenkopf96 Тень
February 17, 2015 19:05:51

and tech trees of heaven and academy factions.

30
GalaadleHaut Герой
February 17, 2015 19:07:22

totenkopf as a pseudonym? Really?

23
darioio 
February 17, 2015 19:07:31

Why do you put it here??
It's just posting to post?

30
Mirash_ge Дракон
February 17, 2015 19:07:59

*etc. normal site, community, editing, sections of the forum .....

30
Mirash_ge Дракон
February 17, 2015 19:14:11

*etc and many, many avatars!!

14
NI555 Тень
February 18, 2015 11:05:42

"dynamic initiative like in Heroes V" come back!TT_TT

30
EnergyW Хитрец
February 18, 2015 11:09:37

It would take them too much time and work to add a feature like that. Though they should improve the existing one.

24
Thranduilll Таинственный
February 18, 2015 11:20:41

It seems like everything is just "too much time and work" for them.

23
Matooob 
February 18, 2015 11:53:08

It wasnt once too much time, it shouldnt be this time. How i hate these words, little budget, no enough time. I will buy only excelent game not cut one.

17
Quietus87 
February 18, 2015 12:46:43

It's hard to balance so that slower units remain effective.

20
Ekohippi 
February 18, 2015 14:18:58

in a way h6 system was good as it was very Simple and easy so you didn't need to think in battles. I think with them making battles even more Simple might not be all bad, I like that they encourage turtling with flanking mechanism as trurtling was always powerful tactic and now it Will be even more powerful.

11
Arial1071 
February 17, 2015 19:16:01

GUYS GUYS listen - do you want 8 bosses or about 12 new neutral creatures?? I am soooo happy that we are more likely to ger second option

25
RobvD84 Безумец
February 17, 2015 19:31:46

I WANT EVERYTHING!

20
cao_imchin Таинственный
February 17, 2015 20:35:59

12 new neutrals.... make it 24 or more :-p

*whips the devs* "whoehahaha, work, work" *evil grin*

14
CuriousOnlooker 
February 17, 2015 19:59:34

Mechanically, this sounds like one of the most fun Heroes titles yet.

15
Quetzatoul Криган
February 17, 2015 19:52:37

I never liked the boss battles of 6 so this is good news to me and I'm looking foreward to 7 even more now.

30
Mirash_ge Дракон
February 18, 2015 17:22:10

#GUEMC - Give Us Even More Candies

20
Elizaveta_98 Тень
February 18, 2015 17:25:32

А я торт хочу(((
#GUEMC - Give Us Even More Cakes

30
GalaadleHaut Герой
February 18, 2015 17:27:07

And more avatars :P

30
Sempai_Mur Тень
February 18, 2015 17:30:29

U'll get fat after cookies and candies. Stay fit, eat celery ;)

15
Quetzatoul Криган
February 18, 2015 17:31:20

https://www.youtube.com/watch?v=aMICD3aMZpw

29
Necromancer1981 Древний
February 18, 2015 17:33:47

... and a new game heroes 3

29
Necromancer1981 Древний
February 18, 2015 17:38:33

Incidentally Galaadle,you have already experienced the new HoMM 3 ?

30
GalaadleHaut Герой
February 18, 2015 17:39:02

@Necro
I'm trying to keep realistic here.

30
GalaadleHaut Герой
February 18, 2015 17:39:52

You mean the H3HD with textures from robocop butt? Not yet, but I will.

22
DenisBulenkov 
February 18, 2015 17:42:38

Елизаветушка - много тортиков нельзя: поп.. - фигурка испортиться xD

29
Necromancer1981 Древний
February 18, 2015 17:43:37

Ok my friend, most importantly, that this is your test was not a burden for you. : ))

22
DenisBulenkov 
February 18, 2015 17:43:48

Установил со скуки темного мессию - так там баг - Зана (та что в гер 6) по немецки шпрехает - пришлось отдельно файл с озвучкой качать xD

22
Niwroc Древний
February 18, 2015 18:50:19

I'd prefer not to eat celery, you die if you eat too much celery.

It's not even tasty.

22
violetcoffee 
February 18, 2015 13:18:27

Jeremiah writing about his day, confusing this place with facebook. And political spamming. Madhouse rides again. XD

30
Sempai_Mur Тень
February 18, 2015 13:20:37

Enjoy some anarchy, drink some violet coffee ^^,

22
violetcoffee 
February 18, 2015 13:29:06

I have to switch from coffee to beer. To stay half-sane. :P

17
Quietus87 
February 18, 2015 13:29:41

Prepare the strait jackets!

30
Sempai_Mur Тень
February 18, 2015 13:34:55

In this case you need something heavier. Once Avatars (Light, Chaos, Sexy etc) will come, JEmo will start his feminists quota threads, Galaad with his latin, guest-sfdskfd with his politics and medic with lineups ver. 193543243.2 you'll definately need something heavier. Absinthe or something like that. ;)

30
EnergyW Хитрец
February 18, 2015 13:37:44

Don't forget about cabir plush!

22
violetcoffee 
February 18, 2015 13:40:41

And after another news from spiderpolis... I think I will reach for some plum vodka.

17
Quietus87 
February 18, 2015 13:40:57

What cabir plush? Where?

25
Sussugamon Советник
February 18, 2015 13:53:15

I do think that it will take a WHILE until having any news on Necropolis again.

20
Cosadj Советник
February 18, 2015 14:18:13

CABIR PLUSH FTW !!!

And yeah, JEmo and his feminist fantasy... Once and for all someone should tell him straitgh :
if the word "annoying" did not exist, he would have invented it...

4
throvolos 
February 17, 2015 19:37:51

I should add, this is all VERY encouraging! Would be great to have more terrain effects on the TACTICAL map: puddles that slow movement, flames that do damage every turn, height/elevation, etc. One of the problems in previous entries is all battle maps were the same.

30
EnergyW Хитрец
February 17, 2015 19:39:11

Doesn't sound like a bad idea. Just it may be a bit hard to do.

25
RobvD84 Безумец
February 17, 2015 19:47:39

Don't really think they will have time for this. They really have a lot to do. Especially since they seem to make mistakes in where they should put thier time and energy on.

28
Marblethrone Рыцарь
February 17, 2015 20:14:52

Or ice shards, like the Yuki-Onna's ability. It's interesting, but I don't know if we will see some of this.

20
Tokusatsu Безумец
February 18, 2015 16:47:30

Well, I believe Heroes 7 will be a good game, better than Heroes 6, but it's far from the best game of serie

Poorly TownScreens, Heroes without unique mounts, Heroes with ranged attack, few skills per unit...
All this are small details that make the game good to be played

Heroes 3 and 5 still the best games in serie u.u

20
Tokusatsu Безумец
February 18, 2015 16:48:26

But I hope I'm wrong =D

30
EnergyW Хитрец
February 18, 2015 16:52:13

You are right, to be the best it must have as less flaws as possible. This one already has.

25
Sussugamon Советник
February 18, 2015 17:03:27

My fellow countryman, less skills per unit is not a bad thing, if you consider these skills being presented in a clever way. I really don't want seeing a unit with 6-7 skills that makes your stop and wonder what to do all the time. Game must flow nicely. Many skills won't mean, mandatory, more depth in strategy.

But again, doing things in a clever way might not be the best feature from these devs lately. They are the ones that might need some additional skills. ^^

13
mgras22 Разрушитель
February 18, 2015 17:12:06

Don't judge a game before release. I also have my concerns in some points(mostly ingame screenshots), but I also like many ideas of them. We have to wait how they will play out in the finished game.

17
Quietus87 
February 18, 2015 17:16:07

How do you know it's far from the best if it's not yet released?

@Sussugamon: I agree, few skills for units make the game more transparent. Too much skills for units increases complexity, but you don't gain much. They have to consider what improves gameplay. Having half-a-dozen minor skills instead of three characteristic and memorable ones won't.

20
Tokusatsu Безумец
February 18, 2015 17:27:05

Tokusatsu THE MAD - February 18, 2015 16:48:26
But I hope I'm wrong =D

I'm judging by what has already been revealed and by the images "work in progress"
I said I hope to be wrong...

Sussuga, yes, maybe few skills will not be bad...
Depending of what skills they put in units

30
EnergyW Хитрец
February 18, 2015 17:27:37

The game is far from being the best because you have bad townscreens, Necro situation, similar creature abilities, as well as some other things. And these aren't details that you can just sweep under the carpet or something.

9
G-O-P-O Могучий
February 18, 2015 02:26:06

To be honest I kinda liked the hexagons more.

25
Sussugamon Советник
February 18, 2015 03:36:53

There's a legion of people that think alike. ;)

26
rodaff Тень
February 18, 2015 15:42:39

+1 hexagons rules

30
EnergyW Хитрец
February 17, 2015 19:30:13

Ubi-Nox, Marzhin, any dev available;

People are wondering what is with the blue rows in the first picture! Please explain it to us.

25
RobvD84 Безумец
February 17, 2015 19:35:44

I think it just means it is in deployment fase? Like in H5 before bettle starts. Maybe you can move the whole line at once (hence the blue and green rowes, where green is the selected group. Atleast that is what it looks like to me).

30
EnergyW Хитрец
February 17, 2015 19:37:02

It still needs an explanation. Besides, why would the hero be placed on the blue rows?

23
JotunLogi 
February 17, 2015 19:40:18

maybe for style points- we can choose where he will be sitting on her.his horse all the fight and look pretty

13
sung4n Страж
February 17, 2015 19:46:55

maybe the blue row for reservation? like, you can choose which unit you want to deploy (or not)? Just a guess though

30
EnergyW Хитрец
February 17, 2015 19:54:55

You still had such options in H6 and it didn't have the blue field.

23
JotunLogi 
February 17, 2015 19:12:23

I know that I am just bitching a bit, but I would rather postion whole unit, not its head- it is qute disturbing and does not help

Also, some units could be a bit bigger than others- titan and others.. by that I mean:

- is this mage a giant, cause he s way bigger rhan raskasha!
- this carpet is enormous, mage want to cover with it thw whoel battlefield!

28
Marblethrone Рыцарь
February 17, 2015 19:14:25

On HC, Ubi-Nox said that the models aren't to scale yet, that's still work in progress.

23
JotunLogi 
February 17, 2015 19:16:22

hope so, but phrase "work in progress" is a bit overused imo... and when it will be done? Cause there are way too many things to be redone (and scaling everything is not that easy). But good to read it- game must be polished in first place!

24
BeYo_OnD Древний
February 18, 2015 13:21:45

They should put more effort in writing these gameplay articles. I bet a lot of people are confused about what means what. Some explanatory pictures with arrows or some short demos would also be great to have.

17
Quietus87 
February 18, 2015 13:28:32

That's actually a pretty good idea. We do need some fresh blood to this series, but some people might be turned off because they find some stuff confusing. Not that it's a complex game, but it does need some good tutorials and explanations, since many gameplay elements are only trivial for us, who have played Heroes before.

25
Sussugamon Советник
February 18, 2015 13:42:00

I think nothing is really confusing. There's nothing really new either, aside this flanking proposition. However, what I think that can be confusing is when bringing older systems that new players don't recall.

Still, I heatedly agree that all mechanics articles lack depths and explanations. It seems they are only too engaged in showing beautiful images rather than writing meaningful things.

20
ChrisD.1 Безумец
February 18, 2015 13:46:08

stevie!!! how are you?
yeah the article could have been fuller.but this article was about stalling without angering the community:P
P.S.someone there put Galaad on a leash there,he is embarassing himself and your community!:P

28
Marblethrone Рыцарь
February 18, 2015 14:15:06

"rather than writing meaningful things."

There are people in this Council with similar problems.

24
BeYo_OnD Древний
February 18, 2015 15:19:35

Hey Chris, glad to see you're still around. Pay a visit on HC sometimes. :)

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