ELRIK177 Strażnik
August 22, 2015 08:09:56

У эльфов все супер.

Elamivuoul Furia
August 09, 2015 17:16:44

This doesn't look bad. I hope it will work smoothly on my computer. :)

MumuWarrior12 Obieżyświat
August 07, 2015 22:47:26

Мне понравилось. :)

Yurasch Magiczny
August 03, 2015 22:26:33

Пикси великоваты, думается. Их бы уменьшить.

И всё жа карта какая-то бедная, особенно моря.

slavik1111 Potężny
July 28, 2015 17:38:26

ну поиграть можно

deniska37 Magiczny
July 27, 2015 19:22:08

Красиво нет слов!

BaronBisson Potężny
July 26, 2015 14:01:02

I like how the map is layered!

July 25, 2015 23:53:51

Компания выглядит вполне играбельно заценим когда выйдет игруха

jan462011 Wspaniały
July 25, 2015 13:14:09

Fajne video, tylko widać, że większość budynków skopiowana z MMH6. Sylvan będzie chyba najlepszą frakcją w Heroes 7.

July 24, 2015 15:52:49

Hello dear developers, I will try to describe his opinion on the visual part of the game, and possible ways to improve the image quality on the global map.
1) The color palette is generally matched the color is not bad, but it is possible to make them more saturated as it was such as H3. This would make a fabulous atmosphere of the game.

July 24, 2015 15:53:05

2) Scale models on the global map is now the main problem! In this case, it is not necessary to follow the logic and realism, the card to be read easily and quickly as it happens for example in board games, everything has to be seen at a glance.
To solve this problem, increase the model of interactive objects with which the player can interact by 20-50% relative to the surrounding terrain, and other static objects.

July 24, 2015 15:53:26

3) Shadows currently too detailed and in conjunction with a very acute angle of incidence of light on objects make the map much less readable. It is very well possible to understand looking at your screen shots of the desert with the orcs, there is no such problem, because there is a large number of objects to cast complex shadows.
To solve this problem in two ways: 3.1) to make less acute angle of incidence of light on objects.

July 24, 2015 15:53:36

3.2) to make the option in the menu on replacing complex shadows darkening the oval object under such a way as to give a performance boost on slower computers.

July 24, 2015 15:53:49

4) The effect of fog. It must be either completely removed or to make it about half the more transparent. In order to remove the effect of feeling like someone poured sand in your eyes.

It's the least that can be done, but I'm sure it will help the players to have a good time playing H7. Thank you for attention.

Ubi-MoshiMoshi Potężny
July 24, 2015 15:56:17

Hi feidet1, Thank you for your feedback.

Koufor Magiczny
July 23, 2015 15:55:40

Как-как? Выслов? Смешно же вы перевели, однако.

DmitriyNetsevW Wierny
July 23, 2015 18:50:17

Поляк, может?

July 23, 2015 15:27:04

На первый взгляд не так уж и страшно все. Хотя городской экран конечно печален после шедевральных городов 5 части. С другой стороны, лучше так, чем никак.

Hipopo13 Potężny
July 22, 2015 18:38:27

Довольно симпатичный интерфейс, но зеленый слегка расстраивает уж очень он болотный( Первое впечатление если долго сидеть на континенте глаза устанут быстро(
А в целом бомба!!! То что надо третьи герои с современным движком)))
Фанатам серии думаю понравится)))

Lucifael7 Szalony
July 22, 2015 13:46:57

Uhmm how come no one realized by now that the sylvan castle looks nothing like the town screen?

Lucifael7 Szalony
July 22, 2015 13:49:42

Narnia concept? You enter what looks like a Hunter;s Lodge from H5 and it gets you to the always night time Town screen..?

nikita29111999 Wspaniały
July 21, 2015 22:46:30

Ландшафт кстати интересный,но 6е пока не переплюнул,но спишем это на раннюю версию.

nikita29111999 Wspaniały
July 21, 2015 22:44:48

Люди повнимательнее уловили кучу интересных мелочей.Во-первых,нам показали элементаля воздуха и черного дракона,а заодно и пачку демонов.Также пара интересных моментов.Почему на тренте растут какие-то яблоки?

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