monthansen Tajemniczy
September 01, 2015 19:36:04

Looks like an upgrade to a system I already liked. I'm looking forward to it.

August 17, 2015 23:26:40

I have to say I am most disappointed upon hearing these restrictions. I've been asking questions about this for a while and it looks like they have already been answered (and the answers are strangely quiet and hidden). I'm sorry to say but this has made me lose a lot of interest in the game. I mean, I'm not finding a class that captures well the way I want to play, and if I can't play the way I want to then I don't really want to play. I hope an expansion adds freedom.

July 25, 2015 09:16:13

screw this week system, look at this instead


June 22, 2015 14:27:40

thx for info

May 29, 2015 15:52:28

Thanks for this explaination on the design choices.

July 25, 2015 09:16:48

they just said fuck off here you know lol

May 28, 2015 23:01:47


TimPoging2 Strażnik
May 24, 2015 10:18:02

After long evaluation I still would like us, the customers, to be able to choose out of ALL possibilities and not have only 2 to choose from. What if I want a fireball throwing Naga with lightning fast movement? It is the weird that makes a fantasy game work!

MumuWarrior12 Obieżyświat
May 20, 2015 18:30:30

Sounds interesting. I hope to see more information soon. And thank you a lot.

PPfeiffer Łowca Skarbów
May 16, 2015 13:04:25

Lets see what will be the ouput. Should be flexible enough

PPfeiffer Łowca Skarbów
May 16, 2015 10:42:07

Half Magic is ok

xertaii Tajemniczy
May 16, 2015 01:09:55

i just disagree with this concept. i don't like playing archetype. and this is what this skill system will do.
i hope every heroes can access to everything. (eventually some restriction like necromancy or one school locked but no more!! )

Having some random choice is important : if you chose everything, you will just build each time the same thing,
and you will stop playing after finishing the main history. and that's all...
(that's what i ve done for H6...)

May 06, 2015 09:59:19

I must sak i like The general idea of the skull system.

May 06, 2015 04:17:53

Just rework every game system. and I mean every game system

The skillsystem
The seconday creature abbilities
The adventure map buildings
the townscreen
The spells -> more and more diverse

The total system and philosophy is wrong. THe explanation above proves all my fears. It is way too simplistic and restrictivre because Ubisoft is afraid to build a complex games that requires thought RPG! and strategy.

Salazar5552015 Magiczny
May 05, 2015 00:49:49

Опять будет шоу трумена это не круто! skillwheel и игрокам пришлось после рационализировать все, чтобы получить разгадку, понять как это работает...
Я думаю это было совсем не плохо! Игра не наскучит придется сначала помудрить со скилзами!

May 04, 2015 20:20:11

I had a long thing typed out but then I was like "it doesn't even matter" and just deleted it. All I'm going to say is that I'm deleting my bookmark to your webpage.

May 04, 2015 10:37:05

8. On the comparison with Heroes V:

Try to understand - SkillWheel is not VISUALISATION ! SkillWheel is comlete skill systems when one abilityes requires to anoter ability from diffirent Skill-brances.

If u not understand that u shouldn't design Heroes-game.

Yes! Originally (and in ToE too) in game not presented this Skill system as Wheel, presented as
> http://www.heroesofmightandmagic.com/heroes5/wizard_skills_abilities.shtml

Is that Wheel? But that is SkillWheel !


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