23
JotunLogi 
March 24, 2015 19:10:00

Give us Stronger specialization!!!
#GUSS

Community, unite! Our game need us!
Really those specialization seem to be so... boring and blunt, so unnoticable and they are so lacking any character that we must show our disapproval for this! Remember those specializations from HoMM 5 and some from HoMM 3- like armourers or offense? we love them- so why change them?
Ps. I could not invented better hashtag, i am not good at this. If anyone has better idea and name I would appriciate it ;)!

30
Sempai_Mur Mroczny
March 24, 2015 19:13:22

Sure. We need more of those >increases production vital skills :D
#MIPA = More "Increase the Production Abilities" ヽ(•‿•)ノ

21
Someborednerd Obieżyświat
March 24, 2015 19:15:36

There's #GUBHS already - "give us better hero specializations".

Something I agree with strongly for once.

23
JotunLogi 
March 24, 2015 19:16:23

the worst is that all those specailization will rather not scale- it will be as strong at 30 level as at fisrt level, I am afraid
In HoMM 3 and HoMM 5 it defines the hero, forges him- here I have the feeling that it will not matter whoeer I will choose- the gameplay will be almost the same ;/

28
Chiasa Szalony
March 24, 2015 19:17:05

+1
People don't love old NWC heroes just for nice portraits, but for interesting, memorable and useful(!) specializations that made each of them truly unique. The way it is now choosing a hero in H7 will be nothing more than picking a prettier portrait :f That's how it was in H4 and H6 - the game needs more diversity than that
#GiveUsBetterHeroSpecializations
#GiveUsMoreDiverseCreatureAbilities

23
JotunLogi 
March 24, 2015 19:19:10

yeah but there are already to many hashtags starting with GUB- without "B" it will be easier to remember and to differ it

30
Sempai_Mur Mroczny
March 24, 2015 19:19:24

JotunLogi, probably it will change according to the levels but imo that's not the best solution. They could copy similar system from H5 where they affected the stats of one unit. It was a way better than "increasing the production".

24
RRick_CZ Triumfator
March 24, 2015 19:23:33

Change the specializations while it´s not too late.

23
JotunLogi 
March 24, 2015 19:25:25

it should not be to late- it one of the previous articles it was written that they can change it- and what is more, it is mostly just scripts and some text so it should not be that hard to change it

23
Matooob 
March 24, 2015 19:29:15

I am for both. Cool skills for creatures with stat bonuses and growth for same hero, why not? It would make him great as Main with skills and stat bonuses and he/she would be also great as secondary increasing growth.

23
JotunLogi 
March 24, 2015 19:32:58

I also want both- as it was in HoMM 3, some specializations that gives resources or even growth
But the game needs also specialization that will strengthen some skills or units- I like op hereos, they are so fun to play. Also as enemies- it is always satysfying to beat someone op
specialization should not only mean quantity but also quality

23
Matooob 
March 24, 2015 19:38:23

Heroes 3 was okay but some Heroes were not that useful and they were very similar HEROES 5 in other hand... That was masterpiece in field of specializations!

30
Mirash_ge Smok
March 24, 2015 19:41:23

specializations as H5 yes,it would be good

26
rodaff Mroczny
March 24, 2015 20:02:32

+1
This game needs better specializations, please devs don't make the same mistakes of H6.

30
EnergyW Twardziel
March 24, 2015 20:10:42

Aye, agreed! We need evolution of abilities, not devolution!

17
v.o.r.t.3.x. Niszczyciel
March 24, 2015 21:08:46

#GUBHS

30
GalaadleHaut Bohater
March 24, 2015 22:48:09

Typical Heroes of Might and Magic III example:

Edric - Human Male Knight
Skills: Basic Leadership, Basic Armorer
Specialty: Edric increases the Attack and Defense skills of any Griffins or Royal Griffins he commands for each level he attains after the 3rd level.
Biography: Edric's father was the first man in Erathia to domesticate and train a wild Griffin. Now, Edric continues what his father started by setting up Erathia's largest Griffin breeding grounds for use in the King's armies.

21
Raenus Furia
March 24, 2015 23:03:10

I really hope that when you say,"Keep in mind all of this is still work in progress, especially the class attributions and specializations." that you actually mean that.
It should really not be too hard to implement a system like HoMM3, as Galaadle pointed out, or HoMM5. Static bonuses and/or growth bonuses really make the Heroes very generic and boring. What is the purpose to actually choosing a Hero when they are only portraits with slightly different beginning skills and end game armies.

11
guest-Q2C5DSj5 Furia
March 25, 2015 02:04:46

Give Us Better Hero Specialization!
These specializations have so many disadvantages and they are really not creative.

25
Antalyan Pradawny
March 25, 2015 09:52:42

Told by UBI-NOX:
Moreover, this specialization topic might be subject to changes until the very end due to balancing discussions.

23
Matooob 
March 25, 2015 10:44:48

Idioms:
+1% to spell damage for every mage in army
Heros Spellpower increases spell power of creatures in the army - creature spellbook need
increases Cabeiri's health and their Soldering Hands ability per level (Dr. Lord Maxi)
Rakshasa takes turn after killing enemy stack +stats
Increases chance of giving Titans aditional shot by every heros lvl +stats
+5% to golem retalation by lvl + stats
gayrgoyles magic immunity affect nearby friendly units (3squares) by 2% per lvl

23
Matooob 
March 25, 2015 10:45:01

Genie cast random blessing on target friendly stack at the begining of its trun
- increases number of affected creatures by each 7 lvls
Constructs recieve 2% less dmg from ranged attacks for every lvl
Alchemy +1 gold for every Cabir +1 mana for every djinn
1 mana point regeneration during battle (per turn) for every 6 lvls
Enchanted weapons- 5% chance to cast random negative spell (from heros spell book) when friendly stack attacks enemy +1% for each lvl

23
Matooob 
March 25, 2015 10:45:18

Increas heros spell power when casting (some elemental school) spells by 1 for every two lvls
Hero can cast two spells during one turn if they are from same elemental school
-second one would cost triple mana points
Few examples for stronghold:
Increas HP of friendly stronghold units by 1% for each lvl, starting with 5%
Increas 5% Attack / Defence / Hero attack (Classics)
All friedly units gains 5% more Blood rage when attack, 5% less loses when attacked

23
Matooob 
March 25, 2015 10:45:37

+2% to map movement for every lvl
Lvl of Blood Rage also increases HP and magic imunity by 10%
Break the chains: every warcry remove one curse from friendly stack
I want to add some creature abilities but well, we still dont know the line-up

30
mErEnEfErEee Furia
March 24, 2015 19:31:30

Bring back specializations from H5.

11
GotikNMS Mroczny
March 24, 2015 19:36:18

Oh yeah ! Specializations on HommV is good and a lot og choices.

26
rodaff Mroczny
March 24, 2015 20:05:29

+1
H5 had great specializations :)

14
Micutz. Wspaniały
March 24, 2015 20:39:39

We need good specializations like Heroes 5 had.

30
mErEnEfErEee Furia
March 24, 2015 23:13:22

They are great and especially fun!

14
Djordjevic5 Wspaniały
March 24, 2015 23:15:37

Best specialization and best skills were in H5!!! And the magic schools were much simpler. Now there are too many of them

21
Milets Strażnik
March 25, 2015 15:56:37

Yeah! Specializations from HV where great!

8
terza321 
March 24, 2015 19:34:08

The most practical and interesting specializations were in homm5, they could make real difference between heroes. These examples that you announced make almost no differentiation between heroes... :'(
Make an effort and be creative please. I don't want to insult you, I just want you to make this game more interesting and challenging. Thanks

23
Matooob 
March 24, 2015 19:35:16

+1000
Heroes 5 Hero abilities were excelent!

30
GalaadleHaut Bohater
March 25, 2015 15:14:05

-- http://heroescommunity.com/viewthread.php3?TID=41148

21
Milets Strażnik
March 25, 2015 15:58:28

Bring back H5 specializations! Galaadle link have some nice hints about the specializations so far

23
JotunLogi 
March 24, 2015 19:03:40

Arts are great...
Different races are great...
Specialization is utter s***
And the last one is the most vital ;/

26
rodaff Mroczny
March 24, 2015 19:07:54

I told Marblethrone to get ready for Cabir growth as an specialty, guess I was right...

28
Marblethrone Rycerski
March 24, 2015 19:14:54

You are a true prophet, rodaff!

24
RRick_CZ Triumfator
March 24, 2015 19:18:24

Damn it !! Why so cool Rakshasa hero but so boring ability ? Just imagine how cool he would be if he increase the attack(decense stats of Rakshasas by every x levels :P

24
RRick_CZ Triumfator
March 24, 2015 19:18:47

Say NO to static hero specializations !

28
Marblethrone Rycerski
March 24, 2015 19:22:00

I don't think I did it before, side with the majority, but I guess there's a first time for everything.

NO.

#SNTSHS

25
RobvD84 Szalony
March 24, 2015 20:30:03

Or maybe even gives the units a special ability that they only can have with this hero.

18
alcibiades.dk Tajemniczy
March 25, 2015 07:40:09

I do agree that many of the specializations are boring, but the Rakshasa one specifically doesn't seem too bad to me. I mean, rather than having a flat attack/defence boost (which if following the H3 scheme would be something like +2 to +4 under most circumstances, if +1 for each 6 levels), the boost to growth rate seems like a much more significant bonus, in terms of percentual power increase. I mean, you can boost stats through spells, but flat growth is much harder to manipulate.

24
Thranduilll Tajemniczy
March 24, 2015 20:34:25

Please devs, have a look at H5.

21
Milets Strażnik
March 25, 2015 16:02:24

H5 was a great game. Don't know why they forget about it. It would be better to have more things from H5 (specialy some concepts... and necropolis of course)

28
Chiasa Szalony
March 24, 2015 19:38:34

Specializations are shitty, it doesn't matter how many possible heroes are there and how pretty their portraits are if they're all equally useless.
Bring back H3/H5 specializations :<

28
Marblethrone Rycerski
March 24, 2015 19:40:54

Increase creature ATK/DEF or HP when a hero levels up, not their growth :3.....

Creature growth is for external dwellings, town fortifications and upgraded dwellings in-town!

23
Matooob 
March 24, 2015 19:42:11

H5 would be enough. Its like H3 with like 50 more types of specializations :P

28
Chiasa Szalony
March 24, 2015 19:45:16

I mentioned H3 cause they were similar, but you're correct - in H5 it was way better :D

17
v.o.r.t.3.x. Niszczyciel
March 24, 2015 21:01:02

Changing production bonus to ATK/DEF is an easy change that will make most of us happier. I don't understand why they don't do this.

13
MeowKitten Magiczny
March 24, 2015 19:33:46

"Increases the production of" just makes you buy the hero and have it sit there for the purpose of getting more units per week. And then you buy more heroes with these special ability to get more and more units per week. These special should be changed into something else.

17
v.o.r.t.3.x. Niszczyciel
March 24, 2015 21:02:52

Agreed these are the most boring and lazy skills to have

25
RobvD84 Szalony
March 24, 2015 19:47:55

I know why Asad looks so angry. He absolutely hates spiders.

21
Antikouras Obieżyświat
March 24, 2015 19:48:32

now i like him even more

21
Milets Strażnik
March 25, 2015 16:02:47

Lol!

25
Antalyan Pradawny
March 25, 2015 09:53:48

This game needs:
- better hero specializations increased by each level
- better and more creatures abilities

23
Matooob 
March 25, 2015 10:31:32

- great skillwheel
- Random map generator
- Death Necropolis with abilities
- better townscreens

30
mErEnEfErEee Furia
March 25, 2015 12:17:43

- ghosts with incorporeal ability.

25
Sussugamon Doradca
March 25, 2015 14:46:04

- not to have lore dictating everything about it

26
rodaff Mroczny
March 25, 2015 15:09:42

- skeletal lich

21
Milets Strażnik
March 25, 2015 16:07:14

- Better vampires
- Death cloud Lich skill

14
DrLordMaxi Szalony
March 24, 2015 20:45:04

As many others stated, scaling bonuses are better fit in Heroes, instead of a static beginning bonus for X.
For example:
Minasli- gain X Magic power for Water based spells per level.
Mirym- during a siege (as a defender) his army gains Defense bonus per level.
Asad- increases Rakshasa's/Raja's Attack against targets who didn't act in the current turn per level.
Saabira- increases Cabeiri's health and their Soldering Hands ability per level.

23
Matooob 
March 24, 2015 21:50:06

Great ideas, but Rakshasa ability would be hard to use, you know, mostly when enemy is nearby you dont push defend. And city guy wouldd be also one tough to use. You need to experience him outside of the city but need him as garison hero to make him useful. Maybe improved attack on sieges as conqueror and defese as defender. Kind of city watch guy who knows towns and their defense well.
But +1 for creativity

14
dishar43 Najeźdźca
March 25, 2015 06:51:14

Wow! Great example of how easy it is to greatly improve abilities by putting just a little work into it!

16
w1842nite Kreeganin
March 24, 2015 19:03:56

still their specializations are not impressive(((

26
rodaff Mroczny
March 24, 2015 19:03:28

So more boring specializations, again "Increases the production..." very disappointing :(

Give us better heroes specializations!
#GUBHS

24
Thranduilll Tajemniczy
March 25, 2015 17:40:53

Guys, seriously... it's a fail again.
...again again and again...

UbiLimbic - stop this bullshit and learn true lesson from your mistakes. You promised not to copy bad things from heroes 6 and you do it all the time. Start working for REAL.
Play Heroes 3,4 and 5. Whatever. Fix this now because the list of your fails is getting longer and longer.

24
Thranduilll Tajemniczy
March 25, 2015 17:46:42

The list of fails:

- townscreens
- necropolis faction
- initiative system (Heroes6 copy. I don't believe they even tried to think about changing it.)
- skill wheel (please check the Heroes Community - it is said the skill wheel doesn't seem to be that good)
- heroes specialization
-

24
Thranduilll Tajemniczy
March 25, 2015 17:49:05

+ Personally I do not think the flanking system will be good. I'm not sure about this one but I'm afraid it will became a new "backstabbing game".

21
Najakir Kreeganin
March 25, 2015 17:53:59

townscreen : ok
necropolis : ok for the lack of abilities
skill wheel : many ask for his return with random skill? ;-)
heroes specialization : no problem for me
flanking : while it's not too powerfull, I'm ok. In a game where placement is important, I think it may be a good mechanic (we'll see in game).

28
Chiasa Szalony
March 25, 2015 17:56:14

Let me add few more to your list of fails :)
- creature abilities
- creature dwelling on world map
- no ammo cart
- level cap
- possibly hero recruitment

As for the flanking system, yeah I can imagine creatures running around the battlefield a lot just to get backstab bonus.. and a lot of turtling lol

24
Thranduilll Tajemniczy
March 25, 2015 17:58:01

Najakir check the Heroes Community :-) I like the idea of random skills and skill wheel but it's not the point here :-)

24
Thranduilll Tajemniczy
March 25, 2015 17:59:15

Thank you Chiasa! :-) I forgot about it and you're 100% right :-)

21
Sorgimus 
March 25, 2015 18:01:23

Absolutly agree. That is why we need to know about skill systems.

21
Najakir Kreeganin
March 25, 2015 18:04:16

Can you link me the threat concerned ? I'm intressting, but I don't find it.

25
Sussugamon Doradca
March 25, 2015 18:20:08

They first fail was thinking H6 was somehow a success. All the problem started there. From there, all other fails are flourishing.

21
broui Pradawny
March 25, 2015 13:36:44

Really like the looks of Asad and Saabira.

Still hoping for a return of Solmyr.

11
Lori-Ke Mroczny
March 25, 2015 14:08:31

Me too, i think he(Solmyr) was my favoutite magic hero. The favourite might one was Gelu of course.

14
Kobaltmaster Strażnik
March 24, 2015 20:28:50

Good evening Councilors. I too would also like to share some art with you today; although this would suit better the Necropolis faction. I hope you guys enjoy it!

---http://kobaltmaster.deviantart.com/art/Cursed-Shell-Tromented-Husk-522304788

30
EnergyW Twardziel
March 24, 2015 20:31:18

It looks original, approved.

15
celitonto Najeźdźca
March 24, 2015 20:32:16

Very impressive, nice work! ...

23
Matooob 
March 24, 2015 21:06:18

Interesting

14
Kobaltmaster Strażnik
March 24, 2015 21:25:01

Thank you guys, it's taking it a step into the unknown so I appreciate your interest and support. Cheers!

26
rodaff Mroczny
March 24, 2015 21:28:47

Looks great!
Much better than that stupid spider

14
dishar43 Najeźdźca
March 25, 2015 06:52:36

Well, pretty much everything looks better than a spider.

But yes, this looks interesting and stylish.

11
guest-Q2C5DSj5 Furia
March 25, 2015 10:15:41

Very original! Very creative!

30
GalaadleHaut Bohater
March 25, 2015 15:15:28

Hire Kobaltmaster!

#HK

Load more...