Dear developers respect your work and the world of Ashan, which you have created. Do not mix the races. Or then it send a gnome to the elves. If the race Dark Elves created, it must be with the darkness. Faceless children of darkness. And they are allies of the Dark Elves. This union must sow fear and deception, and not to steal the naga. Also you need to consider the time line. Where naga disappear in Heroes 5? Dear developers respect your work and fans of Heroes 5 and Heroes 6.
The elves first followed Sylanna before siding with Malassa's Faceless, so what's so wrong about some naga siding with Malassa as well?
Have you heard the story of how orcs were created?
I think starting from scratch couldn't hurt...
For the LOVE of god people PLAY HEROES 6 expansion. A group of naga that tried to commit a coup against the empress of sanctuary they fled underground and guess what? Raelag found them and considering they no longer had no home that specific GROUP of naga joined the dark elves. Before you say something does not make sense be sure to do your research first. In sanctuary lore traitor naga are called medusa. Plus in this setting all the races can swap to worshipping a different god.
Hell humans mass converted to the dragon of light after all the clans were owned by liam falcon and his crossbows and angel back up. Just like ANY child of asha can sell their souls to demons and in turn becoming one upon death and being bound to urgash. Same thing applies to the elves and swapping to the dragon of darkness.
well i agree with lokdron. everything has a good explanation on the face side.
You can't develop franchise based on theonly one game. So I disagree with your suggestion. Of course developers need to respect their work, but it doesn't mean that they can't try somthing new.
@ tui995 : Ashan is well-known as being an unbelievable mess being heavily criticized in the fan-forums for its strict rules therefore limiting drastically it's potential to evolve. I, on the contrary encourage developers to break Ashan's diktat and find better cohabitation between actual and previous lores. HOMM is a 20 yrs old franchise therefore the spectrum goes beyond one single world setting, it correlates indeed with all the existing settings that have been created until now. Thank you
What specific part of the lore makes us avoid mixing the races? As lokdron brillantly replied you, factions are not race close, nor should be, what reason could be for that? People (and creatures) come and go, and skin color (or scales, or pointy hears) are not the only reason why you would join a different group. As far as it goes, Dark Elves are strangers in dungeon, as Medusas are, but both share being outcasts of their main factions (Sylvan and Sanctuary), see? it fits!
How about No?
I am about yes
MALASSA!!! MALASSA!!! MALASSA!!! MALASSA!!! MALASSA!!! MALASSA!!! MALASSA!!! MALASSA!!! MALASSA!!!
BLADE!!! BLADE!!!! BLADE!!!!!
SHIELD!!! SHIELD!!! SHIELD!!! SHIELD!!! SHIELD!!! SHIELD!!! SHIELD!!!
...ah, what's the use? :(
BALANCE!! BALANCE!! BALANCE!! BALANCE!! BALANCE!!
(err... was it here where we were pushing for pointless vote choices, isn't it?)
Голосуйте за Blade from the shadows, в этой вселенной он будет смотреться логичнее!
Вот наш человек! :D
Мне насрать я хочу троглодитов
еравия, троглодита тянет к троглодиту)
☑ Malassa's Thousand Faces
I vote for Faces! Why?
- has cool beasts
- has assasin and stalker in the same lineup is just insane and can ive much fun
- hydra is here more useful
- a bit more tankier, prefer stryder and dusa to be more interesting to their counterparts
- its lineup is more tankier
- their should be better in long battles and longer games, tactics seem to be more varied
As Shield supporter, congratulations to the winners, in the end every choice will be good.
Ahahahah! Heil Hydra!
With all due respect, let's save ourselves some time and space and stop writing such lists. At this moment I'm sure everyone knows what he wants to vote at and why.
most of us- yes, espiecially those who voted on Faces and Blade. But some Shield supporters still can not be certain whch lineup they will support.
+ commenting and sharing ideas and thoughts is fun, this is why the Shadow Council exists. Let just make a proper use of it :D
Why do you think Hydras are better for Faces more than for Shield ? In Malassa faces, there are no flyres ( possibly the Troglodyt, but no clarification if it will be an activated or passive ability yet ) So ... I guess most of the time I will be forced to choose Dragons, if I want to capture the enemy castle :/
Cause in the Faces there is clearly written that 'Black dragons can be replaced by Hydras for a bulkier frontline' so this unit'- by that I assume that choosing hydra I got an equal value with a bit different tactic.
In Blade however, hydra is not even mentioned. There is only written 'Black Dragons is enough to remove all remaining resistance before the relative weak defense of the troops becomes a problem'
Black dragon is too vital for the tactic that relies on him completely
Lol, dont take those discriptions serious. Not even, it´s there just to have some text, but it´s sooo misleading (I am sure discribing the Shield of Darkness and Strenght of Forest was the reason why they get the least votes) ... But whatever, it´s too early to judge the balance, let´s just wait till the game is out ;)
I vote for "the blade from the shadows". I like very much nightmares, faceles and skirmishers. Vote for that!
Tell your friends about it, and then we will win!
YES to Troglodyte!
YES to Stalker!
YES to Medusa!
YES to Strider!
NO to Shadow unicorn!
NO to Faceless!
Такие как вы у меня в подъезде стены раскрашивают не боясь камер на стене, а я гадаю кто эти люди, а они гномы оказывается.
May be in your dreams? Who knows.
Lizardman victory over sylvan and dark elves!
Another prime example how the "important" messages get noticed and plenty of "up votes". Anyway great reasoning why to vote for blade, really loving it ;)
Fake accounts detected!
Not only that
For he is a copycat
We need to banish these fools
For they are merely tools
Vote for Malassa's 1k faces
And it is the solution of the cases.
Necr - I like you !!!
Why a scimitar? It's more fitting for the Academy, theme-wise... :)
Who voted for the shield in the first round! I urge you to vote for the faces! Since these two are very similar lineup! Himself in the first round voted shield, now vote for the faces!
Кто голосовал за щит в первом раунде! Призываю вас проголосовать за лики! Так как эти два лайнапа очень похожи! Сам в первом раунде проголосовал за щит, теперь голосую за лики!
Именно. Щит и Медузы, не дадим места кошмарам!!!
PS Голосовал за щит
No worries, Faces and Shield voters are friends ;)
I voted shield, now I vote Faces.
Yep I said a week ago that if Shield lost I would vote faces.
Yea only faces is a copy pasted haven line up. Which is also very similar to slyvan. I hate faceless and I hate rip off unicorns but I really hate copy and paste factions
I think that people just need to stop bullying each other. It is not even funny anymore. Many of us like the dark elf strategy which is better presented with the Blade from the Shadows, and many of us like the warlock strategy which is represended by Malassa's thousand Faces. So, just stop calling someone in bad names because you do not like their way of strategy.
Well said! Let's just end all the discussions here and try to understand each other... But since we are humans, thats never going to happen...
Nicely said, but remember that all we do, or at least some of us, are speculations, really hard to know how line-up in the end are going to look like, and if they will represent the way we like to fight with Warlock's faction
Who knows? Humans tend to evolve all the time. And I trust that evolution. Even if it is a bad one. Because I can't judge something that I didn't or can't analyze. But the time will judge for us.
Well said !
GO BLADE GO !!!!
Blade is back!
How funny is this; constructive comments and analysis are getting very few up votes while eye bleeding shit like this gets +20. I really wonder the overall age and entellectual capacity of this community...
What's worse it is not even original, it was just copied from the older comments. Not even original.
@Kaanzakin why do you think I stopped writing the long texts how balance plays out and what you can do with them during sylvan line-ups...? I write 2000-3000-letter long "guides" and they get something like 3-7 upvotes. Somebody shouts "blue chicken!", "don't let phoenix burn the forests" or "phoenix has always been neutral creature in heroes, never with sylvan!" and they get something like 30 likes in probably less than an hour... In the end I just spammed short list people actully read... :S
No no it was funny when on the first day here. Now it's just stupid, really annoying, and very very pathetic. Which is how I'm going to feel about this game when it comes out.
those who think i copied this from an older comment are wrong. i created it myself in an editor!!!
as seen here: http://imagizer.imageshack.us/a/img674/6870/LTgmtW.png
since the symbols shift around i had to adjust the left one. i posted the right one.
♦ VOTE FOR MALASSA'S THOUSAND FACES!!! ♦ VOTE FOR MALASSA'S THOUSAND FACES!!! ♦
@ Kaanzakin : also time when you post is very critical. If you catch wave of spam after your comment, it wont be even read, not to mention upvoted. Well I guess this game will be for 10year old spammers. There are only few people here who actually like to be constructive (then devs said they will start remove not constructive posts - that was kinda nice joke). Perhaps ubi doing good job after all. In fact games are ment to be played by kids. Time for me to change free time activity.
Kaanzakin wonders about the intellectual capacity of this community. Spells 'intellectual' incorrectly.
We can't have everything we want, but we can have what we need if try hard enough. I am speaking behalf of all members who want random skill system in H7; developers please consider this or at least make it optional. We really need the random skill system so we will try!!
Yeah I remember the random skill set from heroes V, and I must, in the end it's more fun than just picking skills like in heroes VI. But still, I'll be happy no matter what happens...
"Random" system? Anyway you always picked what you planned, so I'm not sure if it's so needed. I remember when I really wanted to have luck on Godric in Heroes 5, but I had to choose between Chaos Magic and Erudiction- it was so irritating... Especially that Heroes 5 Tribes of the East made the option to delete skills and get other for them, so maybe better to choose what you like than stay in front of that mage on carpet and delete skills all the time until you get what you like ;d
So for me it's only the feeling that you making sth randomly, but in real there was 1 or 2 good tactics to create hero in particular fraction and when you got sth unnneded, your champ was ruined ;d
Said it before and will keep saying it: random skills are a core-element and a major deal breaker. To convince me they'll have to make very good and long explanation as why non-random should be implented and how it it's better option than random.
And in h5 it wasn't completely random, it was more like playing the odds in a card-game. With careful planning there was very high chance to get all the right skills unless you only went for the highly unlikely ones like light-magic for necro.
I precisely loved h5 skill-system as it wasn't pure luck, it had it's own strategic element in it you needed to understand with the odds and how it works. Granted sometimes lady luck just isn't your friend and you end up getting same skills over and over again. You'll just have to adapt your play-style a bit in that case and accept it. Also the skill-mentors were great addition allowing you to change skills for price while being fairly rare(usually only few on the random impossible-size maps)
I see what you mean- but it doesnt change that this "randomity" means taking the same skills as usual but maybe in different order ;d
@Camilus you try to get the same skills, always a chance you don't get them and have to adapt. If it's non-random I will, like in h6 always end up using the exact same order as it's just more optimal and there is no variety. Another thing I hate about non-random is that you gotta nerf down different skills compared how they were in h5. There the random element could make trying to get some of the skills/ultimate skills very expensive when you end up with 4 bad choices at some point.
I still havent heard one relevant pro nonrandom argument from devs, while I read here every other comment how important is the random system. Did I miss something? Same scenario repeats as in H6 ... devs thought - this new system we made will be excellent, also propagated it the way "very innovative system", "we worked very hard to do this"... nonrandom system is turning HOMM to generic RPG that you will play perhaps 2-3 times.If this is the goal, so people buy faster next game,I am dissapointed
Also when trying to get the ultimate skill you usually had 1-2 bad skills + abilities I at least wouldn't have wanted. You can imagine me having taken 2/3 "bad" skills fully ready and I end up getting wrong abilities on last one, need to take extra skill, only end up getting wrong or extra skills abilities and stuck for long time at least till I can get to ultimate-skill. To me it's part of the charm, not always having your way and needing to adapt.
@logical Exactly! I feel like I/we need to defend many of the core features here that should be no-brainers. I figured when they said the game will return to it's roots h3 & h5, that it would actually get most influence out of them. So far I just keep seeing h6,h6,h6,h6,h4,h6,h5,h4,h6,h6,h3,h6. Seriously, I see this currently more like h6 re-make with some elements from past games incorporated here :(
What are some h3 elements being used here again? I haven't seen any.
This is simply purposfull ignorance of everything that HOMM ever was, its not surprising as this attidude ripples throught most of "innovative" ideas that creative directors came up with. I refuse to believe that they even tried to play previous games and if they did ... only because they were paid to do so. You have excellent team there, graphics concepts are excellent, music is excellent, but your lead sucks. And it sucks hard. I wonder how many sequels will it take for you to get it.
Well... There is the troglodyte and medusa from h3 basically. Or you can think of magic guilds being h3. And there is possibility Darkstorm will be back...
Only thing I see from h5 is the idea of skillwheel...
I see even h4 having more effect on this game than h3&h5 since magic guilds and things like that are quite universal-concepts. Sorry I was really just trying to show with that h6,h6,h4...-list that the games that were supposed to be the "big thing" as inspiration are nowhere to be seen.
@logical all the devs I've read/heard from here have said they didn't really like h5 or h3(if they've said anything)... including marzhin who has said it on heroescommunity(not liking neither, being h2 fan I think). I've just been terrified of the possibility that maybe other members feel the same from limbic.
I think Ubi-Nox has been only one to say h3 as their favourite and none have said h5, but I hope I'm wrong.
Please put random skills back, my two favorite heroes games of all time are 3 and 5 where almost every character I played was a different experience and I bought every expansion in both of those. In 6 Almost every hero I used was the same and I felt no need to play more than 3 or 4 of the campaigns and didn't buy a single expansion for it because I honestly thought it fell short. Some of it was good, but the lack of random skills gave it very little replay-ability for me please don't do it again
@ ramborusina:Well I would say H3,H5 was most popular.Taking inspiration from H4,H6 seems odd.I have to say H4 felt more as RPG then other games - hero development was very long - which was good for campaign, but terrible for scenario maps. So devs sems to be RPG fans, after all they made MMX, where you developed heroes very deeply. I wonder however how many times did they replayed game from beginning. HOMM is ment to be played 100+ times over and over. Nonrandom system will ruin this completely
I want both systems- one would be random (most old skills from HoMM 5) and the other would resemble the system in M&M:Heroes 6
I would put nonrandom system only as optional for testing purposes. Having expert magic on lvl 3-4 is ridiculous, same with most of other skills. Putting requirements for hero level and such are limiting more than random system, so to all who think that they will get more control with nonrandom I would suggest to rethink it again more critically.
What they need to do is to work their @ass of on the best ORIENTED-Random skillwheel ever made...
@logical.dust : I stick it out for ya :
HOMM is meant to be played 1000+ times over and over. Nonrandom system will ruin this completely.
@logical I agree. Just remember with spells though you will need roughly 2 weeks just to get the level 2 magic-guild and it seems a lot. Will that also mean level 3 is roughly town level 20 and level 4 town level 30? I hope not, but I find it very likely. Some requirements on town-buildings is fine, but I was hoping more flex version of h5 town-building. Instead they made it much more strict limiting how you build the town and the order you build things.
Well yes, so as I was saying ... this requirements on town level/hero level and such will simply cause less content to be used at any given time just to balance it out - limiting posible paths how hero will be developed. Is that more control? Its psychological. In fact there will be only 4-5 skills to chose from anyway, but there will be strict path how hero will be developed due to all requirements. It will become repeatitive very quickly. But creative directors surely know better than us...
Random skills at level up is the obvious way to go. Anyone who says otherwise just loves to play the same game over and over, no thanks!
Once again, to dear councilors and developers.
It has come to our attention that the game has evolved and mature enough throughout the franchise that it is actually time for us to be able to build each faction the way we want, I don't mean heroes IV or heroes V style, but rather by having options on which units to build. I.e. 3/5 core, 3/5 elites, 1 or 2/3 or 4 champions. You have given us throughout the lineups posted enough units to be able to do so. Please consider it for future DLCs
Dungeon Core: Stalker, Skirmisher, Troglodyte, Assassin, Shadow Lurker
Dungeon Elite: Manticore, Medusa, Strider, Nightmare, Matriarch
Dungeon Champion: Black Dragon, Hydra, Faceless
Faceless could have the same treatment as treant had, meaning to be a possible elite or a possible Champion.
I hope dev-team read this. It is a wonderful idea.
Yes, it's a great idea!
Sylvan Core: Dryad, Pixie, Hunter, Root snake, Satyr, Oracle
Sylvan Elite: Unicorn, Blade Dancer, Jade Knight, Treant, Druid, Sharpshooter
Sylvan Champion: Phoenix, Treant, Emerald Dragon, Gargantuan
Again Treant could be treated as both elite and champion.
It's a great idea! Only problem is Devs need to make nearly twice as many units.
The same can be done for Haven:
Haven Core: Sentinel, Crossbowman, Wolf, Peasant, Squire
Haven Elite: Rider, Chaplain, Radiant Glory, Griffin, Guardian
Haven Champion: Seraph, the new brute unit, Maybe a war machine
@Stormhelico : I'm sure devs would be happy to have extra work for extra money, especially on such a game.Ubisoft needs to invest more on a 20 yrs old franchise.
Forgot the deer in sylvan, sorry!!!!!
Really great idea. In this way, each built himself his ideal armies than there would be all these nonsensical comments and insults
It is simply perfect, I'm thinking on writting a letter to the dev team and I'm glad I'm not the only one that wants it.
The point is that adding just ONE elite unit (for example) per faction the possibilities group up to 8.
Imagine griffins in the Human line up
1. girl, knight, cleric, angel
2. girl knight cleric champion
3. griffin knight cleric angel
With 1 elite and 1 core (2 untis) the pos. grows up to 16!
That is why i am proposing the creatures be added in DLCs. Maybe one DLC, 1-2 months after game release introduces one core unit to all Factions. The seconds DLC 1-2 months later, one elite unit and then finally, one champion a further 1-2 months later. That means 6 units and possibly some new artifacts and/or story lines per 2 months. Honestly, i'd be happy just with adding the creatures. Then the expansion could add a new factions and major storylines
If the developers see it, it is up to us. Firstly, we support the game by buying it. Secondly we remain active in the forums, thirdly, we unite instead of fighting each other. We spent almost 1-2K comments bickering at each other for the lineups when we could unite and "force" the developers to do something that the community really wants and the game really needs!
To make your dream come tru WE MUST MAKE a PETITION to Ubisoft. Not just talking here.
This idea is great but sadly, Heroes is not that popular franchise to spend so much money on developing new creatures when there is no certainty that such a huge investment will reimburse. Still, it is great that Champions are choosable and if alternative upgrades will be included, there will be many strategic possibilities available for players. :-)
I think alternative upgrades are a bit harder to balance than having a new unit altogether, because then, you must work between the upgraded creatures lines and add abilities to make it different but not too much. Also, having different creatures, even one more in each level for each faction, gives great replay value and randomization even against PC AI.
As for the petition, i don't know how to make one... But i will gladly try and support anything we as community try :)
Yes, agree with this a lot. I'd say replace Nightmare with Grim Raider, but as my post above suggests, this is an excellent idea, and can be carried on for all factions, because of how many units Ubi has. I would suggest making them mutually exclusive in some instances and limiting the total of any given type of unit based on the faction's concept, e.g. no more than 2 flyers for Haven, more defensive focus, bolstered by the Hero, etc.
" It's a great idea! Only problem is Devs need to make nearly twice as many units. "
They already have the concepts. They can do this via DLC. I definitely support this idea and agree with Articun's proposed lineups. Less so with Haven, I'd reshuffle it a bit, but it's still an excellent idea and the details could be hammered out later.
So if you want to make this a petition, I would certainly be keen on participating for that!
I agree but I wouldn't mind if they just added one more elite and core to pick from. Not saying they can't do 5/5/3 but if that was too much. There are too many classic units we are already getting rid of....with choice units we can fit in the classic ones and still have room for new units.
Also this would let players choose a classic line up or a newer line up. Would be sucks an increase replay value a lot.
I want this a whole lot. With ~twice as many units per faction, I can see myself enjoying and playing the game three times as much and will be much more likely to get the next game in the series quickly, This would be at least on par with multiple upgrades but probably better since I can get different lineups even at the without upgrades. If both this and random skills, another post are added this could very well dethrone Heroes 3 and 5 as my favorites if the rest of the game is implemented well
Shield voters, I’m sorry that the Shield line was taken from you from the vote. Honestly, I thought Shield was a great line. You had an early shooter advantage and a flyer; both very potent. And definitely a classic lineup. But Faces is pretty close to the Shield lineup, and I hope you will consider it.
The flyer is gone, but you get an elite shooter with what seems to be initiative manipulation. You lose the shooter advantage, but you get a good anti-rush creature in response. I hope it’s a good middle ground.
Yeah much closer than Blade at any rate. We definitely need to stand together.
There nothing left but this Blank Faces line up. The other line up is even worse.
And worst of the worst is having so many duplicated votes which did created such differences in result. Time to rethink or to stop making polls. Why don't creators try to truly surprise and amuse, instead of creating means to people to get disappointed and frustrated?
@Sussugamon: I honestly think the devs were just trying to do something nice for the community. It is our fault if we get disappointed. I am kind of sad that Shield lost BUT hey if more people want Faces who am I to judge.
I think what ubi and limbic are doing here is generally great. Its not their fault that we have faggots as part of the community. Sure - they could have taken more precautions etcetc to avoid this more... but at the end - if you wanna cheat you will find a way.
I am sorry if you got disappointed but you are blaming the wrong party.