comment for achivment sry for spam
Why in every demo academy is the enemy?
I hate it!
Jolie vidéo ! J'espère qu'on en aura bientôt une nouvelle qui nous montrera un peu plus de gameplay !
I can not wait :D
Waiting new one!
The video is totally awesome. I want to play the game now. I want avalanches, tidal waves, floods, sand storms, meteors, etc. Don't forget to have the ships, so I can sail with Craig Hacks' daughter. She needs to take her fathers place!!
My undead hero, better be able to raise the dead!!! So, when I am done fighting either a percentage or a spell cast during combat or something. I don't want to have to return to my base to resummon them either!!
Please make it work on nvidia graphic cards. Tried playing h6 today, ended up with ctrl+alt+del after 18 min.
This might be a minor thing, but around the 5:34 mark, the Haven hero's horse is turning its head as the hero casts a spell, causing the hero's staff to clip through the horse's head. You might want to refine the horse's movement so that it doesn't shift its head during that motion, or force it to look forward when the animation kicks in. Clipping issues like that hurt the suspension of disbelief.
And don't forget to bring the dragons back! they are very important.. so don't forget the dungeon faction :)
Can you please make heroes 6 and heroes 7 for mac!! there are a lot of mac users that loves the game and would love to play the game on their macs! please this is our demand i hope that the developers are reading the comments, we really really need it!! and thanks in advance :)
Improve horse riding animation, because it looks like the horse is moving in air. Very unrealistic, i hope it will be fixed :)
Жду с нетерпением 7 часть игры! Надеюсь, что она вберёт в себя все лучшие моменты от 6 предыдущих частей!!!
There were a few good things in Heroes VI that you should take in consideration:
1 - "Faction Abilities" with their in-combat gauges was a GREAT concept that helped differentiate each faction.
2 - I think "Creature Abilities" and their in-combat interface overall were better in Heroes VI.
3 - "Heroic Strike" was kinda cool feature too.
Also, give us the option to choose more than one victory condition in skirmish games.
Lastly, don't show the discriminate resources when you hover the mouse over a campfire or a pile of wood, for example, in the adventure map. Specially campfires, they should give randomly generated resources at the time you pick it.
And... give us a better story and a faster paced campaign than Heroes VI (the most boring campaign in the HoMM series I've played).
1. I really hope they scrap those faction abilities or at the very least have the more classical abilities for adventure-map also(like raising new units with necro[instead of it being heal-spell...], trinkets for academy, etc.) I Hated the h6 abilities. The tear/blood abilities were ok, but didn't really care that much collecting them.
2. The creature abilities were ok, as you could check them mid-battle. Didn't really matter to me though.
3. Heroic strike wasn't really anything new.
u ppl try a lot to deter hackers and all u end up with is a bad game, bitter fans and the hackers still get their way. so best for u is to make such an awesome game that it sells would give u a lot of profit