Thanks for this Beta and all your hard work on the game. Now make sure you don't screw the release!
Also, please do not close the curtains on important topics like Skillwheel, Magic system, Specializations, etc.
There's more to be said, and I personally hope that you will provide the appropriate solutions on the long run.
Until next time.
You talk business man. Also, more abilities to the creatures, some are downgrades when compared to previous releases. The skill system is the major thing for me, when it's not free for the player to choose how to compose one's hero it's just no point at all to even play the game. I mean, rpg-strategy without rpg or strategy elements, what is it? Shit.
The magic system and might vs magic are very important for the game to be feasible. Hero specialization too.
And by 'free to choose' I mean that the game should give the same options on level up as before and then you choose from them. Not any baby level game where one can choose where to spend some 'level up point' nor that the hero build should be preset and then just 'open' the locked skills.
One more thing I'd like to say is that the game is hugely imbalanced in the respect that there are 2 super creatures per town. It should be that 3 basic units, 3 elite units and 1 super creature like before. Then it's in balance. I'm with the idea that there are more creatures per town but the additions should be lower levels and second upgrades.
Let's say 3-3-1 and 1 additional dwelling on 1st 3 lvls and another on the 4-6 lvls giving only few creatures more (no boost on upgrading the town).
At the moment there are too many super creatures and they are suddenly common creatures. It shouldn't be that way. The top creatures should be top and rare, not everyday bread and butter.
Though I like the idea of another 7th level creature per faction, but it could be just 1 creature per week or something making the game much more strategic in regards of distributing the town troops between heroes. Also, it's a good idea to have more creatures in town dwellings than one can have per hero
he talks business because this place is business, "real" feedback is on HC and other fan forums lol
Yepp, but I doubt the developers read too much of the other forums. They don't have to as long as they get the money.
Well since I had a chance to take part in beta, I think it would be fair to share some impressions too:
1) Overall the game is better than I expected. My general impression is more neutral than negative. Though I'm not sure that "neutral" impression is something good for the game of "HOMM" series.
2) Skill pizza is not that much crappy than I expected but still it feels wrong. Way out of common heroes mechanics.
3) SCALE. The most annoying thing in beta. Fix it.
He-hey Sempai, nice to hear such positive reviews about this. You've given me extra hope for this game to be worthy of even trying.
'Skill pizza' :D I like it, the expression, you're damn right it just feels wrong for a game which bears the Heroes name. The way it works is just wrong for this series.
It's nice to read good reviews !
This review isn't good at all lol. I just say that it's better than I expected. And I expected the total crap.
Did you see town screens? They are hilarious. They make impression of low-quality browser game with 2d static picture and looped animations. Pretty much 8-bit dendy style.
Details are low and the camera is so damn ugly that it's kinda you watch an ant farm without knowing dafuque are those small bastards doing.
I totally agree with 3, it seems like little has been done on that part since Beta 1. That doesn't only go for building or stack size, but also number size when you view a neutral army, for instance. The numbers are just too small to read properly. And perhaps a 4 I'd like to add: building outlines when you construct something new, so that you can see what goes where (instead of having to find it by chance or something).
But these deficiencies will be repaired, no? \ camera, zoom, everything ?
@Mirash-, haha, yea. And spiders too :D
hell, I forgot about spiders ))
Hey Sempai what's up, I made a small feedback here on the previous article btw, asking a few questions to the people saying they loved the beta lol
@GalaadleHaut, hey, mate! Checked! ;)
In and of itself, the skill pizza is a fairly good idea. The trouble is that it is entirely fixed and eliminates so many possible hero builds that it becomes a liability.
I would like to see the developers determine 3-5 skills that define a class (Expert, Master and GM). The other 5 (give or take) could be randomly determined at the start of the map and/or with first hire (out of the Hall of Heroes).
- Please change the specialization of Heroes of "Increase a number of creatures..." by "Increase of stats of these creatures".
- The size of creatures in the battlefield is too small.
Thanks and Good luck!!
Not only on the battlefield.
In fact size of EVERYTHING is too small, not matter if on the battlefield or adventure map.
Some additional notes:
Add:-Double klik on town to enter
-Town/Hero check while other players turn
-Build camera(I cannot see what I upgraded)
-Give exp f letting enemy run
-Make the gate targetable by units
Overall.. Second Beta was better than first one. It worked smoothly. I was able to see creatures attacking.
But still the game has many flaws...
For example sudden crashes like when attacking army on the map. Or when attacking enemy heroes/castles.
And graphics are like "nah"... It is like blurry mush to be honest..
I don't say that it should be flawless. No game is flawless.. But you still have work to do!
And please for sake of fans and me, LET US CHOOSE THE SKILLS THAT HERO CAN LEARN!!
It is so stupid that the skills are ALREADY DECIDED ! ! !
And to be honest..
WHAT THE FUCK?!?!
Might hero has 3 or 4 magic skills!!
MIGHT HERO ! ! ! !
OH COME ON ! ! !
CHANGE THIS IMMEDIATELY ! !
Dear Councillor: We know better. Oh well.
Yeah we know better.. But developers or M&M team doesn't listen us..
So I may only fear what the game is going to look like.
Please, fix the scale. Really. It's awful, freaking awful, it makes the game unplayable. Everything looks tiny!! The troops are too small, the cities are too small, the treasure chests are too small, the buildings in the tech tree are too smal... are you playing in a cinema screen? Really. FIX THE SCALE!!!
"are you playing in a cinema screen?"
I bet they are.
Yeah.. Shadow/Black Dragons are as big as like the PET Black Dragon in H6.
Well i think this is the greatest idea ever, make a game called heroes of might and magic like it was the first, make it 2D with HD sprites, with the color and art of heroes of might and magic 1-2, add all the stuff that was introduced since heroes 3 (the good stuff) and online play. Market like hell as the definitive heroes experience and a return to the original roots that began it all. Take our moneys. Who agrees with me?
I'm there, although they would need to fully get what is the "good stuff" from the previous games first, and also not give us odd things out of the the blue.
Exactly my thoughts too. Here's for the wait of it _o/
Except Ubi cannot do that. They cannot have the sci-fi element, nor they do support the fundamental mechanics used before H4. That's why Ashan was introduced in the first place. To make the transition possible, as there is nothing that binds Ashan to the old worlds.
Except, of, course, retarded easter eggs, such as hero/location names or WWII tanks.
and i don't understand why a 3d game has 2d cities, one of the things i liked on heroes 5 was that cities were 3d and still pretty, i dont get this.
I also think that with the popularity and revival of 2D games nowadays (retro and HD 2d), that a 2D homm game that returns to the art style of heroes of might and magic 2 with HD 2D graphics and smooth gameplay like heroes 3, would even be a better direction than this 3D kind of games. I personally would love that.
I'd like to see one too. Here's for the waiting of it _o/
Just try the remastered version of Heroes III which will be released soon (or is already released, I'm not sure), no ?
@Goldhawk: It was released a while ago ;). At least a number of months already.
m -good remark
now you made me wonder too :)
we have all played heroes 3 to exhaustion. there is nothing new. Also although the game is 2D the color palette is too dark and serious while previous games were more colorful. i think it is better for heroes to be more colorful, and the 3d games are good on that aspect. But a colorful 2d hd game with all new things to explore, and faster gameplay that 2d allows, and the lower pc requirements needed to run it, would bring back many people to homm, and would be a great comeback for the series
Short H7 independent statistics:
- Most criticised features? Skillwheel, heroes specializations, CSZ (camera + scaling + zoom) ...
- Most hated creature model? Black dragon
- Most ridiculous creature? Strider/soulless
- Most hated animal? Spiders
- The cutiest creature? Cabir
- Most missing mount? Elephant
- Most missing creature? Unicorn
- Most criticising fan? GalaadleHaut
- The smallest thing? Everything
Strider not ridiculous.
I loved how the Blackies played this time around - despite the recycled model.
Striders were just fine, though could use a little more HP.
Oh, you want to compete?
it is very sad for me personally - spoiled faction ((
I would really like to see the campaign incuding these strider-arts...
Strider is crap in my opinion he looks like a bad done faceless i would have been much happier whit the faceless or manticore, he is like the radian glory in H6, a fail attempt to do something new.
I dont think so. Faceless shouldn't be in the army - there are not so many faceless left.
Stop killing faceless! Save faceless kind!
Faceless doesn't belong in Dungeon, just as dark elves.
"Strider not ridiculous."
Not ridiculous... Come on now..
They look horrible, they move like druken people except they don't fall and last but not least.. They BOW when you win in battle!
They simply doesn't look fierce!
They need to be changed. And that is MUST thing!
Faceless, dark elves and Strider don't belong in Dungeon.
The more mythological creatures the better.
1) There should be an icon to open creature details screen instead of having to hold down the right mouse button. We can see the pretty skill icons creatures that have, but we have no idea what the skill does.
2) A progress bar during load screens and opponent turns would be nice.
please postpone the release
do not gut your game with hasty decisions
for a good tactic, it would be great if u could watch the description of a unit before the battle,
wich skills it have and what it can do, so far the description window did only hold in the battle
to read all importand things
Heropedia will help us here. This feature will be in release.
This report was all I wanted to see after the beta! Keep on doing great job, you're awesome and have a nice day !
legendary ubi-zatrakus lol
the same text is copied 100 times
Yes, and the equally legendary Ubi-Marble is just around the corner to back him up >:).
>>legendary Ubi-Marble is just around the corner to back him up
Yea, copro-brothers ( ͡° ͜ʖ ͡°)
в общем как и ожидалось игру делал криворукий дцпешник . вторая бета и такое гавно ,
Надо же! Только вчера удивлялись куда это пропал наш любимый, вечно бормочущий гном.
Запятая в конце намекает на продолжение?)
Это он изобразил, какое говно вторая бета — это не запятая, это стилизованная какашка.
это маленький смайлик от Russell224 намекает на надежды
Я смотрю он мастер по намекам xD
Он не пропал. Просто пытался аж с 26 августа усиленно засунуть в себя производное криворукого дцпешника.
Блин, а я только обрадовался, что он замолчал...
Вот вы все плачете и причитаете! Неужели нельзя быть немного позитивнее?!
Почему вы все настроены так негативно, что к игре, что к команде разработчиков!
Бета показала себя вполне достойно! Особенно на максимальных настройках графики!
У кого вылетает и слабые компы, ну тут уж извините!
По поводу всех ошибок и багов, так ведь к релизу поправят, если нет то следующим близжайшем патчем.
По поводу ИИ, уже разработчики писали. Что скоро они его полностью отладят и не надо им об этом постоянно писать!
Полностю согласен!!!!!! на максимальных красота то какая ляпота:) по поводу компов тож согласен (+++++), по поводу багов - абсолютно согласен)))
и да где ваша вера и позитивность.....
>>Неужели нельзя быть немного позитивнее?
>>Почему вы все настроены так негативно, что к игре, что к команде разработчиков!
Потому что они это заслужили.
>>По поводу всех ошибок и багов, так ведь к релизу поправят,
>>По поводу ИИ, разработчики писали. Что скоро они его полностью отладят
Это про нашку Мурку: http://mrwgifs.com/wp-content/uploads/2013/04/The-Cynical-Insult-Reaction-Gif-On-South-Park.gif
Если что-то ходит как утка, крякает как утка и выглядит как утка, то это, бляха, утка.
И не обязательно быть циничным, чтобы понимать простую правду.
В том-то и дело, что многие расходятся в вопросе как выглядит игра, как она ходит и какие звуки издаёт. Кому-то она выглядит, ходит и звучит как Герои, а вот Мурке крякает. Поэтому и вспоминается сауспарк. Одни слышат музыку, а другой звуки испражнения... Такие дела.
Открой глаза и почитай комментарии даже на этом маркетинг-ресурсе, где неугодные комменты начали просто тереть.
Посмотри топ-комментарии в постах.
Не пойму, почему я должен тебе описывать очевидное. Если тебе нравится жить в розовом вымышленном мире (ну или ты на самом деле любишь говно, такое случается), то я тут тебе не помощник. Но я ж никому и не запрещаю в это играть. Дело личное. Кому-то и шестёрка ок. Но я не врач и ментальные проблемы лечить - не моя парафия. ;)
растущий симпатичный гусенок , но не лебедь точно )
Не лебедь понятное дело. Но разрабы пытаются максимально сделать то, что в их силах, чтобы птичка хорошая получилась.
List over things that could be added:
1) An option to turn off vegetation animation.
Really, this is more annoying than beautiful on weaker computers. Being able to turn of the animation of trees and possibly the shadows of the coulds as well would really help the game run better on lesser good computers...
2) The ability to decide which skills a hero can learn.
Basicly, only the grandmaster skills should be locked. This would really help making the hero development more fun and immersive.
3) More diverse grandmaster skills.
We know, offence and defence is important, but the fact that we have so many of the same grandmaster skills is just plain boring. Like not all of Sylvans magic heroes needs grandmaster earth.
4) Hero specialzations that increases by levels.
We haven't said this enough, haven't we..? But seriously, we widely perfers them to increase by level over the current static ones, though personally I don't mind Some (as in not all) to increase population.
And now for some random ideas that could inprove gameplay, but isn't needed nearly as direly.
5) Bigger scaling
Everything could be bigger, but it works as it is now...
6) Military Outposts
Inspired by the H5 buildings of the same name, these are adventure map dvellings that allows you to recruit a number of units alined with one specific faction that isn't available in the town itself, like phoenix and unicorn for Sylvan. The idea is that they have one creature from each tier.
Right as always, Mediczero :D