4) Might over magic at 50% is ridiculous. Even 20% can be too much.
5) Bloodlust at expert is like a fully leveled leadership and even more powerful on master. With one ability point. Best bargain ever?
6) Father sky's fury ensures you'll never run out of bloodrage. Typically a heroes battle is decided in the first 2-3 turns. Now it lasts 6 and this little ability allows you to last longer. Just no.
You poor pathetic magicians. Us Barbarians have had to put up with OP magic game after game. Finally Might has its day in the sun, and the little wizards have a cry. Ha! Suffer under the might of brute force you wimpy mage!
Might heroes, underpowered since 1998 lol
But seriously, any good player will tell you that might heroes have traditionally been stronger.
I'm going to step out of character for a moment to seriously address your point, if I may :P
"might heroes have traditionally been stronger"
Could you explain what you mean by that? I feel that "traditionally" magic has been much stronger. As in, H1 - H3, there wasn't really any possibility for a might hero to be as powerful as a magic hero. I did find H4 to even things out with the Stronghold faction. H5 didn't have Stronghold until the 2nd expansion. H6 dealt with magic poorly
I cannot speak for H1-H2-H4 as my experience with them was limited. But H3 and H5 were undisputably favourable towards might heroes. That was in part due to mass spells that were not spellpower based, allowing a might hero to have powerful mass spells with minimal effort. H5 added insult to injury by greatly buffing passive skills, all of them stackable, speed boosters and mass spells costing half a turn.
That is not to say magic heroes were hopeless but might still had the edge.
@Elementalist., well...considering the lack of balance in vanilla 5, I'd not say that might heroes were OP especially if you remember how it was all around the Necromancers. In long maps the development and competitiveness of both might and magic heroes were merely balanced (though strongly dependive on artifacts found). But in ToE h5 is mostly around might because of OP orcs IMO.
Regarding H5 Might vs Magic issues you can check this mod -> https://www.facebook.com/mightandmagicheroes5.5 it makes both classes competitive enough , it also balances stronghold rage skill.
Realistically speaking, duration and bonuses should be reduced. By a lot.
Suggestion: Change attack bonus to X/2, restrict rush duration to first turn only, reduce might over magic to 15-20% and bloodlust at 2X max.
Bloodrage duration should probably not last more than 2 turns, maybe 3 at most.
normal racial abilities , really leave the orcs alone ! ,,,,and who puts you like ?
He's right though.
he is wrong, and so the orcs \ heroes 6 \ were outsiders.
Мираш, что это ты пишешь? Мой переводчик с Лунного сегодня даёт сбои. Моя не понимать -_-
у меня щас тож напряг с переводчиком , автор удалил свою программку , пользуюсь чисто гуглом и промтом (((
Вообщем - я пишу так ! -Оставьте орков в покое , хоть в 7 пусть будут нормальные \ они мне нравяться\ , в 6 их конкретно обидели (. И еще откуда этот чел Elementalist. лайков набирает , на форуме 3 человека ))
чую , кому -то не хочется орков сильных , даж + накручивают себе ))
Я тож лайк ему влепил)
отлепи , по старой дружбе )) лучше глэгу влепи , старается , и старый юзер , елки , хорош фейки поднимать ^^
нечего тут вообще обсуждать после вот таких явлений народу Elementalist. , особенно когда большинство на этом сайте заявило - " Баланс не нужен , играть надо весело "
наверное большинству весело старт начинать , зная результат ?
ну вот поиграем орками , че так все недовольны то ? )
Не, ну Мирашик, он чёто умное пишет, цифры, аналитика, вся фигня... А я не просто рандомную хрень типа "Wow brilliant job, devs!") Так что заслуживает, я считаю) Хотя в его калькуляции особо не вникал - всё равно никому до них никакого дела нет)
мурк , да хорош , эт смешно просто .....цифры ,,,, еще игры то нет , бета вся дырявая ,,,,
я помню как в 5 все меняли патчами ,,,,притом конкретно ,,,, то же мне , расчитал , не смеши
Просто заметила \ я то тут сам знаешь долго висела\ , большинству вообще тут не стратегия нужна , а всякие истории " Как настя по Ариелю \уоиэлю \ сохла " или " Как Ирина мужу отказала " )) или вариант " А где старый мир ,ашан на фиг ! "
Эвона как. Ладно, мне тоже лень вникать, плюсы ставить тоже лень.
агар + , цифры какие то расчитывают ))) были б цифры , не было б бетси и патчей далее
Та чо вы за баланс тот так вцепились?) Вон шестёрка ок в плане баланса - там всё одинаковое)
В пятых баланс к последней части подкрутили. Но и без баланса играть было найс. А история меня не сильно заботит вообще)
мурк , если не снимешь + у этого чукчи Elementalist. , я тебя игнор .
\ вот после 6 я и забочусь о балансе \ , я хочу равные фракции , короч , чтобы любая фракция или герой был конкурент \ для меня это важно\
ничоси) не успел зайти уже ультиматумы ставят)))
Та не, Мираш, не прокатит со мной такое. Игнорь скок влезет)
Чао-какао ( ͡° ͜ʖ ͡°)
особенно хочу демонов и орков сильных )))
валяй (•̪●)==ε/̵͇̿̿/’̿’̿ ̿ ̿̿
Мираш, у тебя есть правило "Только Шаман"? :P
Не будь подавленным, маленький орк. xD
Гала , у тебя есть правило "Только Некро "? :P
Не будь подавленным, маленький Сандро . xD
Excusez moi , petite Anton \ je éditer \
грош - цена комментариям уважаемых древних юзерах сайта Галы и Мурке , если они поднимают эти чукча- фейки
Мираш, этот пост размещён модератором сайта HC, и люди с HeroesCommunity лайкали его в основном. Как правило, давние поклонники серии.
Gala ....Je vous ai entendu ,,,,
,Dites à vos amis ,,,,Ubi ne lit pas, ils ne se soucient pas,,,,Orcs obtenir un bon, très bien.
Гал , я услышала тебя , просто написал бы сразу \ тогда бы я мурку не расстреляла ))
понимаешь , Gala , в гер 6 орков урезали сильно , и я рада , что тут орки будут нормальные \ передай своим друзьям \
my suggestion would be that Russians should stop commenting here in russian, cause that's so freaking ignorant :)
Герои пауков и оленей.
@terza321, for freakin' sure. Especially considering the fact that here are just few posters left here (kinda up to 10) and 80% of them are russian speakers xD
Мурка живучий ,,,,зло бессмертно ))
Сэмпай вечен, вилы в печень! ( ͡° ͜ʖ ͡°)
Peace, Labor, Mirash , Orcs !!! ︻デ┳═ー
Post in English please, the rest of us can't understand a word.
@Elementalist. They reply in Russian to a post in English :(
@Sempai_Mur: You are still left, though, a mixture of Czech, Russian, and English :)
Dear Shadow Councillors, rather than complain about Russian posts, follow Galaad's example - he now writes in Russian! :) Voila, problem solved!
A few observations:
1) Bloodrage attack bonus can be as high as +45% on expert and +60% on master. Less if defense is higher than the barbarian's attack but who am I kidding :)
2) Master bloodrage can last 6 turns maximum. With the aforementioned massive bonuses. Moving on..
3) H5 aura of swiftness (aka H7 rush), reduced potentially balanced matches to 2-3 turn massacres. Glad the tradition continues.. +1 speed can be a HUGE bonus in the hands of a high init/attack faction.
When i observe the othe factions with abilities and units and compare them, then i would say at first sight, that Stronghold is the main and only hard counter to that OP Dungeon. I can't say how fast they turn invisivble, but with every Creature having an ability that denies Retribution , there ought to be a faction to smash those imbalaced Black Dragons.
I cannot help to myself but although you have probably done a piece of good job, H5 specializations were still in my opinion better. More diverse and different to each other, also supported by some building in the city.
Maybe they were a bit unbalanced but it was one of the things making h5 so funny.
Yes, first of all H3&H5 specializations actually had some impact on gameplay, cause seriously +x to creature growth only encourages 'hoarding' useless secondary heroes to max out growth :f
Also some were quite ingenious
H5 specizalizations ignored by Limbic. What a shame!
#FIX CREATURE ABILITIES
That's extremely tough to model "how would it be" skills' influence on the game without special software modeling or just playing so I'd advise you stop theorizing around unclear numbers and stats and wait for a completed product to check how it works. (In case if you are still interested in this piece of spiderish art).
heroes 5 was a piece of art
I agree. Not the best, but my favourite part of the series.
Despite its horrible graphics and atrocious lore, have to admit gameplay was freaking awesome.
All hail HV!
What museum is it exhibited in?
So if I understand correctly the Blood rage value is the same for all creatures, doesn't that make the buffs quite OP? Send one creature to take all the damage and get enough rage points to buff the others without suffering serious losses..
Also Might over magic seems too powerful for a tier 2 skill, magic heroes are nerfed enough thanks to 7 magic schools imo
Maybe every creature has its own bloodrage (similar to h5).
I wouldn't count on that.
But it seems that you are right as I have read the article again.
Very powerful, yeah.
u r right, i think they should rescale the might over magic like 1% per buff or something like that
MIGHT RULES MAGIC FOOLS! It should be 100%! Mages are just wimpy, unfit cowards. Face the terror of brute force and tremble in your pants!
Что-то пока мне боевая ярость не кажется уж очень сильной. Таки чтобы не терять ярость, нужно сразу переть в атаку. Но большинство юнитов не смогут достать противника, а лишь бодро подстаствятся под фланговые атаки. Ну да нужно будет поиграть, чтобы распробовать, что она из себя представляет.
П.С. Орки рулят!
I see people are having a few issues with the skill Bloodrage, stating that it is OP. Maybe it's because we're so use to magic being ridiculously OP that when it's not, we think might is OP.
YOU'RE ALL A BUNCH OF WIMPY MAGES! SUFFER!!!!
All fear the orcs, and envy us )
Bloodrage seems like a nice boost in the beginning, but you really have to plan both your build and the battle around it if you want to get the most use from it. The Grandmaster ability is the real gamechanger here, because you could in theory keep the Bloodrage going forever - if you can manage it.
So, I'd say it's only as OP as you make it, which is how these things should work.
Maybe some have not gotten wind that might heroes in previous heroes games have been overpowered. Single player gives a false sense of balance, you can only see where the balance stands when you play against other good players.
Don't recall magic heroes having been OP for the last few games now. It was competitive in V, especially for Dungeon. Nor should a roller coaster be the game's model for balance. The ability as it currently stands is OP and will likely be toned down. It would be better to scale based on blood rage and cap at say 50%, depending on blood rage's feasible uptime.
That a build requires investment to be OP is not an excuse to leave it so.
So yeah, don't get used to this staying at 50% unless blood rage has a mediocre uptime. Same goes for any other abilities with seemingly ridiculous numbers. They will all be retuned if Limbic is doing its job properly.
Also imagine if they had a mana shield reducing melee damage 50% for however long mana was above an x%. Wish they'd make magic anti-might abilities on that level for a change...
But please, no balance rollercoaster. It's just bad design.
As for builds, it's only excusable for it to be very powerful if this entails some level of opportunity costs, ie specialisation. These faction based skills generally don't involve much cost of this sort. For all its flaws, the HV model did. I'd just like a spell penetration component accessible to magic schools.
*looks at orc's abilities"
looks at other faction's abilities*
*cries for other factions*
Good, but fix those commas (or pronouns) basically in compound sentences in most of the previous articles. This looks kind of bad for a writer, just as bad as ignoring people who mention about it.
Probably English was not the first language of the writer. Still, that's no excuse for shitty writing.
I mean, I understand. This is something that many natives don't know about. The thing that even if people like me point it out, it is still ignored.
Well I'm here, and I'm listening :) It's just not very clear what the issue is specifically. Can you elaborate, maybe with some specific examples?
OK, fine, Marzhin93 :) I know you are French or German? I have no other way to let to talk to the author, so I will do it here. You put a comma beteen two different verbs or you create a compound sentence. If you want a compound sentence, you cannot put a comma. For example, you make a mistake if you put comma before "and" here:
Despite this rocky beginning, Slava and Cate, now husband and wife, eventually grew to love each other, and managed to build a strong house together.
By putting a comma here, you make it compound sentence, which was not your intention at all, and it misses the pronoun needed for the compound sentence. As in:
"Sveltana decided to join the fledgling cult of the Spider Goddess, and she became Aguirre's assistant and right hand."
This is correct sentence because the pronoun is here :) Maybe a detail, but as a writer myself, I just wanted to let you know :)
This is an English grammar mistake that many natives do, so do not worry about it :)
I mean, of course, a comma without a compound sentence, which always requires a pronoun to a gender or number :) I luv grammar :) There is a American guy here who teaches English, isn't he?
There is an American native English teache who can confirm this - his name is "broui" - a guy who is much in favour of H7 :( We do not always agree on H7, though.
*an American* *teacher * *isn't there :)
Wow, bravo , merenefere !! ) Ubi , Learn English in the end! ,,,,, \ and Russian and Chinese \
Hehe... thanks Mirash :) :)
Just wanted to help a bit; a little thing but something :)
to tears, ))) I understand ^^
я думаю даж нокс и маржин не читают ))) меренефере просто урыл их )
)) заносит иногда товарища , крик души ) до слез , елки )))
@Sempai_Mur: Isn't it strange that guy at level 30 do not even read articles? How is this possible? Tears, hahaha...
And please guys use English under my posts. I know you can. I love Russian, but I have problems to understand it at this moment :)
Just to make things clear for Marzhin93. You need to put a comma for a compound sentence, but it requires you to use a pronoun, which you do not do. That is why you should not use a comma to combine two sentences with two verbs :) This is what I meant.
And this is a fundamental mistake many actually writers do :)
*And this is a fundamental mistake man writers actually do :)
Why was Sempai's post removed? Was the funniest post of the whole thread.
Yeah, Sempai is a funny guy, level 30 XD
Without even reading articles XD
@GalahadHaut: Very funny video, indeed :)
I see. Thank you for the explanation, it's much appreciated :) I'll do my best to avoid doing this mistake in the future. Fortunately in the game itself the texts are proofread by a native English writer.
I have several ideas for this site to be improved:
1) You could make some list od news (made as a spider, according to topics), in order to allow us to access the older news much quicker.
Now it is very tirying to click through them.
2) You could give us sylvan avatars
3) You could finally give us edit button
4) You should work on unlocking achievments connected with User generated content (UGC). People who deserves it still don't have them unlocked.
Ubi _Mirash : Hello , antalyan ! avatars - it's very expensive ,,,,,)
5) And we would we really pleased if you could talk to us more as regards possible current changes, about the biggest problems we see in the game.
No matter if in the way you did with Skillwheel or "only" in comments.
Your call is very important to us, stay on the line ,,,,,,,,
@antalyan, concerning your 1st item, there are 24 (for now) pages of articles on this site. To switch between them, replace in the address bar the highlighted number on any other from 1 to 24:
And press Enter. If there will be no number, the newest articles will be shown, and if there will be 24, the oldest ones. It is the fastest way for now.
You do know that UGC is something they have to make themselves, right? I mean i also shared some stuff i just did with paint, but that was not UGC, because i did not make the original content. I have not seen items shared that ppl made themselves (only Geglaw). Also a mod stated a while ago (don't know wich article) that they activate this achievement themselves. This means that they will check those content and judge it if it is worthy to get this legendary achievement we only have heard about.
I meant i did not see any UGC lately other then those from geglaw.
lol I just noticed that, technically speaking, when you want to post more than 500 characters down SC, you have to "reply to yourself", fits the madhouse pretty well lol
Чем дальше, тем меньше с иконками заморачиваются, кажется)
чем дальше в лес , тем больше дров
2 questions about Bloodrage:
1.The article only mentions how the bloodrage value is decreased during combat - is there any way to accumulate 'rage points' other than the one provided by Father Sky's Fury? Does attacking raise this value and if so is there limit of how high this value could be?
2.Do all creatures have the same amount of rage points? I mean: is this a global value for all creatures in hero's army or does each creature have it's own?
It seems that it can't be accumulate, it only decrease during the battle. It's part of the description of the skill on stronghold page.
Hmm.. so it seems, thanks for pointing that out Najakir :)
Козел явно что-то задумал
козел сука хитрый)
So few comments over an article that was anticipated and requested for a long time now....I do wonder why, though. Does everyone agree on this and think there is no need to argue? Or has the majority lost faith in any faction skill and doesn't deem it worthy to waste words on it anymore? Usually, skill articles at least attract some more audience :). Anyway, good to see Might over Magic, and the rest appears solid. Bloodrage, power, morale and speed, Stronghold looks...Strong :).
I already shared my thoughts down below, and to me this looks promising. Yet as always: one can never be completely sure until one tests it. Theorizing about a few words in this article is a different thing then writing down a factual observation based on experience in-game. Stronghold has the power to kick-ass, and I'm looking forward to see Blood Rage in action.
There is one certain thing : if battle have more than 6 round duration, it will be terribly boring, and if not, this skill is very powerfull.
And might over magic... considering all damage spell in all school and the power of might heroes over magic heroes, I'm afraid about it.
But yes, only test can confirm if there is real problems.
"And might over magic... considering all damage spell in all school and the power of might heroes over magic heroes, I'm afraid about it." It doesn't look like it's going to be as powerful as in H6, where ALL magic damage (even from creature abilities and attacks) is decreased based on your hero's Might. With a high Might-value, you can survive the first round, maybe even second round of battle without suffering damage from any form of magic. That is really powerful. Here it looks toned down :).
looks not bad... why should everyone waste words?
H6 isn't known for its balancing.^^
It is still an immunity to many spell in a game where heroes will have only 7-8 spells in their book...
It's not full immunity...it only decreases damage by 50%, and only from Direct Damage. So I assume that any other spell/magic damage will still be at 100%. Although...isn't all Spell damage 'direct'?
For me, it's all spall damage except poison.
And 50% decrease is an immunity, becaus it make them so weak, than everything would be better (even maybe the hero basic attack).
My idea of 'immunity' is a 100% resistance to all magic, or a specific type/spell (like Black Dragons, who are immune to all magic). 50% is more like 'resistance' than immunity, but that's only my personal view on it xD.
As I said : if a resistance is so great that you never cast a damage spell on a creature, it become an immunity. That's basic strategy (even if it's a little simplify). ;-)