Will magic skill lines have abilities like Destruction did for Dungeon in V, to reduce magic resistances/immunities? I feel this was well balanced, otherwise these abilities quite plainly become OP, especially since there is already a magic def stat...
Увидим мы когда нибудь замок Fortress?
Скорее всего, они будут в dlc
Какую именно фракцию fortess вы имеете в виду ? Если речь идёт о гномах,то скорее всего их добавят в dlc. Что касается fortess из 3-ей части она канула в лету.
Can we see a return of the Efret in the Inferno town line-up? Or at least can you put it on the vote?
Is there a way to see a return of Fortress town or Conflux?
Are those faction symbols set in stone???
Stronghold should have something better than a hand..
Necro could lose the spider...unless it's got a spider creature
Slyvans is kinda gay, like fury, so I guess it's fine.
Now looking at it slyvans symbol is like a gay triforce.
синий наг ерунду какую-то пишет))) тролль
wieder Kumpel Sie schreiben Unsinn )
Was rauchen Sie? )))
Его зовут Лодка ...вредная...Лодка плыви мимо !
Sylvan's symbol is a Triquetra. A similar symbol was used on several runestones in Northern Europe, on early Germanic coins, insular art (like the Book of Kells) etc. Stop being rude and ignorant, better learn to have some respect at least.
Lol gay triforce is all I see
Then you are truely blind
To my mind the faction symbol color suggests steel or iron color.
--will we see the return of building similar to the griffon conservatory and the dragonfly tree? Obviously not those building exactly because those creatures are absent but I want to see buildings with the same concept. Kill a bunch of cores and be rewarded with champions.
1) Units will have their own level and his skills? 2) What is the system capture the mines, as in 6 or 3. 3) Fort will be heroes 7. 4) Special construction will be in the cities?
So when will these questions get answered? It's been roughly 3 weeks since last real article about the game, since then all kinds of fillers have been released to keep us occupied with something... Could you please open up the skill-system and magic-system finally? You were promising article about magic like 2 months ago saying it will be soon...
Something big is coming our way,you know that feeling of calm before the storm
The heroes 3 was the big surprise. While it looks cool and all, I thought the news was going to be regarding heroes 7...I feel like info about this game came to a halt a few weeks ago
Just finished the game in Heroes 6 and can say that Vampires are not stealing enough health, than it was in previous versions of the game. If comparing with Heroes 3, where sometimes vampiric aura was deadly weapon for all human creatures and was able turn battle in your favour, now it's not. Will you make Vampire as it was before, such dangerous unit, or it will stay the same like in Heroes 6?
And will say one more time, please don't forget about the necropolis core units such as: Skeleton, Vampire, Lich, Death Knight. And would be nice to see Wight as the strongest unit for Necropolis, it's like analogue of Devil for Inferno. Thank you.
1) Very Important! Can you add more maps to Heroes 7, and also please add feature to generate random map when starting the game, like in Heroes 3. Me with my friends had big problems to find new maps for Heroes 6 to play.
2) I heard about that Necromancy system will change. I was wondering, it will be like in Heroes 3?
Will there be some special world map buildings which can curse the hero or give him a unique bonus?
Like changing the stats of the creatures slightly or even give one of them a new skill(a positive or a negative skill)
Will there be a building which tests the strength of a hero without his army (like the colloseums in HIV where the Hero fougth alone against dragons)?
I think you could realise that by giving the hero a fixed amount of neutral creatures to defeat an even bigger army.
I'm not native english, so sorry for any misstype, or any grammar problem(s).
1, Which part of the development was the hardest for the team, and why?
2, In the team, anyone has got a nostalgic feeling when he/she the line up in heroes 7 compared to heroes 2?
3, When did you start working on heroes 7, and as a developer what do you think, when this game will be released will be in a better shape than Heroes 6 at release?
4, This is a turn based strategy, so I have some question because of it:
-4a, If someone wish to play online it will contain simultaneous movement(where players dont need to wait each other)?
-4b, As a player who played lot of games versus AI? How do you planned the AI? easy-normal-hard, where on easy the AI is making mistakes, normal is where not, and hard when the AI cheat? Or do you planning to introduce us a completely new AI system, which can make the game even better?
-4c, Is it possible to play this game in hotseat?
5, Can we expect minibattles, minigames inside the game? (for example where you can pick your own army and just fight once with someone)
6, I mentioned heroes 2, there will be sphinx in the game where you need to answer?
7, How hard to make a perfect balance, and I know the game will be unbalanced at the start, how often can we expect an update to make it resolved as fast as this possible?
7a, For the previous question: Do you planning to keep contact with the fans about the game, after the release happened?
8, There will be any speciality which can affect the gameplay like in Heroes 6 Sanctuary heroes can walk on water?
9, If Heroes 7 contain arena, which one? The one where you fight and get reward, or where you step in and choose plus statistics for the hero?
10, How can we imagine the leveling system of the heroes? It will unique some way?
11, How do you plan to introduce new players to the game? (its a sick question), but there will be tutorial which can be played, and not forced into the campaing?
12, What was the reason behind to start with 6 faction? And if the game will be success what we can expect: expansions or story DLC?
13, Regards to the collector edition, it will be avaible worldwide? (I live in central-east europe)
14, Can we expect easter eggs from previous HoMM titles comes up under the campaign?
14a, How long does it takes to clear the campaign in normal?
14b, How many custom maps can we expect at the release of the game?
14c, This game will be UPLAY only? Becuase STEAM workshop with a nice map editor can make a boom. (Like it did with heroes 3(just see how many great maps developed)).
15, How can I imagine the spells? You build higher Mage's guild, and receive them, or you will need anything else?
16, How do planned the game, in regarding how can you turn the pace of the game when you are about to lose?
And thats all what I wanted to ask. Cheers
There May be Several boat?
For thousands of army needed more ships.
Which can decide if the army unit which must be on board.
And how many.
Would be more ship-lap battle.
And could castleguards siege machine? Not only does the attackers?
Have a Nice say!
Do you would do lightly reworked soundtrack of Heroes V from the castle of the Academy in the same castle in Heroes VII ??
1) Why don't you use schedule 6 heroes? New graphics seems awful to me. 2) Why not return to the battle system as in 6? 3) What buildings will be whether the building purchase separate units, the crematorium, the arena of 6 buildings, where receive prizes for the destruction of enemies, and others? 4) I Want more spells, especially flight and others. 5) the Translation is made with https://translate.yandex.ua/
because heroes 6 wasn't good game
Heroes 6 bad tactics and strategy, but the graphics are normal, or am I mistaken. The translation is made with https://translate.yandex.ua/
And what's wrong with me?