Will there be artefact sets?
/!\ You have until December 9th (included) /!\
So, when is the release day?
Была в Героях 2 концепция кастелянов замков. Этакий полугерой, который из замка не выбегал, но при осаде, в случае отсутствии героя, мог кастовать простенькие заклинания как герой. Возможно ли это реализовать в Героях 7 ? При этом каждый кастелян мог бы приносит свой бонус – ресурсы, прирост, мораль, удачу и т.п.
Скорее всего капитанов не будет.
Wird es in jeder Fraction eine Einheit geben die heilen kann ?
Will the creature summoning of different lvl from town to hero (i.e. teleportation of purchased creatures to hero outside the town) cost different amount of mana? In H5 such summoning of creature costs 1 mana per 1 creature regardless of the creature lvl.
I think more suitable mana cost for creature summoning from town to hero is: 1 mana per 1 creature of lvl. 1, 2 mana per 1 creature of lvl. 2, .... 7 mana per 1 creature of lvl. 7
Can you consider this? Thanks.
Advanced magic and whether H6 has the same response time, such as the Armageddon spell.
And reputation of blood and tears?
What high order public skill strength hero is? And like a heroic charge and cleave or higher order public skill? H7 how to balance the power and magic hero hero?
Special hero models like H6 whether there are, such as the one eyed orcs and Naga
Academy whether or not the power of a hero?
1.Will there be a cinematic camera mode feature like in HommV?
In Heroes V and VI when a flying unit atacks an enemy that is adjacent but from a different square the animation is pretty awfull .
2. Can we hope to see some different animation on these units if not for all ? How about 3 style of animation depending on how much they walked or flew on the combat map?
I Like to have in the Basion Fraktion more Orks!! :D
Are you planning to have creature packs on the map with mixed creatures?
Like a Shaman pack guarding a mine, but with also goblins when you fight it?
How unamusing most people do not even read the blog. Posting questions ended on 9th December, so anything beyond that is not acknowledged. Hmph!
My bad, should I apology here?
Still, it is the better place to have discussions/suggestions, without derailing to fan-fiction line-up
Plus, we have seen the team saying one thing then doing something else (votes, updates, collector contents...), so maybe they are still looking for questions
What is your thoughts on the mixed army for random creature packs? Not only is it an elegant way to diversify encounters, but also to balance game
Will you make different ships for each faction like you do in the warface units??????????????
PLEASE make the ships different!!!!!!!!!!
a loyal fan
You mean aesthetically, isn't it? I also do hope mounts, ships and hero's sprite are different according to each faction
Because warfare units of the Academy are still "balista", "healing tent" and "catapult", with same functionality than Haven ones. Which is a disappointment for me
Will there be a random map generator?
Will you return back to the original concept for giant and Titan? You already fucked up the gargoyle and now you need to bring down more constructs with it?
Will there be an element of constant exploring new things in the game to the very end? I think it's very important aspect in any game.