Hydras are Coming! Vote Dungeon
You don't even know about hydra, stop dreaming and wait for the infos.
please scroll down people and see my long posts about discussion, i have a part about hydra and why i expect them to be not shown in dungeon anymore.
Hydra must be in ! I love snakes and I love hydras. They need to be in H7, because they were absent in H6 and I was very sad for that ! ;O
i dont find this kind of certain attitudes.
(hydras are coming!-where did you even get that information? you dont have any certain info, we all are left with some lores and past experiences, n-oone says hydras in or out, in fact there is no word of hydra at all, maybe referances if we want to see as a sign, but it would be very much originating from our imaginations/wishes only, to lead maybe to a false certainity[wow that was a long sentence].)
in the sake of heroes, please below.
I´m almost sure hydra will be in the line-up. (either an elite or champion, as was treant in sylvan voting) People here are screaming for hydra to be fill the champion spot for some days now, so it would be a really bad step to not put it in the line-up. Hydras live in Ashan, and they live in deep caves, so they fit Dungeon. There is also a small chance they belong to Sanctuary now, but if they really would, it would already be a Sanctuary unit in DoC. So yes, Hydras must return to Dungeon in H7
I am questioning how someone simply saying hydra's are coming vote dungeon is getting 25 up votes when people who are making good points and arguments have lower up votes.
lokdron: It's a good question. I'm so surprised and disappointed about it. It's like someone would say: "Pit Lords are coming! Vote Inferno" and there will be some voice of disapproval from Dungeon side. Whoever is going through this comment and up voting it, please wait a moment and look up and down, you can find some discussion about Dungeon and Inferno and then you probably understand that those are more valuable than simple sentence and Hydras only very probably coming. No pure confirmation.
I am in full agreement with you about that as well same thing when it comes to vote for pit lords. None of the units are guaranteed.
Maybe people are voting for a post that doesn't come with 50 replies lol. Wish you could minimize the replies to those post. Takes ages to scroll down to see other people's posts. Not everyone wants to see an extremely long debate between two people either.
@KhanOfSlaugther: This post does not have any real... anything. And we both, me and Cleglaw, tried to encourage other people to join discussion.
Scrolling it is as tiresome for us as for anyone else.
They will play it like they did with the sylvan line up, it will be left to the vote of the shadow council, so Hydras fate will be left to the council to decide.
is this the best comment here??? haha and I want to play the same game that those guys?? oh shit
I'm not trying to be rude, but I don't understand how this is the number 1 best vote? Maybe Hydras do that much for people, hmmm interesting.
This ain't the most popular comment. A few comments here have had suspiciously sudden rises in votes. Quite possible that multiple accounts are to blame.
As some people repeated themselves, so do I:
- Dungeon is going to be Ashan-Dungeon not Enroth but it does not mean there will be no "Enroth" units. We have already seen Dragons, Hydra and Minotaur in H5 and Dragons(not in best shape though), Minotaur, Manticore and Lurkers(recalling Evil Eyes). Developers are looking and creating connections between both, history and present time, as we seen in other factions.
- Why not Hydra? H7 is about 100-years before H5 were we had them. Same for Minotaur.
- Dungeon always had mythological creatures even when Dark Elves joined their ranks. There is no major changes in other factions at the moment. They seems to resemble H5(Sylvan) and H6(Haven) with one or two changed creatures. So probably Black Dragon and something like Hydra/Minotaur/Manticore will be in game.
- Dungeon faction is not going to be as monochromatic as in H6(it was stated by Marzin at Heroes community). Also I hope the same for Inferno, right now they have their own red issue.
- As for diversity of Dungeon-dwelling creatures: there is plenty space in shadows for something amazing to join faction.
- Number of elves in line-up is a mystery. As for Sylvan there was 3 but their line-up is identical with H5 only instead unicorn there is deer while dryad and sprite are separate units. Dungeon H5 had four elves but H6 only two. We will definitely see Assassin but who else? Not sure. Maybe shadow priests/witch. Maybe grim riders as their mount was mentioned in the article.
- There are six types of magic in H7 and I don't believe that if Inferno loose we won't have Fire magic in game.
What we won't have is Fire-Themed faction. The Fire magic will be in game and for now we can assume that Academy and Haven will probably use it more than others.
First are Spellweavers stated to have access to all magic, last are using mostly Light magic which does not lay far from sacred flame of fiery inquisition.
- Looking at H5 though, Dungeon was specializing in destructive magic and maybe they will make come back of this idea in case they won't have any other Fire-based faction in game. Of course the new Dungeon direction is Dark magic of illusionary shadows and deception and that opens pretty amazing possibilities. Armageddon really sounds like demon's destroy-all-stuff, while you can weaken, drain and broke spirit of your enemy in more subtle yet deathly ways.
- Sylvan and Dungeon are way different. Yes, they have the same core/origin, they were all Sylvan in the past, but since Dungeon arisen new kind emerged: Dark Elves tainted by the darkness of Malassa. "Discover Sylvan" and "Dungeon" telling various stories about their societies, warfare and psychology. They are both in charge of faction but rule in different way and have definitely diversified allies.
- Demons may have countless of shapes and possibilities in the way they look but we were usually getting the same naked, topless succubus just to please some players who look for erotic content in game(probably also some designers), some devil(as world could not exist without it) and bunch of demons resembling creatures of other factions. H3 had it's moments and Breeder from H6 - even though looks unsettling, it was finally different from what game presented. Sadly I don't expect anything new.
- Dungeon and Necropolis faction aren't more similar than Sylvan and Dungeon. The fact they both using dark magic is small similarity. Dwarfs use Fire magic but aren't similar to demons. Dungeon are living creatures lurking in shadows or predator-beasts, while Necropolis are presented by mostly Undead, transformed by decay creatures. Dark elves represent corruption, love for plots, assassination and manipulation. In my opinion Necropolis became neutral guardian of Ashan rather than H3 bad guys.
- If game developers won't make serious changes about skills availability you will use Fire with Sylvan Fury(hail to all hating fire bird burning your forests. Just try to keep your fireball out of trees!) so there is no true need for faction orientated at some specific kind of magic. In other case there will be real need for Sanctuary here - there is no strong representation of Water Magic. Sylvan are more like Air and Prime. But... that small thing. I want to see whoever loose in DLC.
regarding to first post:
-with the welcome of dark elves, h5 had "enslaved" minotaurs, showed unlogical hyrda presence (stomping loudly in darkness which doesnt fit with theme). and speaking with the numbers they kiced out 4 creatures. medusa, troglodyte, evil eye, manticore all kicked out which was a disaster for most old dungeon fans.. this is not connection but a war between past and future originating from game studio changes.
*for more info about hydras, look to my post below please.
regarding to second post:
-dungeon always had monsters because they were originally a moster town. there are BIG changes in dungeon, not in only now, from since h5 release. dungeon is the only town had race change, with that, had 2 different main versions in series. with 2 different fan kinds, h6 team was forced to put both elves and monsters together even though it didnt make sense. they had to satify both fans, and they tried their best, but in the end it was ridicilous in term of logic.
Academy H5 enslaved ghosts of Rakshasa so I don't know why are you pointing enslaving? As an act is morally wrong but demons are stealing/trading souls with living creatures.
Hydra is mythological stealthy creature and you even agreed to someone giving you explanation about it day or one ago. It was about hydra and forest if I remember right.
Two of pointed creatures, Manticore and Evil Eye(aka Lurker) came back to the series with H6. Obviously something ate "H6" after "Dragons(not in best...)"
regarding to post 2, part 2:
-they did a big mistake meanwhile with experimenting. black dragons turned into shadowy-malassa dragons which is now have butterfly wings and purple wings. so many dungeon voters today here, doesnt even aware of that change and they still think its the same black dragon in h3 & h5, but in reallity its not. latest concept art image of discover dungeon shows that same dragon type of h6.
-colors will be tuned down for all factions without doubt.
I don't see a problem with mixing Dark Elves together with Monsters, as I wouldn't mind mixing Humans with Demons if they for example decide to add cultists to the faction. And I think everybody, Enroth-fanclub and Ashan-fanclub, are having something they like. Percentage proves that voters are in bigger/smaller harmony with the facts.
regarding to post 3:
-yes there are, but this means new creatures will replace old ones to have some place in line-up. this may cause even more problems. which creature will be kicked out for new creature? elves+ new creatures to fit darkness theme + old creatures becuase of their value of iconicalness.
lets look what we get possibly:
1 for butter-fly winged malassa dragon
3 elven units
1 or 2 new creature
1 or 2 iconical creature among past(troglodyte, manticore, hydra, minotaur, evil eyes)
regarding to post 4:
-ofcourse we will still have fire magic, but same goes for the dungeon with dark magic. no matter of which will be picked, there will be schools of magic.
-but! who will master on dark magic and fire magic by nature?(in terms of hero specialities and such..) necropolis and dungeon are both expert at dark magic, while inferno is the only one in fire magic. this is a different thing then having access.
-light magic have nothing related with fire magic, they are seperate.
To give it some order I will try use your "regarding..." so to "regarding post 2, part 2":
I can't say that I agree. Dragon in H6 is different and it looks good in cut-scenes while having slow wings animations but in the battle something is missing, true. But still I like him and lore behind his wings is actually very interesting. If he could fly all the time instead of staying on the ground, he would look better. In H6 he was unfortunately kind of "nice material for statue".
regarding to post 5:
-that is a possiblity, but a very low one.
why? because it has no guarantee devs will allow them again, repeating h5 exactly same is not cool way to do new game.
-second, lets say devs did want it again, it was soulscar clan who did that, and its only one of the line-ups given. so 3 out 1. with best of very best chance, you have lower chance of %33 to get such destructive magic mastery in dungeon.
-inferno has this automatically. no risks, not dependant on line-up votes.
regarding to post 6:
-they have similarities but also differences like you said. but i'd like to remaind that, no matter the how low similarities are, they are still present. inferno has much lower similarities with sylvan(i doubt even they have any similarity) providing more diversity in game
To "regarding to post 3":
New always replace old, that's more than understandable and that's not something against. Will you stop supporting them if something new replace Pit Lord/cerberus/Succubus? I doubt. We'll see what happen after they show line-ups.
To "regarding to post 4":
Necropolis is Prime magic specialist according to lore.
No idea, maybe Academy master Fire? We have 6 schools and 6 faction, maybe devs had in mind match them to each other.
regarding to post 7 part 1:
-complaining about having same succubus is like complaining about same angels, same minotaurs, same druids. nothing logical.
-if it is the topic we should discuss about, then look to shadow witches and blood maidens in dungeon, doesnt look like much different to me than a succubus, and there is 2 of them.
regarding to post 7 part 2:
-breeders have verious kinds among themselves, some of them presented in DoC cards.
-while we dont know the artistic direction with inferno, i can easyly guess that this will change from h6 to a better point. revealed lore of inferno shows crafted armor, which we didnt even seen in inferno before.
-judging hell by saying unsettling is like a compliment to inferno. they are literally living in hell and they are formed chaos beigns, representing what you fear.
To "regarding to post 5":
I'm not really in great need for destructive Dungeon. I said about possibility for those who wondering about it and having Fire magic. Personally I prefer the wicked dark magic much more than armageddon.
I also doubt that line-up will resemble Dark Elves clans. It's not like one give you destructive magic and other amazing dark one. Line-ups are very closely related with small diversity as seen on Sylvan example. Difference is in up to two units and statistics.
regarding to post 8:
-they are using same magic school, dungeon & necropolis, there are definitly similair in some degree. this same thing is true for also fortress & inferno, but fortress allready got rejected by community vote. no doubt, inferno is only one left about fire.
-if you want to discuss necropolis, i ll just say few things. yes they are no longer bad guys, and this is offtopic.
regarding to post 9:
-this depends on how you define "need". outcasting inferno is no different than outcasting haven or necropolis. with latest 3 games, heroes fans get used to play with them in core game. if we want DLCs/expansions to make this game complete, then we should make it succesful in sales first. voting for dungeon risks it all by making a wrong decision, therefor, risking every possibilities regarding to DLCs/expansions.
To "regarding to post 6":
And that is a bit sophistic and we could find such a low similarities everywhere. Necropolis and living-factions because they animate corpses, using bodies as vessels. Demons and mostly living-factions as they are the one to made pact with Demons, in process loosing souls and reborning as imps who, by struggle, have a chance to become greater demons. Academy and Haven -all human but with different hobby(constructs vs faith).
To "regarding to post 7" part 1:
If I'm complaining about something is about small diversity in Inferno. I would like to see some variations about shapes, really, not breast. Oh, and believe me, I'm not fan of blood fury and shadow matriarch look, only their concept and abilities. I don't think that very open armor or not having it at all is reasonable for battleground unless you are special kind of light-infantry or magical protected(tattoos, braces, wristband, amulets, artifacts, etc.).
To "...to post 7" part 2:
I said, I like breeders, please read carefully. They are demons-demons in good way. I like the picture at "Discover Inferno". Looks like flying breeder and that would be something interesting.
And yes "unsettling" was a compliment for breeder. As I said, I don't have bias against Inferno, I like them, but Dungeon atmosphere and potential in good stories(depends on writer) more. I prefer more than one antagonist. Demons are not all evil in the world. They are just chaos.
To "to regarding to post 6": members of the elder races who make deals with Urgash become Succubi or Inccubi depending on their gender. All other units in Inferno are demons who have always been demons meaning not just being reborn as demons. A demon who dies is reborn as an imp who have to struggle to regain power. Not members of the elder races who make deals with Urgash.
To "regarding to post 9":
I don't like that we have to vote one out of two. I would prefer to see them both, but not because they always were in game. That is my preference. People are saying for themselves now and it is as it is.
Also there was Inferno in H6 and game haven't get more than one additional faction. If H7 is good they will maybe add even all 3 faction. If not - none. Infreno/Dungeon in basic game won't change it.
Thank you for correcting me. That is right. It somehow mixed together in my minds after reading "Discover Inferno".
So Elder Races reinforce Succubus/Incubus population after having a deal with demons and when the price was soul(or in case when Asha reject souls for some reasons as it is written in Discover Inferno).
Who should tell their story?
For Inferno I would like to see Kha-Beleth ascension but Marzin already said at Heroes community that it's not going to be the story, and I can't think about anything else for demons in this realm what will be better than it's opponent possibilities.
I'm for DE. Will we hear the story about Thuidanna and her hard choice which taunted all her people? We have Haven and Sylvan faction to let this story arise. Seen first breath of Ashan Dungeon promises to be stunning.
now, back to where i was.
regarding to your answer post1:
i did that to point out a war between old and the new. elves came later, and they enslaved inhabitans of old dungeon, the most iconical creature to dungeon. this is wrong, both ethically and in mae of innovation. this not harmony of old and new.
hydra is stealthy in waters, cause it can hide anything. only way to make him a bit stealthy is making him like a multi headed sneak, so he can hide his heads and neck behind somethings.
regarding to your answer post1, part 2:
and thats why they were added to swamp faction(h3) in the first place. that was way more logical than to carry them to underground.
everything can be stealthy if they find something big to cover behind or deep to hide under.
regarding to your answer post1, part 3:
by the way, to make an important point, hydra was only in underground at h5.
in h1, h2, warlock town was another faction to me(too mix of all factions), but even if you consider as pre-dungeon, it was not underground faction.
in h3 as i said it is in swamp faction, which is not udnerground again.
and in h4, it was in chaos which was again not connected with underground, again.
in h6, they were not even present.
regarding to your answer post 2:
well we see it or not, theres definity some problems cant be solved. its not about personal preferances or tastes. i think i explained this good enough in my previous posts.
and percentage votes doesnt really shows its right & harmonised. we got countless examples in history. and besides, there are many old fans coming back and new potential players just looking the site. im sure a high percantage of them are not fans like us that really seeing whats going on.
regarding to your answer post 3:
the thing is, its nothing like h3 dragon. imagine them standing side by side... i dont want or expect them to entirely copy old dragon, but they simply changed it a bit much. seeing butterfly wings on a fearie dragon is okay, but on a murderous, mighty black dragon? no, not cool to see that. i could have forgived this, but we can clearly see same concept direction in discover dungeon image., so it will repeat again with these butterfly theme.
It's going to be harder and harder to keep order here :) So regarding to... answer to my answer on post 1:
True, but that was a decision(about enslaving minotaurs) made by devs not players. I doubt that many who like Dungeon thought about Minotaur as a slave. Personally in H6 and even in H5 I never treat them as such. Although lore states it and that's a fact unfortunately. I guess that is the fault of going to much after Warhammer/D&D series and kind of mimicking them in idea.
regarding to your answer post 4:
they are clearly afraid of doing new experiments, well at least compared to h6 times.
they are appreciated with pit lord job they done with h6, thats an amazing model i didnt even seen one single person thinking different on that. their job and they are proud of it. no need on changes to him. that would be pretty wasted money for meaningless risk.
look to haven line up, you will see reused model of sentinel. very likely to same thing to happen for pit lord.
To answer about hydra:
Of course the best place for Hydra would be swampy/watery place especialy taking into conisderation our world.
I don't really treat previous(H1,H2) as Dungeon per se, they are simply different. I focus on H5/H6 as it was underground Dungeon.
As for faction mechanic presented in H6 we know that stealth is not only about light feets but magic of darkness, illusion and Malassa blessing. The faction ability is magic and magic can make Hydra stealthy.
regarding to your post 4, part 2:
succubus is another creature they are happy about. easy to read this with their usage in both discover inferno and vote image. and its succubus anyways, its not a really creature open for a big redesing.
cerberus, now i expect a change in that, but in a good way. it was 2 headed in h6, and some people didnt liked this. simple solution is adding another head like it was before, easy. its a hell dog with many heads, no need to worry about getting bad design.
regarding to your post 4, part 3:
they allready mentioned pit lord, succubus, cerberus and breeder. they are definitly in, nothing unknown here. you can read it on discover inferno. like i said this before, inferno is the right choice in many ways, and this is one of it, there is almost no reason to be afraid of inferno line-ups.
thats why no-one even fights over it. it has no problems it has no bad suprises, but hit has still new creatures and come-backs like arch-demons. no risk, clear win.
regarding to your to my answer post 2:
I had in mind harmony on the Dungeon side, not Inferno. If someone decided on Inferno I think they had to much against Dungeon or simple more for Inferno. So more/less harmony on Dungeon side about fact that it's going to be Ashan/Enroth mix, at best.
Probably many new fans. I'm not sure how many people overall did more than just glance and click vote, not only new ones. We will see how it ends. Both options are promising to see in game.
im taking a break here. i will drink coffee and come back again.
btw you can also comment on my post down below, to anyone reading our posts, please look down below to see my topic too. it has an seperate discussion. you can see my arguements there just like you see CanWakhan's in here.
It's not H3 dragon. It's not H5 dragon(I really liked Sylvan's one). But like I said about lore, Lurkers taking birth from these wings are interesting idea. I'm not sure to what compare their look but they don't have butterfly-wings construction.
Also can't tell for sure if those arts are reliable to take them in consideration. They're just sketches looking like made in H6 time. But even if, it's hard to believe developers would risk using something as disliked as it sounds.
Regarding your answer about Inferno units:
I think that wasn't my point, only "what if they exchange one of those three creatures with new..." That's nothing to change my mind in Dungeon case.
Pit lord is really good. I find him as good as Minotaur H6 although the last one is not so evil-majestic. Also Kirin, Kenshi very enjoyable.
They were mentioned but so was Unicorn and it's no longer an unit. So some are more/less sure but we have to wait for line-up.
I'm calm about Dungeon line-up though.
Exactly. Like my companion in this conversation said, you are very welcome in both places. Be sure to check his point of view which is below, as well.
PS. Would you find nice cleglaw, to have someone to "change watch" for a bit and let us rest? I hope will see somebody coming soon ;)
regarding to your answer post 4, part 4:
right, theres prime but also theres dark, even its more dark than prime if you also consider the gameplay.
In H5 and H6 their heroes were with dark magic specialities, and their armies dealed dark magic damage(like lich in H6) and they show great synergy with dark magic.
about fire, i dont think academy experts only at it. academy simply good at every magic school. but i have a guess that they may be even better with air magic expert with it.
regarding to your answer post 4, part 5:
firts, their cities floating in "air".
second, ylath(dragon god of air) has no favored faction in h6, but also academy was not in h6 too.
third and last, as we know, ylath loves curious beigns. wizards, well they are really curious.
but those are just blind shots/guesses, i say lets not go offtrack.
if they reveal something about necro to leave dark magic, then i can consider you are right. but for now, its still looking like they use dark magic.
regarding to your answer post5:
if you like dark magic, its your preferance. but we still need a destructive magic-fire magic expert faction since we have too low possibilty for acedemy to take this role. i go for inferno in my guess. they were always attuned with fire, and they are most likely to be the one who experts it. perfectly fitting with role.
game would feel much more "complete" with such role inferno brings in.
regarding to your answer post5, part 2:
yeah i give much chance something like magic school to be related to line-ups too, but seeing soulscar name makes me think twice.
and another thing to mention is if we take example from previous line up voting, they were seperated into "defense, balance, offense" tactics. maybe soulscar is the offensive one, and one of their offensive feature is in magic?
on the other topic, yeah, i guess same too. maybe 2 or maybe 3 unit difference.
regarding to your answer post5, part 3:
"The political implications of these differences are that the Nightshards are usually in favour of trade and neutrality, the Shadowbrands are for secrecy and non-interference with the surface world, and the Soulscars are the most aggressive and revenge-driven of all clans"
its possible for them to resemble line-ups.
regarding to your answer post6:
they are sharing much more then low similarities like in your examples.
thats a bit underestimating the bond between slyvan-dungeon.
regarding to your answer post 7:
i see you and i share same logical thinking about armors, but i also see you complain about succubus having boobs and such as a bad thing. succubus is a charming creature from mythology, their nature depends on it. they have to be sexy, but dungeon having those sexiness is a bit ridicilous.
btw if its a bad thing, then why are you still voting for 2 succubus(blood maiden, shadow witch)?
you seem like suppressing your logical thinking with nostalgic feelings.
taking another break here, at firsts i was also writing in my own discussion post, and considering i love to write long, im kinda having a race to catch up with :)
this looks like so messed up Galaad is right. lets make it turn by turn. i ll finish answering and then let you write all your things. and you do the same for me after that.
turn based discussion :D
- Regarding DE clans, line-ups.
It's an assumption. We don't know what the story is going to be and line-ups will probably try to resemble the historical situations. It's like we can expect having Haven campaign about Wolf Dutchy.
Those three clans are mentioned in "Discover..." because they create the head clans, thus they are forcing some "politics" on smaller clans and we had a chance to hear about it's character. They are like heart moving blood in veins and that's what we get to know.
So we have an agree about armors, but misunderstanding about succubus breast. I have no problem with that, come on! I have problem with armors on them, which are trying to force their sexyness suppressing logical thinking. That was a problem with fury/witch as well. As for succubus mythological roots - lots of alluring creatures looks in fact terrifying but they are using magic or some other deceiving tricks to mimic your biggest dream so you start crave them.
I wish the face of Inferno is someone more fitting, e.g. Pit Lord. I don't know what's the point with her. It's not like you have pleasurable time in Sheogh. Sex is not Demons motivation in this game. Actually succubus are low enough in hierarchy just to confirm it.
I have no solid proofs that either of them(witch/fury) shows up in H7 in opposite to succubus. Also how changing from one "bad thing" to another is right? If I had problems with them not their almost 90% open "armor".
Turn based discusion - that's an novelity! My pleasure then. And your turn.
Besides present topics I wonder if you give a thought about H7 magic and what is your opinion in one matter:
Do you think there will be some faction-specific magic? That would make perfect sens as they all have different approach to the topic. Also it's not like knowledge is scattered around and you can simply pick up some Sylvan ritual or Sheogh destructive spell. I would love to see some more diversity and uniqueness.
Regarding Prime/Fire magic:
As for the newest game, Heroes Online, Necromancer has Dark and Prime magic but as for liches they only have ability strengthening dark magic effects on foes but they are dealing Prime damage with their attacks. The same is for Ghosts.
They said, Academy is "Master of all school of magic with no discrimination". That makes them ultimate powerful magic users and may be one of biggest change in faction. The chance for them to be fire experts is very possible.
defend now? ok.
-dark magic allready present with necro, fire is not.
-dark theme is kinda similar to necro's. fire theme could be with dwarves and but they lost voting. inferno only faction kinda similar to fire theme.
-sylvan is kinda similar to dungeon with its elves and having them as leaders of a faction.
-dungeon voters said mythical creatures, but inferno has them too. also unlike dark elves, demons are one of the oldest & popular all-round-world known myth... like for thousands of years
-not possibility, its about different story, so its automatically better than past stories which repeated over and over.
-purple has some troubles stated above by other users.
-demons has countless shapes and literally has lots of innovation in line-up. it was before and it will be again. i expect many new creatures, or many new looks
-inferno does not have line-up problems like dungeon do(will it be like enorth dungeon or will it ashan? how many elves will be there? how many elves we can tolerate/we want? etc etc... dungeon voters didnt even realise they will probably get more then 2 elves. even the concept art shows 4 elves+black dragon with butterfly-wings. and the lore text hints us of those elven units. no need for another proof)
-ashan dungeon is not older than ashan inferno.
-in release of core game, there should be unsimilar factions as possible it can has, because game needs to appeal good to a lot of people to make money, and therefore to make add-ons, DLCs and expansion packs. people have very different kind of tastes. you cant really setisfy inferno type players with other 5 factions. you can maybe satisfy some dungeon players by necro or sylvan because they have similarities like i listed above(currently you can easyly see frustration and anger in inferno).
as you can see there are quite much arguements by inferno voters. on the other hand, i dont see much from dungeon voters, most of arguements from them are just wrong.
"black dragons is a must" type of comments are also not rare. one creature is not important than factions themselves, and it doesnt say much in favor of discussion. and some still think its the h3 black dragon but its clearly not.
if you guys have some arguements to offer, then i would like to listen
no faction has the same feel... :-s
WoW, i dont know what to say :), if i was Dung voter i would definitely changed it to inferno after this post, pls send that all to Ubi via mail too xD.
what is more black dragon should be a neutral very strong creature.... in h5-6 the black dragon wasn't mighty enough to it's name...
inferno has some essential creatures like all other factions in ashan. succubus, cerberus and pit lords are identical non-changing creatures of inferno for last 3 games, cerberus even older, present in inferno since it began to appear(h3). imps are in all games except h6. with latest reveal, we see charismatic evil unit, "arch-demon" who did appear before in h3 and h4, comes back again with no doubt in h7.
5 out of 8, all classic-all iconical-best units.
this means 4 our of 7 creatures.
Necromancy and dark magic AREN'T the same thing
to fill the rest of the ranks, we have really cool creatures both hinted to have chances.
1-from lore text,
2-from DoC cards
from ramborusina's observation:
fear spells=nightmare or new caster?
attacks from above=new infernal drake or something?
Demonic weaponry=Some infernal knight/champion or two units since arrows and melee weapons...?
How many red blobs can we tolerate want? etc etc You will need to provide more proof, btw, that 4 elf units are mooted. The same lore text you use in defence of your comments also hints that Inferno will be dark magic specialised... clearly this stuff is just flavour text and the shape of the actual lineups will be subject to vote.
full list of know possible creatures, 16 units:
+Breeders(which kind we dont know),
+Flying new creature(everything can be possible. drake? thrall of hate?),
+Shooting new creature(hinted arrow usage)
+Shape-shifting new unit
+Infernal Knight of some sort?
and maybe more units that not hinted yet.
about faction races:
-dark elves are, biologically speaking, are the same elves with slyvan has.marzhin, a dev said this.
-"demon" is more than a biological/cultural race name. remember that succubus and pit lord are both considered "demon" at the same time. so the arguements of "you have full of demon army just like we have elves." is plain wrong. demons have countless shapes and types and can be very different than each other. full of diversity, full of imagination.
" -dark elves are, biologically speaking, are the same elves with slyvan has.marzhin, a dev said this. "
Cool. So what? Orcs are biologically half demon. Academy humans and Necropolis ones are also biologically human. Again. What is your point and how is this an argument against Dungeon's inclusion? You do come up with a plethora of non sequiturs...
-dark elves are intelligent but so does demons too. even some demons are so clever, they use dark elves to do their plans over ashan(realag/agrael, soulscar, kha-beleth vs vs...). previous players of heroes series, may remember some examples to this. im not a lore expert but user lokdron has told many things about this topic. i ll try to add his contirbution on this topic.
sorry for my small post, had to change dypers :-p
first, i think dungeon will focus on different dark magic, yes fire isn't present.
the dark theme is to different to me, necro's are about undeath and dungeon about illusion.
sylvan same as dungeon? academy is lead by humans to.
mythical creatures, both sides should agree there are myths for both of them.
story wise, they both can come out good (or bad), we don't know till the game.
i like purple more than red ;-)
the line-up will have new creatures for both sides, hope they kick-ass (looks wise) and the black dragon won't look like a butterfly, the faceless do :-)
in the lore inerno is indeed the oldest ;-)
all factions will feel totaly different, even townbuilings will have specials. and not all inferno players,
want solely inferno, but like pther factions.
i to am sick of the many black dragon post... dungeon is mutch more than a black dragon alone.
and i like youre post the most, it give better reasons than anybody so far! ;-)
about factions completing each other:
people said faceless vs angel, sylvan vs dungeon but they forgot one big thing: all ashan vs inferno! and plus if we get efreet we will have classic djinn vs efreet. and a side note: demons vs angels were all time nemesis of each other in series excluding h6.
about possible upcoming line-up voting:
dungeon had drastical change of welcoming dark elves in h5. this created big confusions and various kind of dungeon fans. elven dungeon fans, beastly dungeon fans, middle ground dungeon fans.
with h6 and upcoming h7(from observations in lore texts) we have another drastical change. faction ability-darkness theme. another thing divides dungeon, esspecially in units. we dont know if stealh & darkness mechanics allow hydras, manticores, evil eyes anymore.
"we dont know if stealh & darkness mechanics allow hydras, manticores, evil eyes anymore. "
Why the fuck wouldn't they? This is really a classic example of fear-mongering.
as you may see, dungeon has so many problems regarding to line-ups and this will cause big unhappiness among lots of dungeon fans, because every line up will be made for satisfying a different dungeon fan kind. 3 kinds of dungeon fans, but only 1 will be happy from result.
inferno dont have any of these problems. the problems above told, are only in dungeon faction, no other faction has this problems. no matter which line up wins from inferno, all fans will be okay with the result.
it had been better, if they had given us some sneak peek about the creatures of the lines and there mechanics insteed we get some lore crap, while the game lives through multiplayer/solo games.
with prober informations how the faction is goingen to be and how the creatures are going to look like, we could actually voted for things we want and not just hope that they are going to be like this how we imagine them.
i guess the development state of game is to early for these things.
vote for heroes frenchise and its future,
vote for a happy fanbase,
vote for diversity as much as possible,
vote for new cool story(as marzhin told),
vote for ashans ultimate enemy,
vote for fire,
vote for inferno.
the line-ups for deamons might also become a flame war, because everyone will pick what he or she like's lets say efreet joins (like sylvan had phoenix), but some units aren't listed with efreet... so we can't know unless they give us the line-ups from both sides
more on stealth problems 1:
one single noisy creature pack can destroy whole armies tactics and fightin style. minotaur is the most iconic creature of faction but the whole process of ashan dungeon took us to the point where it has no link with past games at all. darkness-dark theme is not something minotaurs can support.
on the other hand, other most iconical creature Black Dragon, in form of "Shadow Dragon", fits the theme with no problem at all. (ofcourse with some butterfly wings :))
more on stealth problems 2:
accept the change and let go minotaur & hydra & manticore... or keep your eyes shut and kill a factions theme with nostalgic demands. this is simple as that now. no peace in this unless someone invents a "stealthy" minotaur & hydra & manticore. and as you might guess no-one gonna do that. its too funny to imagine them becoming a creature of shadow & darkness suddenly.
they are muscular,heavy and noisy creatures and they probably fit better with any other faction.
about the darkness & fire 1:
Fire magic-Dark magic seperation becomes more noticable as the timeline comes to H7. In H6 we can see lots of destructive and offensive magic with Fire, and with Dark magic, we see control spells+buff/debuff
And to be pointed, we can also see two types of connections Dark magic-Darkness, Fire magic-Hellfire. As we may guess, this two connections are faction-wise connections. Even in buildings we feel this.
A building in Inferno provides "free minor armegeddon"(h6)
about the darkness & fire 2:
And spellpower became equally important in both factions.
Dungeon to become "stealthy" and they will most likely redesign Dark magic to provide this.(side note: even creature selections will be towards to provide that. "giant spider", "beasts from darkness".) Same goes for Inferno with Fire magic, but instead of "stealthy" they were meant to be "destructive"
about darkness & fire 3:
"Malassa’s magic, the magic of illusions and obfuscation..."
"...Malassa as seekers of forbidden lore and masters of Dark Magic..."
And with clan names "Shadowbrand, Nightshard" and the useage of new resource "Shadowsteel" in army. See my point now?
I know there will be 6 spell schools for every faction, but i think they will try to make Dungeon to master Dark magic best. But how? I dont know. I expect same evolve/devolve for Inferno at Fire magic-destruction.
about "humanoid" topic 1:
first let me say, slyvan and dungeon has some similiarities undeniable. what do i mean? both have elves as main race, as leaders(heroes, rulers), and both have elven units.
people tend to give academy and necropolis as examples when it comes to this topic. "academy and necro are human too, haven is human too, why this complaint than?"
about "humanoid" topic 2:
while this may come true from distant, acctually, its not. necropolis is home of undeads frome very race, and their important figures may be from every intelligent race. while in ashan intelligent races are considered mostly humanoids, it doesnt show that necropolis has humans as their leaders.
conclusion about necropolis: its not a human faction live haven. so its a wrong object for given example.
about "humanoid" topic 3:
showing similarities like necropolis, academy is not a human faction too. like necropolis, this faction is a home to intelligent beigns as important figures. they may come from any race as long as they value magic and science(humans, elves, djinns, cabirs...) rest of the army is constructed creations of these magnificent wizards: golems and such.
conclusion: wrong object for given example. academy isnt a human faction.
about breaking clichés in story:
-we have seen dungeons whole story in past games, most recently with the expansion of h6, SoD. on the other hand, demons almost never been told more then eclipse/blood moon events. we know few about their society, their realm sheogs history, we even dont know much about Kha-Beleth, who will most probably end the wolrd of ashan after h7. we have a great chance to get those kind of interesting stories now. marzhin told 2 times this. we should use this oppurtinity.
I see we both thought about similar things.
We both have our own opinions which is good but I'm not going to "prove you wrong". You already know my point of view as you read it above.
no, sorry if this doesnt look kind, but my whole point is "you are wrong, and community should vote for inferno."
i do this because voting dungeon over inferno is wrong.
please let me breathe people, i get exhasuted trying to write a lot of things.
see you soon!
You have swayed me.
i didnt said they are same at all. read carefully, i pointed out they are both classified under same spell school, "dark magic". and if it was your point to say they are not similair, no, they are similair, but like a different members of a family tree.
how many red blobs? maybe one if they use same model, which i really doubt so. there are different types of breeders, some are looking they are naturally armored, making them far from looking like "blob".
and by the wayi blob is not a bad thing, its just a adjective you use to describe h6 breeder.
copy/paste from above.
but this means new creatures will replace old ones to have some place in line-up. this may cause even more problems. which creature will be kicked out for new creature? elves+ new creatures to fit darkness theme + old creatures becuase of their value of iconicalness.
lets look what we get possibly:
1 for butter-fly winged malassa dragon
3 elven units
1 or 2 new creature
1 or 2 iconical creature among past(troglodyte, manticore, hydra, minotaur, evil eyes)
firstly, what we see in previous games?
H5: 4 elven units
H6: 2 elven units.
second, what we see now?
in discover dungeon image: 4 elf and a butterfly-dragon.
in lore, we see lots of stuff about dark elves, meaning they are very important to dungeon.
in lore, signs to elven units:
-"Dark Elves can use other tactics as well, like sending out waves of fast-moving skirmishers" blood maidens
-"...poisoned daggers than with an army..." assasains.
-"Shadow Priests" well, shadow priests
"Grim Stalkers for instance – strange, feral creatures of equally feline and reptilian appearance, that the Dark Elves sometimes use as mounts." lizard riding elves.
again like picture of discover dungeon, it makes total of 4 elves.
academy and necropolis arent human factions, please look to my posts "about humanoid topic 1,2,3"
also orcs are created in a magical way, they are not really half-demon. demons blood were used in spells process. and its not logical to give this example, because sylvan elf-dungeon elf are the exact same biologically. only philosophical differences.
even if orcs were half-demon(they arent but anyways), they would not be that much similair like sylvan elf-dungeon elf do.
Thank you my friend, about your first posts i think i just answered them now.
If you have anything to state or ask or to correct me about, please share it.
and yes i agree, they both will be enjoyable. i hope we can play voth of them in future.
fun fact: i acctually done some analys before, and it shows that they are twins! same age, same fate, different way of evolve. if we count warlock out, they even have same counts of iconical creatures appearing in games in same counts.
Decided to jump here for a while.
It's not the best argument of yours about what we see in lore("Discover..."). In Sylvan voting there was only 4 elves and ship on the arts. Also unicorns were mentioned in lore along with light-cavalry. None of this is present as unit(beside cavalry-deer).
So it wasn't the right hint about line-ups.
Of course it's a lot about Dark Elves in Discover Dungeon. They are rulers of the faction and as such, they create society, rules, laws, philosophy, art, warfare.
About Dungeon line-ups...
Again I'm not so certain. If we take Sylvan as an example we could say it's going to be disappointment and hate wars all over. I thought it's going to be pretty simply, Unicorn as an icon will gather most voices, the end. But new icon emerged in meantime(and had best art of all).
In line-ups for every faction they will probably do the same. So they split e.g.:
There will be unhappiness.
Possible Line-Up Systems
Imp(or new creature)
Imp(or new creature)
Imp(or new creature)
Imp(or new creature)
about line-ups 1:
my previous post is showing most possible line up systems. i can go for all of them with no problem. I believe people will have no big problems on any of them. comparing to dungeon, it has no *unwanted creatures in line-ups. will be all just about personal taste and it will be all equaly okay. no raging old fans, no raging new fan... all community happy. simple, no risk, clear win-win for all sides.
maybe only one hard discussion: pit lord elite or champion?
*unwanted creature=if dungeon wins, then we will see this problem. old fans will rage about elf counts(flaming shadow witches), elf fans will rage about beast creatures(flaming iconic creatures with funny names like "zoo", "no to cows" etc..) and middle-grounder fans will rage about shiftin to edges(edge of too much elfs, edge of too much beasts, edge of too much new creatures)
and dungeon will have more problem.
lore discussions and hate spitting, lore gamer vs casual gamer discussions.
who can be happy with result? i dont know, but many will be upset after dungeon line-up votes and probably this will effect game bad.
now, remember all i said before, all you read... add these line up problems to the formula.
it all turns to a nightmare, both for fans and developers.
maybe the last nail to coffin.
for heroes series, for expansions, for DLCs, for more factions, for a future full of heroes, change your vote to inferno. we had enough experiments with series.
H4, H5, H6...
we give feedback, we vote for game, we write&read comments, we value this series and we have power to make it better! lets just take responsibility in this and vote for inferno.
we had enough experiments and failures.
lets create the best heroes ever made!
about history of factions, creatures and iconicalness:
HoMM 1: has Warlock town, it has centaur/griffin/gargoyle/minotaur and dragon. pretty much mix of all faction creatures. only minotaur seems "dungeon". and the dragon is just dragon, it may refer to any dragon from any faction. different name and only one creature from our dungeon, but all other factions has one crature.
conclusion: h1 warlock town is not dungeon town.
forget to add: hydra is in h1, h2 as Warlock, in h3 as swamp town Fortress. i will continue later to speak about.
-HoMM 2: same line up like before
-HoMM 3: Dungeon and Inferno appears at the same time. hydra is not in line up. minotaur+black dragon seems to come from Warlock. medusa+troglodyte+harpy+evil eye are all new appearing creatures. medusa appears as neutral before.
Conclusion: with H3, we have Dungeon, and it is nearly complete new town with its line-up. Dungeon is not older.
HoMM 4: Chaos town has 5 creatures from previous games Dungeon. It also has 2 creatures from Inferno(efreet+nightmare). nightmares first appearance. Death town has 3 Inferno creatures Imps, Cerberus, Devils.
conclusion: both Inferno and Dungeon messed up. All towns losed their names, but they still has 5 creatures in game.
HoMM 5: Dungeon and Inferno name comes back. Minotaur+Black dragon=2 creatures from past Warlocks and Dungeons. Dark elves first appearance with 4 units. Hydras back again. Rest creatures are new. Inferno has Imps+Cerberus+Pit Lords+Devils=4 creatures from past. Rest are new but they are still demons.
conclusion: In HoMM5, Dungeon changed much more than Inferno.
Dungeon comes in expansion. ranged elf tier 1 unit+manticore from h3+minotaur+evil eye+black dragon=5 creatures from previous dungeons. Inferno in core game, succubus+cerberus+pit lords= 3 creatures from previous games. Rest are new.
conclusion: Inferno changed more than Dungeon.
Final conclusion: With its theme & name, Dungeon and Inferno both appeared 3 times. 4 with H4, as seperated into different line ups.
Warlock town is too much of a mix to call Dungeon, it has a unnamed dragon can be originated to any faction, hydra, centaure and gargoyle as no-real-home creatures, changing factions constantly from one place to another
Appearance of most iconical Dungeon Creatures
Minotaur=3(5 with Warlock, 6 with Chaos)
Black Dragon=3(5 with Warlock, 6 with Chaos)
Evil Eye=2(3 with Chaos)
Hydra=1(3 with Warlock, 4 with Chaos)
Medusa=1(2 with HoMM neutral)
Elf ranged unit=2
Appearance of most iconical Inferno Creatures
Cerberus=3(4 with Death)
Imps=2(3 with Death)
Devil=2(3 with Death)
Efreet=1(2 with Chaos)
Nightmare=1(2 with Chaos)
Final conclusion: Both have 3-3-2-2-1-1. Exactly same results. Dungeon and Inferno are equal in means of iconicalness.
Interesting isnt it?
So we can easy say that if Dungeon has a old line-up, so Inferno does too. Even at same ages, same counts
Correction to dungeon, medusa also appeared in H4 Chaos, so +1 to her. She is 2(3 with HoMM 1 neutral)
As much as I like your optimism, you cannot be sure about line-ups. Hope they will look something like that for Inferno. I think there will be some raging fans anyway. Sylvan had strong community support but line-ups broke fan-"faction" to three parts(actually two, no-Balance, no-Fury). I thought everybody(but no Dwarf) will be happy because creatures where interesting.
I think Pit Lord will make it champion.
I wish people weren't that extremist. I'm going to be happy with either Dungeon/Inferno in the end, and with either line-up. I have only one voice and there are plenty which can sounds differently. I believe Dungeons lineup will be balanced in number of monsters/elves/new creatures.
There will be hate in both line-up votings - people are like that especially at the internet.
Also take into consideration number of upset people after sylvan line-up saying they are not going to buy game.
I don't know which solution is best for H7. Is that Inferno? Then why people aren't voting for it? Is really Inferno the only reason the game will be good, raise to expectation and assure dlc/expansions? I don't know. What I know is that the game's mechanic needs to be perfect. The story has to be better written than before avoiding stereotypes, naivety, cheap solutions. Game can't be poorly made, unbalanced and full of bugs. It also depends on Ubisoft financing project with right amounts.
Whoever is responsible for creating multiple accounts to vote this comment up CUT IT OUT! This rose more than 10 votes in the space of an hour. Any posts that gain votes this way do not deserve to be published and should be banished to the bottom of the list of posts.
This conversation has gone on to long, stop messaging and leave some room for others to post their views, it is not fair of you to make a huge conversation, because people will not want to scroll down far enough to see others views after yours
allright, so they will look to high upvoted comments.
lets want more infro from them before vote ends. upvote this comment dungeon and inferno bros. we deserve some certain, proper knowladge before we make our final decision.
dear devs, please provide us line-up & artwork information please!
I don't think we need artworks. It can happen what happened in the previous voting.People see a fantastic design and they choose that line-up even if the artworks were not final and, in some cases, were from previous games. Also,there are people who see the artwork and don't read the description and they could thing something wrong. If there were final artworks,perfect;but if they are not,I would say it is not a good idea.
On the other hand, yes, we need line-ups information.Listen us dev-team!
you're right about one thing, i should ve said "concept arts only from h7". that re-used artworks were really tricky and missleading. like sylannas art re-used for emerald dragon, very missleading.
i think we cant demand more then realy artwork, cause they are only doing them now, they cant really show in game models. i only want no previous game artworks shown like h7.
about lore, i think people allready had enough time to read.
I agree 100% we NEED more info to make an informed decision. It really is not fair to expect us to decide knowing nothing about what direction each of these factions are going go toward. PLEASE upvote Cleglaws first comment
please people, its not about me or inferno or anything personal.
lets put aside differences and tastes, and unite in this to show we want information on game.
It really is a bipartisan subject everyone should want more information about the factions. For instance I want Dungeon BUT I would prefer Inferno over a Dungeon chock-full of dark elves.
Also grammar failed me in my earlier post and it is bugging the hell out of me so....
*It really is not fair to expect us to decide knowing nothing about what direction each of these faction are going to go towards.
Yeah, we can only guess if Dungeon, and Inferno will be like previous games. Judging by how Haven turned out, there's still room for change within the factions. Haven looks to be very different from previous games in terms of playstyle, with the addition of Wolf/Guardian/Landsknecht... and lack of Griffins.
Yes, we need more onfo, not only this lore for both factions what is here (its nice but provides very little informations about how they will look and work in the game). We need to see theirs line-ups etc., not just doing blind vote.
Why i prefer dungeon, without going into creatures, abilities etc. Dungeon is about gaining knowledge, using it, manipulating it, making it your own as you please. It is also about maintaining balance between clans, clashes between them, intrigue, diplomacy, assassinations, power. The same can be told to some degree about demons. But i believe dark elves with the faceless are much more clever, cunning and persuasive than demons. Story wise, that will be more helpful for Ivan to learn
He is now trying to unite all human duchies and factions, and must also learn to accept his counselors and generals. He must understand his enemies, learn of his true friends, of who to trust. Those are all things Dark elves have mastered through their own perilous past, strive for survival and recently by using manipulations to make their will pass without the other understanding that the deal is actually against him. Those are all skills a good leader must know how to use.
But also, how to use in moderation. A story telling of these qualities to Ivan, of how intrigue can be handled quietly and secretly, or when to use force, either by shadows or not, or how to turn a difficult situation to your favor by manipulating or using your enemy is much more suitable in my opinion to the story.
With demons we will see a coming to power story, or learn how to gain respect through both fear, loyalty and promises.
Now, i understand that the same can be told about demons seducing humans to come to the side of sheog and urgash etc, but i differentiate the two because in the case of demons, usually it is a bargain for power or something else and the aim is to gain access to the world of Ashan in some way, not necessarily to convert those people, as they are pawns. Their ultimate goal is to make a world of their image, burning in chaos and destruction. Of course, i might be wrong...
"Dark Elves are much more clever, cunning and persuasive than demos". Completely ridiculous. Demons are all about persuasive and cunning.
Allow me to humbly disagree. Some high demons are very cunning and clever, but still most of the time narrow minded. Apart from Kha Beleth and Agrael (or for that matter succubus and Incubus at a lower level) not many demons have shown high intelligence and cleverness during the story of Might and Magic V, VI and the spinoffs. Please do correct me if i am wrong though. And i am stating that for Dark elves those elements are important for survival whereas for a demon, mainly strength is
It makes me wonder what all this stories are going to be about? Maybe it will be that kind of approach to make them "teach you something on others mistake". Like some pacts and alliance come with to high price or when you are desperate and falling down into abbys you're deciding to catch whatever rope you can find -> Thuidanna and Malassa.
Actually demons wish to get in the least amount of combat as possible because if they die they are reborn as an imp and must work their way up again. If one of the elder races dies they are reborn as the same creature. Therefore they wish to use as much cunning and persuasion possible so that they don't have to regain their strength.
You know that the faction that wins will be an enemy not an ally right? This is coming from Dungeon v. Inferno: "If Ivan is to succeed, he should also be aware of the powers lurking in the deepest abysses of our world. Not to enlist them to fight at his side, of course." Ivan is being warned of these factions and told about their strength. He won't learn anything from them he is just learning why he should fear them.
1. The true antagonist of the universe that makes Ashan tremble!
2. It's power has been craved by many, especially by the Dark Elves!
3. Unique tactical gameplay consisting of Destructive Might, Magic and the potent Gating ability!
4. It is the only Fire themed Faction left now that Fortress is out! :(
5. Potential return of Arch-Devils, Efreets and other interesting creatures!
6. Non-Eclipse story, we'll be able to see a different side of Inferno!
(='‿') ~ ❤ Vote Inferno ❤
Dear Developers from UBISOFT please listen to my ideas:
-make in Heroes 7 3D Castles like u made them in Heroes 5, this was one of the best and the most beautiful things in whole Heroes Saga, I was spending much time in Castles just to enjoy the views of this beautiful places
-add the rest sub-factions to all main factions PLEASE ! not now but in some expansion or just in DLC, all fans would be happy to see their sub-factions in H7,that lost the vote here,
especially fans of Sylvan castle..
I know that You can make 3 sub-factions to all main factions, we, fans can help You in this project and we will help. Make this game with sub-factions like it was in Command & Conquer 3 Kane's Wrath ! :) If You make in this Heroes all main factions we could have then not 9 factions but 27 factions !
-make extra larga maps in heroes 7! :) like in heroes 3, i was always loving extra larga maps, with many creatures to kill, castles, mines and other things :)
Who agree with me give the "Up Vote" !!
I was also always dreaming of 8 units to have in the army and to recruit them in castle instead of 7 units ;/ I thought Heroes will finally bring this to live, but I sadly heard that we will have to choose between 2 champions units ;/ So Dear Developers I beg You put the 8 units in the all factions that we could have in one army and one castle to recruit, this would be one of the best things in Heroes Saga, like 3D Castles in Heroes 5.
I beg You Developers make this real !
and please bring back the Behemots from Heroes 3 to Stronghold castle !! :)
Please Dear Developers make this real ! :)
I dont like 3D Castles. It looks good but they are too complex and when i build structure, i can not find it because its too complex. 2D castles are more compact and looks great like in Heroes 3 and 6.
*contingent developer from ubisoft*: okey we will do everything what you ask (ofc it is easy to make everyone happy of bilions fans) but at 1st give us a lot of cash and a few years more for working
I dont get it why doesnt this guy understand that crying and reposting this wont make ubisoft give a shit!
They need more money and time to do them! If u rly want that go buy the majority of stocks from Ubisoft, become the major owner and then throw a pile of money at them!
Then ull have ur dreams! And only then!
Yeah seeing his pathetic crying and begging upsets me too, this guy has been spamming this shit for a long time now and i bet everyone has already seen this even my blind grandmother has seen this spam but he just keeps posting this bullshit:/
I call all the rejected faction. I call Fortress, Sanctuary and Inferno(really guys the statistics aren't changing we can't convinve them to vote for us). If we unite the ubi team won't have a choice but to agree on a third vote. They said they wanted us to help develope the game, that's what we are doing. Up-vote this comment so they'll all see. Copy-paste it so that everyone can see. We have to stand up cause no one else will!!
im really tired of making fights, we should not be doing vote to kick some factions at all. this is hurting community.
PLEASE don't make the fractions mounts horses.. it's soo boring.
Please do every fraction mount individual like you did in HOMM 5!!!
Agree! In my point of view the exception should be Haven- horses are a must be for knights... but on the other hand, this time there are no griffins so they could serve in Haven at least as mounted beasts (what else could? wolves? :)
Yes please, don´t recycle horses from H6 ..
Certainly, every faction should have different mounts for their heroes but no elephants for academy, that was just stupid...
and no raptors for dungeon..that was lame... dinosaur really??
i think they are working on it yay ( there is a screen shot of a wizard riding magic carpets LOL yay ) !!! hopefully they give other factions interesting mounts aswell !! and i also hope they dont just give necro's bone horses cause like whats the point of it then ? i think if necro's ride on spiders , while orcs ride on wolf ! thats pretty cool just sayin
***REASONS TO VOTE FOR DUNGEON***
1.Sylvan and Dungeon rivalry
2.Dungeon-based stories are far more invigorating, interesting and engaging
3.They play the role of the villain well, but also play the anti-hero even better
4.Dungeon's style of gameplay is unique. Strengths: stealth, sabotage, illusions, etc.
5.Dungeon campaigns are based on dungeon heroes and conflicts. Inferno's are played through a non-demon
6.The creature line-up is more diverse, while including famous HOMM creatures
and the only underground faction left
Dungeon are also a primary antagonist for Haven with the Elrath/Malassa thing. Inferno's primary antagonist (Fortress) won't even be in the game.
I changed my vote to dungeon. I'm really intrigued by all the creatures their environment can offer that couldn't appear in other factions. Giant Spiders, Venomous snakes, Large bats etc. A lot of potential to design awesome creatures based on that.
Click on his name and check his profile. He's a LIAR!
He hasn't voted anything!
FAKE account from Dungeon voters!!
Oh snap you are right. lol
How do you know LordBomb's a guy? ;) haha
OMG!!!!!!!!!!Now we must to check and the profiles
I have read a lot of comments and I have come to the conclusion that nobody knows how dungeon or inferno will be in H7. We don't have enough information. Everything is speculation: creatures, system combat, their colour, history... Please dev-tem, give us more information about both factions to vote knowing what we vote!
Totally agree. The vast majority are basing their vote from previous instalments. I know I am.
100 % agree. I think that concepts, line-up and so should be given the next day after the vote has begun- not a few days before dead-line when almost everyone has voted and lost interest in checking the results. As far as I remember, Ubi promised to show some arts. And what? We have seen one very basic drawing for each action, some history and the article above. During that time whole Haven has been done and updated.
Just to shut a couple of wrong arguments down:
- Necropolis favors Primordial magic over Dark magic (they follow Asha, not Malassa). Stop the "Necro is already dark magic" non sense.
- In this game lore, faceless are the opponent of angels, not demons. Technically the direct opposite for inferno is necropolis (order versus chaos). The need of enemies for angels is better filled with dungeon so that inferno argument can go down too.
Hey, as the vote is over (numbers aren't changing anymore), answer my message to write the names of the units you'd like to see in the factions.
Dungeon : Black Dragons (ofc), Hydras, Manticores, Minotaures
Inferno : Nightmares, Pit Lords, Devils
Stronghold : Wyverns
Love all those units. Def want to see Black Dragons to fight the Green from Sylvan, and Hydras and Manticores would be awesome as well.
Dungeon: Black Dragons and Minotaures
Inferno: Nightmares, Efreets, Gogs and Devils
Stonghold: Behemots, Wyverns
Ups, I forgot Necropolis.
Necropolis: Death Knights, Ghost Dragon, Power Lich and mummys.
In stronghold I want gnolls, wyverns, behemoths (must-have!), harpies and maybe... desert minotaurs (like that DoC one: http://mmdoc-s03.seekrit.info/EN/s03_Cre_Aca_005.jpg )
why not to have them all- the problem is that we will not see one of these factions :(
black dragon and hydras as champions, minotaures and chimeras as elite
pit lords and devils as champions, nightmares as elite (but there are some other creatures that I would see)
wyverns as elite or champion- but normal wyverns, I do not now why they are without eyes, can someone explain me that- it looks so weird for me
For Dungeon i want Faceless and Black Dragons, for Inferno Efreets and for Necro... i don't know... but there's so a lot of cool Necropolis creatures in DoC that can be used.
I have read somewhere that this time stronghold will be more desert themed- in Duel of Champions there are some stronghold cards that are interesting and well compose with that idea.I also miss behemoth and ogres... as champino as something new coukd be war oliphant or some brute giant (less demonic than cyclop)
Erwan Le Breton said in interview that Strongold is going to be ,,desert orcs'' this time.
Academy has already a desert motive (although they are in the sky).
This is more tradtional way that stronglod are associated with a dessert but I liked the jungle theme- was original and redefined orcs in the universe
Dungeon : Manticore, Minotaur, Medusa, Hydra, Troglodytes, Black Dragon
Inferno : Imp, Efreet, 3HEADED Cerberus, Nightmare, ArchDevil
Stronghold : Behemoth, H3-style Cyclop, Roc, Wolfraider
Necropolis : Black Night, Bone Dragon, SKELETAL Lich, H3-Vampire
Dungeon : Assassin, Lurker, !! Matriarcha !!, !! Hydra !!, Black Dragon
Inferno : Sucubus, Nightmares, Efreets, !! Pit lords !!,!! Breeders !!
Stronghold : Harpy, !! Wyvern !!, Behemoth
Necro : Skeleton lich, Namtaru in spider form, !! Reaper !!
In my opinion:
Dungeon: Black Dragon, Minotaur, Hydra and Scout
Inferno: Devil, Pit Lord, Cerberus
Stronghold: Cyclop (or another large unit with), Warrior, Behemot
Mecropolis: Skeleton(it must be!), Death Knight, Lich
Dungeon Core units: Assasin, Dark Elf Witch, Troglodite
Elite Unit: Mintoaur, Evil Eye, Manticore
Champion: BlackDragon, Hydra...
Would you like to see the cuisinarts from M&M6? If the death knight is a class of the hero, I think the cuisinart could be a great option.
(Sorry, it is the best picture I have seen where he is alone but if you search "cuisinart might and magic 6") in google images, you will see a few more.
What I hope for with Dungeon that there'll be a big variety of units, this is the best thing about Dungeon for me really. I miss HoMM3 Dungeon, where every unit was completely different and they haven't been dark elves. I'd love to some Hydras there too, but maybe make them more mobile than in previous games, just to make some unexpected change.
For me Dungeon: same as Op(Evil eye sucks btw)
Inferno: H6 Pit lords, H3 devils and H3 efreet and also H3 cerberus, but we need new lower rank units, succubi are fine but imps, gogs and horned demons and the H3 pit lords were all pityful creatures.
For stronghold I like the H6 cyclops, but with stones instead of lasers please, H3 cyclops looked dumb as shit, behemots are cool and all but they are too simple(they also can't slamerrino:( ).
dungeon: hydra, manticore, Minotaur, medusa
Inferno: efreet, nightmare, avatar of urgash(or w/e the dragons name is)
Stronghold: behemoths, thunderbirds, not wyverns.
Academy and necropolis: an elite unit that would surprise me
Dungeon: Black dragon, Manticore, medusa
Inferno: I'm not a fan with inferno, but i think cerberus and pit lord probably..
Stronghold: Behemot, Roc-Thunderbird, cyclops,ogre
Whoever is responsible for creating multiple accounts to vote Cleglaw's comment up CUT IT OUT! This rose more than 10 votes in the space of an hour. Any posts that gain votes this way do not deserve to be published and should be banished to the bottom of the list of posts. Plenty of other users have published their reasons which can not be seen due to being thrown underneath very long conversations, which is completely unfair to them.
Yes quite agreed
Just because they can stop multi account voting, does not give reason to use multi accounts to influence votes with comments
I also agree that this is weird. On the other hand I vote for his posts (some of them, not all) cause he writes some interesting ideas and puts a lot of effort... For me the worst are posts like "vote dungeon" or "vote inferno"- noone will change mind after reading it. What's more. it is just spam which unables me to fnd some interesting posts
There's nothing wrong with voting for his posts if you agree with what he has said. My problem was that his post had 20-something votes, and then an hour later he was at the top with 39. People are starting to treat the comment section like the voting section, that somehow they're justified in their decision if one comment supporting Inferno or Dungeon is the most popular.
The same thing is going on with the "Hydras are Coming! Vote Dungeon" post.
Well if you look at the best voting section someone simply saying hydra vote inferno has 40+ votes. Who knows some people may be agreeing with him. You have no evidence apart from your opinion.
Yes I do have evidence which I mentioned in my original post. I'm on a different time zone to most of you in Australia so I experience a down-time during certain times of the day when most others are either working or sleeping around the world. A comment rose over 10 votes with a short space of time in one of these down-times. That's my evidence. And unless someone admits to doing it, that's the best evidence there will be.
I hope Dungeon win. If game will be good - we see atleast several addons and then we may see in game and Inferno and Fortress, and Sanctuary. If Asha will be mercy we may see even Free Cities fractin (but that is probabilityless).
And Forge. I'm still waiting for Forge.
maybe in 10 000 years we will see Forge, when they start fitting the fantasy them. what the fuck were they thing with Forge, like ... it was soo confusion. and good in any way shape or form