Rune Priest

The Rune Priests are a special caste among the Dwarves, recruited from children born with golden eyes -- the mark of their god, Arkath -- who are selected and brought up as battle-priests. Rune Priests brand their skin with intricate runic patterns to channel the elemental powers of the Spirit World through their own body.

Kaspar's Comment

Ritual branding is done as part of a Rune Priest’s rite of passage. The Dwarves believe that the soul is forged just like a pure ingot, and the branding is there to emphasize this.


Primordial Rune

The player controlling the creature can summon one "Primordial Rune" for any combat the creature participates in. The Primordial Rune is placed on the battlefield and generates a 3x3 area of effect. Friendly creatures in the area of the Primordial Rune get a Luck buff and the negative buffs affecting them are removed. Enemy creatures in the area of the Primordial Rune get a Luck debuff and the positive buffs affecting them are removed.

Rune Patriarch

Certain highly-skilled Rune Priests who undergo consecrating rites in the most secret halls of the Deepflame clan become Rune Patriarchs. They are the closest things the Dwarves have to an impartial power, and are occasionally called upon to settle clan conflicts before they can destabilize the nation.

Kaspar's Comment

Rune Patriarchs are well-versed in Dragon lore, magic, medicine, military theory, and they even perform charitable acts on a regular basis. I know some Elrathian priests who could learn a thing or two from them!


Primordial Rune

The player controlling the creature can summon one "Primordial Rune" for any combat the creature participates in. The Primordial Rune is placed on the battlefield and generates a 3x3 area of effect. Friendly creatures in the area of the Primordial Rune get a Luck buff and the negative buffs affecting them are removed. Enemy creatures in the area of the Primordial Rune get a Luck debuff and the positive buffs affecting them are removed.

Rune Teleport

The creature teleports itself to the current position of a friendly rune positioned on any unoccupied tile. This destroys the rune for the rest of the combat while the creature inherits the aura ability of the destroyed rune for the rest of the combat.