Djinn

Djinns are humanoid spirits from the Plane of Magic, and are considered to be reflections of the power and brilliance of Sar-Elam. Depending on where, when, and how the Djinn is evoked, it may have a male or a female form.

Kaspar's Comment

“There are conflicting accounts regarding Sar-Elam’s gender. The fact that Djinns can be either male or female perpetuates this ambiguity.”


Mana Drain

Djinns are able to drain mana from their enemies, and channel it to their master, a valuable power for wizards.

Immune to Prime

Djinns being pure primordial spirits, they are immune to Prime Magic.

Djinn Channeler

Djinn Channelers are valuable allies for the Wizards, as their mystical knowledge and natural affinity for the currents of magic can strongly influence the scope of a Wizard’s abilities, but also cause nasty magical effects to the Wizard’s enemies.

Kaspar's Comment

“To exist on the material plane Djinns are often bound to an object, such as a gem, ring, or lamp. When I was a Disciple, we used to joke that our Master Astral was hiding a Djinn in his turban. Amazingly, it turned out to be true!”


Mana Drain

Djinns are able to drain mana from their enemies, and channel it to their master, a valuable power for wizards.

Immune to Prime

Djinns being pure primordial spirits, they are immune to Prime Magic.

Magic Touch

The Djinn Channeler’s touch is so magical that it triggers random magical effects on their targets, making them more susceptible to further spells or magical attacks.