Cabir

Cabirs are minor spirits of Fire that Wizards summon to help in their arcane forges and laboratories. While not very intelligent, Cabirs are obedient, enthusiastic, and have a natural control over all things fiery. They are tasked with helping building and repairing the Constructs, like Golems and Titans.

Kaspar's Comment

“Did you know the correct plural of Cabir is actually Cabeiri? Nobody uses it anymore. Students nowadays call them “Gremlins”, like the creatures mentioned in the old Unicorn Duchy folktale. Like the Gremlins of the legend, Cabirs have a tendency to cause accidents, although it’s more because of their clumsiness than any ill-intent.”


Immune to Fire

Beings spirits of fire, Cabirs are totally impervious to fire.They actually like being bathed in it.

Vulnerable to Water

The counterpart to being a spirit of fire is that you tend not to like water.

Soldering Hands

Cabirs can melt the toughest materials with their bare hands, and that’s how they repair constructs.

Master Cabir

Cabirs that have distinguished themselves in the Wizards’ service – by their skill or their intelligence – may be awarded the rank of Master Cabir. They have a deep knowledge of Constructs and are often found overseeing their maintenance.

Kaspar's Comment

“Cabirs are also a common sight in Dwarven forges. Dwarves treat them with more respect than Wizards, though, as they consider Cabirs to be related to their Dragon-God, Arkath. Most Wizards would call it preposterous superstition, but it does explain the Cabirs’ reptilian appearance...”


Immune to Fire

Beings spirits of fire, Cabirs are totally impervious to fire.They actually like being bathed in it.

Vulnerable to Water

The counterpart to being a spirit of fire is that you tend not to like water.

Soldering Hands

Cabirs can melt the toughest materials with their bare hands, and that’s how they repair constructs.