I don't like nothing nothing the specialization "Increases the production of...". This transforms to the Heroes in Secondary Heroes, as in Heroes VI.
I don't want that Tyris increase production of cavalry, I want that Tyris improve the stats of the cavalry.
It is my opinion. I hope this change.
What does actually the Spellweaver do? Just adds more magic at the beginning? Is this going to be so boring, really? Or maybe I misunderstood?
There is a Spellweaver in H5, much more fun and interesting to block enemies' spells randomly. The probability of blocking increases as hero gains new levels. That was fun.
You need to be more creative. Just notice the difference, what is fun, and what is not. Unpredictibility and randomness.
Probably it will later .i still gain the initiative was well.
It is good to finaly see some heroes and their specialization.
I like Kryzstoff and his specialization on the other hand not a big fun of increase production of something.
I think it was much better when heroes had somethink like add 1 atack per level..
But there si still chance to get such heroes I hope
Right now thou biggest question is does X increase when hero level up or not ?
I agree with you. I too hope to get something different, but I also hope that current specializations would be remade as well.
So will Beast tamer get wolves as start units or justicar captain justicar(s) when they get recruited? I really hated the h6 system where you had basically 2:1 ratios of two core units :/
Also will you use the non-random system from h6 with hall of heroes that made hero-recruitment quite boring? :/
Yes! We need unique starting army for each hero. Same boring core units + hall of heroes = ultimate fail
To give just one minor example: Aeris in H3 has the specialty 'Pegasi', but he doesn't start with them. It's not like it hasn't happened before, but perhaps now they are like 'hey, it kind of makes sense to let this hero start with creatures he/she specializes in'. I hope they have done so :).
I really love this idea, actually. Unique starting armies.
Edric gets a wolf-heavy core lineup, Kryzstoff gets a balance of core units, Ymoril and Tyris get weaker core armies, but a handful of their respective elites.
You'd have to make heroes' starting armies more powerful, perhaps, and heroes more expensive as a result, but it would be well worth the variety in early level playstyle! =D
@Marble in h5 heroes did have units in the army they specialized in. For example:
unicorn maiden has 1 unicorn
Hound master had only hell hounds
peasant master with only peasants
archer dude with archers
griffin dude with griffin
So it's not really a new thing and it added a lot of flavor to the game.
In H6, secondary heroes became more expensive as your main hero leveled up. If a unique starting army increases the price even more...you might not be able to hire many heroes. Which is a good thing, because at least it saves one the trouble of having to swat countless flies everywhere in one's territory.
I think I can support the #GUUSA, as long as said USA have at least some creatures from the hero's specialization.
You could just do it like they did in h5... The starting armies were all roughly equal in power and same price. Most difference in price was really if they also had war machines to start with, but it's not like it those broke the balance, just added diversity nicely to the game. I really hope they will adapt tavern-system similar to h5 with diverse army-setups and different war machines.
One of the challenges we see in Heroes III (and V) was that you can only recruit Heroes, which you can find in the tavern... You might not have all! And when you have a lot of monks, but there is only a hero specialized in Griffins, you have no other choice... The narrowing of choices leads to more excitment!
What I mean: The recruiting-system in heroes VI was terrible! I hope the devs get inspired by heroes III.
Regarding the specialisations: I fear something like H6 - all creature tiers have similar stats and the only thing that matters is how numerous they are :f This way that stupid enhancing creature growth would have real effect on game.
Limbic, don't do that, it's the worst thing that could happen and in the same time make H7 as atrocious as H6 was :<
The game is already on that same destructive path. We need real and diverse specializations. I would rather have a fun slightly unbalanced game than a boring well balanced game.
Edric and Tyris have the EXACT same specialization they had going back to H3.
There are plenty of choices a developer could make for this series that would end up "the worst thing that could happen", but the hero specializations of a couple of heroes simply isn't one of them.
@broui: Can you stop lying lol? Edric and Tyris boosted STATS of these creatures in H3, while in H7, for now, they boost GROWTH. It's really not the same thing!!
No, they don't:
It's definitely not the same thing
Are you going to live it like that. Those heroes specializations are absurd. REVOLT FOR CHANGE.
Why absurd? I think this abilities aren't absurd at all! The only question is, which properties have the others?
One such specialization per faction is ok, but not three or even more.
add some incentive to level them at least.
I think, it would be beneficial, if there are for every creature one heroe... Respectively: Imaginable today: For every creature are more heroes specialized: In the weekly growing, health-energy, defense, attack, magic resistence... Many things are possible and i hope for many heroes!
...In addition, it should be other heroes specialized in logistics, magic-resistance, shooting and so on...
I mean one hero with this specialization per faction. This is acceptalbe if we have other much more interesting specializations etc.
These current specializations make those heroes only usable if you own a Haven town. If you happen to end up with no Have towns, they have no use, even if you are carrying Haven troops due any sort of situation (dwellings etc.). Specializations should be worthy and useful in any map or situation, sometimes being better, sometimes not so good - still, not completely useless.
Specializations should make a difference. We should feel that difference when playing a particular hero. We should feel his signature strengths when we level up. That being said.
Even if you possess a town, it is not said, that you will be able to buy creatures... They also cost a bit. What's the use of 1000 griffins, if i don't have enough gold, to buy them?
Yes, but that's another matter, related to economics. Your hero really is not faulty due that. Income might be another kind of specialization. The problem with specializations that increase creature growth ONLY is that they're ONLY useful in a given situation. Besides, they haven't answered my questions to learn with these specializations ONLY works for heroes signed as governors or if they accumulate one above the other. If they don't accumulate, it makes all the worst.
The governor system means for all three of these production heroes to be useful on a map you need three Haven Towns and even then it doesn't benefit this hero specifically. It's a complete waste of a skill and the most boring thing they could have come up with. Find more imaginative designers.
Don't you think that by pre-specializing your heroes into vindicator/paladin (1 of the 6 classes) you limit the amount of heroes you're able to choose for your strategy? Either you have limited options for your heroes if you want to have a vindicator (e.g.), or you should create a lot of heroes with many different specializations. Wouldn't it be easier/strategy oriented to divide your heroes into might/magic and then be able to choose your specialization afterwards? PS, nice artwork!
I've been thinking the same thing... Then again, it is more fitting for a Beast Tamer to be more on an offensive Might direction, while a Paladin would look closer with rank-and-file soldiers (Justicar/Cavalry). If more heroes were released for comparison purposes, it'd get a better idea for heroes.
I think it's still disappointing, that the players can't change the heroes-class... That would make things a lot more exciting! More options for the game...
Also i have to say:
Welcome back Tyris and Edric!!
The more you can make it like heroes V the better I will enjoy it
I hope that the devs wake up and will not follow this destructive path. If specializations are going to be based on production and bonuses, a sort of easy and laze apporach - Oh, let's give him some starting meaningless bonus to might, magic, movement, attack, whatever, this is gonna be a disaster like in H6. Get rid of all those boring and useless starting bonuses! Specialization must be trained during a game. It should progess as we level up. That being said.
Yeah,one thing i would suggest while it's in the "changeable" stage,please switch from "+production" to "bonus to creature/level" it's much better that way,and i think many of us would say the same. You could even add a bonus to cavarlies charge ability or infinite ammo for crossbowman,better spell power for abbot and so on...it would be much better!
The ones you suggested are evn better than +1 att/def etc.
Determined there are 100 more unknown heroes waiting to be discovered... Certainly there are also heroes with exciting abilities! So there is something for everyone (smile)...
More uniqueness = more fun and strategies = better game....... don´t need to have 100% balance between all factions/heroes
I agree that there should be more to a creature specialization than production bonus, but at the same time proper balance should also be considered so maybe only a bonus to attack and def?
Maybe is kind of nationalism but i want to see for once Slavic Haven, like true slavic not just few names. Or more pre-medieval celtic, or fierce nordic, mixed could be interesting too, this cultures have many in common. Different graphic, cities, abilities, lore, not religious fanatics, darker atmosphere - not like necro or dungeon just not too shinning, interesting in different aspects. Maybe more creatures than humans. Fantasy humans are always christian medieval/roman/greece so borring...
Haven when common people eats Korbáčiks ;)
BTW i think we might see the air dragon worshiping faction here... ;)
Heroes VII opens the space for new opportunities... In Heroes II; IV and V every town has its own charisma (background image or specific bonus). It would be a nice direction for the game, if this independence of cities would be promoted... (Personally i have nothing against christian medieval/roman/greece (smile))
Yes it would be great, Articun made one very interesting. I just want to see all this Dragon dieties forgotten. Its like choose the colour choose the elemnt and vuala new religion, most "ingenious" idea ever.
Air dragon? Sounds good!
Im okay with thoose stereotypes but they are not interesting for me anymore... Most of the fantasy books, like every game and movie are about medieval/roman people. And they are majority of the world and mostly white or slightly tan.
Something I would like to see are other races as Haven's heroes. We only see humans going to a fro everywhere, like daisies. Popping up everywhere., like a plague. Whey aren't there any outsiders in Haven's ranks? WHY!? Why, Mr. Anderson, why?!
Totally agree. I dont like when Humans are like everywhere but between knights rank we cant see any different races.
Welcome in the club! I can also nothing do with this dragon-gods... (That is real grisly!)...
I hope for dragons as (neutral) creatures, but not for divinities! Also the Grail-building of the haven-faction is blunder! (Just my opinion)
Air dragon yes,Ylath (if i'm typing correctly) and he is the only dragon with no faction dedicated to him. Poor Ylath got robbed of his people (humans) :'(
I have no prob with these stereotypes but i too would like to see some savage dark near-barbaric humans with tamed warbeasts and stuff,and i'm sure i'm not the only one who would love this fresh idea!
I think we need a new fraction related to air and storm... In cases where things can fly through the air... I mean anyway we need a fraction related to high mountains. That could still fit!
Yes i guess not so many are familiar with thi dragon-god thing,dragons should be totally neutral and self-motivated creatures,some factions may have them but not half ot them. Also now all dragons (except bonie) are elementals,only few should be...
High mountain, dtorm related plus snow and underground are dwarves i think with their brothers Thanes.
Dwarves live in the underground... A rock- and snow related fraction is missing! I have already suggested a secession of the academy like the tower in heroes III; that could be very interesting... I still hope for that faction! Also i can imagine a completely new faction with creatures related to this heights... Ideally both!
"Maybe is kind of nationalism but i want to see for once Slavic Haven..."
Because what this series needs is more Caucasian mythology. ;)
Please to the developers do not copy and paste the avatar image for several different heroes like was done in Heroes 6. If the character is different then another, then their avatar should also be DIFFERENT. I could not stand that as a part of H6. Also keep campaign heroe's separate from the the rest of the bunch. Please!
Here's hoping sir Christian and Valeska returns as well.
And Rion or Sylvia
One of my favorite things in the Heroes franchise lately is how every hero, no matter how obscure, has a personal bio and a unique skill to go with it. Really serves to flesh out the universe.
Between these and the Tales you've been feeding us, I'm really impressed with the quality of world-building going on.
Ymoril? Hi, sister :)
The art is awesome!
As for specializations, I agree with guys who want to make a dependency between hero level and production of units bonus. This is stupid to collect first level heroes to recieve their bonuses. I don't know why designers of previous games invented mechanic like that.