Вчера купил диск с лицензионной игрой, но почему-то некоторые фразы не переведены на русский, а также герои бегают боком и задом вперед на конях по карте. Надеюсь исправят
Yes for the skills being structured in a wheel. YES, THANK YOU !
Without the SIM TURN implementation the game will die in 5 months after release people will play bthe campaign and move to other games! there will be no multilayer..... PLEASE have a look at Age of Wonders 3 it survived its release because of SIM turns. This is a no brainier it is a MUST. Its better to have just 2 factions instead of 6 and have Sim turns...
Are there going to be any other faction votes?
Uuh, this all sounds good (except for the posibility of simultaneus turns - I want it traditionally turn based, it gives me time to think instead of panickly reacting to outside factors).
It is a very good forum!!!!!!!!!!
It is 2014/ 2015, how could u dare to develop a game WITHOUT SIM-TURNS?
The long time fan base of the game will be founded in the online comunity. But in 2015, without simturns, there will be no online com :-(
The Heroes VI skill system was bad.It was bad in that there were a couple of builds that were good (those that had a healing engine), and you could always access them no matter what faction you chose. It gave the game very little replayability because the same couple of spells and warcries could be used to great effect no matter what faction or speciality. If a Stronghold Might Hero and a Sanctuary Magic Hero both take Regeneration and Reinforcements, something is badly wrong.
I wonder if heroes will be able to learn 5 skills as in Heroes III (classical one or WoG I can't remember), that was great point!
5) Or AT LEAST we could have both with an option in the main menu : random skills Yes/No.
Random make you adapt and make the best out of circumstances. You remove this, you remove some core part of the games. H3 is still alive +15 years later do you think it's for nothing ????
Indeed, I'm looking forward to the next Q&A!
I play HoMM 1 when I'm 7-years-old and now I'm 30, so I'm a longtime fan of this seri. I can't finish the H6 campain just because it too boring. All main heroes in the end have same skills. It's awkful to rebuild the new hero when you know for how and what will happen. Please keep the random skill, or at least make a vote to decide this.
No vote !!! HoMM formula is random skills and the devs have to take responsibility for this. If they make it nonrandom they mess up, and hopefully they will realize it and correct it in H8.....
Though really, how hard would it be to make an option in menu ? : random skills Yes/No
"But in the end we decided to let you choose what skills / abilities you want to unlock" - it will end up with playing game always the same way - boring.
And if "No" for random map generator - I will not look at this site anymore.
At risk of being branded a heretic (and not the HoMMIII kind): A new mechanic could be introduced, one to solve my longest running bugbear of the franchise, all the way through all 5 major entries. The late game is always a buggering slog of unbalanced battles because the damage scaling operates on a seperate track from unit growth. A unit cap system, maybe something akin to Leadership from King's Bounty would help solve the problem I think.
A Leadership cap would solve a lot of problems. It could keep everything from devolving into a "stack of doom," it could give a game balance tool that allows some units to be "more powerful" than others of their level, and it could massively increase unit choice in army construction by making unupgraded troops a viable life choice.