October 06, 2015 11:42:19

Вчера купил диск с лицензионной игрой, но почему-то некоторые фразы не переведены на русский, а также герои бегают боком и задом вперед на конях по карте. Надеюсь исправят

March 11, 2015 18:15:50

Yes for the skills being structured in a wheel. YES, THANK YOU !

ereius69 The Furious
February 28, 2015 12:21:13

Without the SIM TURN implementation the game will die in 5 months after release people will play bthe campaign and move to other games! there will be no multilayer..... PLEASE have a look at Age of Wonders 3 it survived its release because of SIM turns. This is a no brainier it is a MUST. Its better to have just 2 factions instead of 6 and have Sim turns...

October 18, 2014 01:57:15

Are there going to be any other faction votes?

LightAvatarX The Untouchable
December 01, 2014 20:12:21


Gnildryw The Treasure Hunter
October 11, 2014 23:00:47

Uuh, this all sounds good (except for the posibility of simultaneus turns - I want it traditionally turn based, it gives me time to think instead of panickly reacting to outside factors).

LightAvatarX The Untouchable
October 07, 2014 20:58:33

It is a very good forum!!!!!!!!!!

October 05, 2014 17:29:17

It is 2014/ 2015, how could u dare to develop a game WITHOUT SIM-TURNS?

The long time fan base of the game will be founded in the online comunity. But in 2015, without simturns, there will be no online com :-(

October 05, 2014 15:09:09


October 05, 2014 09:09:33

The Heroes VI skill system was bad.It was bad in that there were a couple of builds that were good (those that had a healing engine), and you could always access them no matter what faction you chose. It gave the game very little replayability because the same couple of spells and warcries could be used to great effect no matter what faction or speciality. If a Stronghold Might Hero and a Sanctuary Magic Hero both take Regeneration and Reinforcements, something is badly wrong.

trzezniczak The Dark
October 04, 2014 22:09:38


Brackenwood. The Mysterious
October 04, 2014 20:42:46

I wonder if heroes will be able to learn 5 skills as in Heroes III (classical one or WoG I can't remember), that was great point!

GalaadleHaut The Hero
October 03, 2014 10:55:17

5) Or AT LEAST we could have both with an option in the main menu : random skills Yes/No.

GalaadleHaut The Hero
October 03, 2014 12:41:17

Random make you adapt and make the best out of circumstances. You remove this, you remove some core part of the games. H3 is still alive +15 years later do you think it's for nothing ????

v1adimirm The Dark
October 03, 2014 08:11:13

Great news!

Quirloo The Mysterious
October 03, 2014 08:13:52

Indeed, I'm looking forward to the next Q&A!

October 03, 2014 05:37:58

I play HoMM 1 when I'm 7-years-old and now I'm 30, so I'm a longtime fan of this seri. I can't finish the H6 campain just because it too boring. All main heroes in the end have same skills. It's awkful to rebuild the new hero when you know for how and what will happen. Please keep the random skill, or at least make a vote to decide this.

GalaadleHaut The Hero
October 03, 2014 10:52:55

No vote !!! HoMM formula is random skills and the devs have to take responsibility for this. If they make it nonrandom they mess up, and hopefully they will realize it and correct it in H8.....

GalaadleHaut The Hero
October 03, 2014 10:53:36

Though really, how hard would it be to make an option in menu ? : random skills Yes/No

October 01, 2014 16:48:06

"But in the end we decided to let you choose what skills / abilities you want to unlock" - it will end up with playing game always the same way - boring.
And if "No" for random map generator - I will not look at this site anymore.

October 01, 2014 13:49:01

At risk of being branded a heretic (and not the HoMMIII kind): A new mechanic could be introduced, one to solve my longest running bugbear of the franchise, all the way through all 5 major entries. The late game is always a buggering slog of unbalanced battles because the damage scaling operates on a seperate track from unit growth. A unit cap system, maybe something akin to Leadership from King's Bounty would help solve the problem I think.

October 05, 2014 09:19:07

A Leadership cap would solve a lot of problems. It could keep everything from devolving into a "stack of doom," it could give a game balance tool that allows some units to be "more powerful" than others of their level, and it could massively increase unit choice in army construction by making unupgraded troops a viable life choice.

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