Artefacts in MMH7 05/20/2015 | 581 kommentare
Hello Councillors,For a while now many of you have been asking for more information regarding the topic of the Artefacts in MMH7. Since you will be able to discover some of them in the upcoming Beta, let's have a look to a first selection of them!
Concerning Artefacts sets:
- Some major sets are composed of up to 5 unique artefacts and each of them granting additional bonuses when cumulating.
- Some other artefacts belongs to "families". When two artefacts of the same family are associated, they also provide additional bonuses but which cannot be cumulated over 2 items.
Caption:
Minor | Major | Relic |
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Elven Boots | Black Guard's Gloves |
Arcane Bracelets |
Cap of the Explorer |
Feet | Hands | Hands | Head |
+4 Hero Movement points +10 Initiative for friendly ranged Creatures |
+2 Might |
+4 Magic Grants the spell Implosion |
+2 Scouting Radius |
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Crystal Circlet | White Wolf Shield | Notebook of the Engineer | Dragon Shield |
Head | Misc. | Misc. | Misc. |
+2 Spirit |
+4 Defense |
+10 Attack for friendly warfare units. |
+8 Defense |
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Crystal Necklace |
Dragon Heart |
Moon Talisman | Dwarven Spaulders |
Neck | Neck | Neck | Shoulders |
+2 Magic |
+8 Magic |
+4 Magic +10 Destiny |
+5 Leadership |
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Diplomat's Coat |
Regal Armour |
Staff of the Lyre | Assassin's Blade |
Shoulders | Torso | Weapon | Weapon |
+5% chance for negotiations with neutral armies. |
+2 Defense +5 Leadership |
+8 Magic |
+2 Might |