3
MasterYushi 
January 16, 2016 12:17:20

this skillwheel dont give you the freedom to build your hero as you wish.
in heroes 3 you can choose ur skills dsn't matter which castle you are or ur start abilities.
you can modify your hero abilities...
you limited our choises.

4
Zarmane The Mysterious
August 17, 2015 12:43:43

It looks like the heroes skillwheel is set in stone in what skill trees he can choose from, are there any way you can customizable what skills you learn/have or is it all decided for you already?

4
Flodoard 
August 17, 2015 02:39:46

It seems currently impossible to be able to invest in the offense and defense skill lines simultaneously. Will this be the case at release or will there be greater flexibility in hero development? Also, will there be any ability to customize your class (Say for Necropolis, you want to play the Necromancy magic class, but in stead of having offense you will have defense)?

3
iltertugan 
August 13, 2015 11:25:29

I liked the skillwheel. Quite well and simple. Very good job.

If there are 8 levels to unlock a grandmaster ability, there is an empty investing level (unlocking grandmaster rank before acquiring grandmaster ability). 2 levels for Novice (one for rank, other for ability) + 2 levels for Expert + 2 levels for Master + 2 levels for Grandmaster = 8 levels. I haven’t a problem with spending an empty investment. This way, one can prefer two master abilities to one grandmaster ability.

3
iltertugan 
August 13, 2015 11:27:02

However this picture shows what makes me displeased: http://i.imgur.com/bwX3iSC.jpg . Shows a level 30 hero’s development who wants to reach last abilities of his/her skills. The hero has only 4 skills and they narrowly reach their last abilities. No level points remain to unlock some of their other 3 abilities. There are only 15 abilities (Though some heroes like Ossir will have 17 abilities). And again I point to number of skills: Only 4.

3
iltertugan 
August 13, 2015 11:28:06

It’s not necessary to complete all skills but I think there should be at least 20 abilities like in this picture: http://i.imgur.com/AoAnoyz.jpg . I suppose this extra 5 abilities will satisfy most of the players too.

To provide this you could send up the maximum level to 35, but it’s already rare to reach level 30. So, this is not a real way out.
Or you can remove 3 empty grandmaster ranks and heroes start with Novice ranks of 2 other primary skills just like their factional skills.

3
iltertugan 
August 13, 2015 11:29:58

Or maybe in every 6th level we get two investing points instead of one. Though this is not so likeable.

Or my main proffer is this:

First I thought to separate the development into two branches: Lenghtwise (unlocking ranks and one upper ability) and breadthwise (unlocking other abilities in a rank). But it’s more convenient for Heroes 7 skillwheel to separate into another two branches: Unlocking ranks, unlocking abilities.

3
iltertugan 
August 13, 2015 11:32:18

For more abilities, we have to cut down on spending points for the rank improvement. So, if a hero learns a skill, that skill improves in time. The ranks can improve automatically in every 7 levels. But concentrating on a skill shortens the evolving time for that skill (Every unlocking ability in that skill removes one point from 7). This doesn’t affect other skills’ improvement number. See how it works for a skill: http://i.imgur.com/HJFKqnz.jpg

3
iltertugan 
August 13, 2015 11:33:25

There is one more thinking to reach 20 abilities:

It’s obvious that a hero must spend level points for novice ranks to determine his/her skill choices. On the other hand, spending points for unlocking grandmaster ranks could be necessary for the reason I mentioned at the beginning. But if a hero unlocks a skill’s expert (or master) rank, he/she unlocks expert (or master) rank circle of the skillwheel at the same time (here the picture: http://i.imgur.com/1s59jmC.jpg).

3
iltertugan 
August 13, 2015 11:34:09

This means that he/she only has to unlock one of his/her skills’ expert rank. Other skills’ expert ranks improves automatically in time. Same for master skill rank. So, as you can see at next picture (http://i.imgur.com/N7W7pSQ.jpg) a hero needs 9 level points for rank unlockings. Thus 20 level remains for abilities.

3
iltertugan 
August 13, 2015 11:36:27

We provied 20 abilities. But I prefer (like the all players I guess) more abilities, so we can decrease the number of the rank unlocking points to 4 (four novice ranks to determine skill choices). All other ranks improve automatically in time (still have to have at least one ability from previous rank to unlock a new rank). It works like this: http://i.imgur.com/klfoEIs.jpg
In this manner we have 25 abilities to choose.

3
iltertugan 
August 13, 2015 11:37:00

Please think about it. I hope we can see this in Heroes 7 or I’m sure you can improve this logic for Heroes 8.

14
LordGraa The Treasure Hunter
July 03, 2015 15:51:42

Everyone raged about this skill-wheel but I am quite confident with it after beta. Yes, the random skill system is totaly out of space here as the whole game was designated to stick with this wheel system and freedom of choice.

17
jan462011 The Magnificient
June 27, 2015 18:56:51

Kółko- no zawsze to jakiś pomysł, tylko szkoda, że wykonanie mało czytelne…

3
Player2885 
May 29, 2015 16:36:16

Very clear.

6
PPfeiffer The Treasure Hunter
May 16, 2015 11:22:51

We will see if the more predefined System produces less flexible heroes.

19
DmitriyNetsevW The Faithful
May 09, 2015 21:49:01

В статье про "судьбу", написано, что все могут стать мастерами, но в этой статье видно другое...

12
Lera_5555 The Magical
May 11, 2015 15:18:17

Скорее всего имелось ввиду, что мастерами могут быть как герои меча, так и герои магии, то есть навык будет доступен обоим направлениям развития.

10
Cepreu88 The Magical
May 08, 2015 18:00:00

Это то что мне не хватало в 6)

26
Miks_ya The Ancient
May 08, 2015 18:03:23

в героях 6, не хватало другого разработчика, чтоб сделал другую игру...

12
N.Vagner 
May 07, 2015 21:36:24

Seems to be shit:/

4
unborn1989 
May 07, 2015 21:09:56

Nice!

4
ViviFab The Mysterious
May 04, 2015 10:52:14

Thought a bit about this skillwheel... To those who say that they want less restriction to have more diversified builds, I would say that it will mainly produce the opposite (as in H6 where all was open for everyone and you had a few working builds, or in H3 where might or magic heores tended to be the same whatever the faction). Faction restrictions are good I think, now if we want more diversity inside a faction, why not restrict the number of skills / abilities, like the 8 possibilities in H3

4
ViviFab The Mysterious
May 04, 2015 10:54:36

... so that heroes of a faction have to choose their skills from a set of pre-defined skills; but in a restricted random way. In this way, you'll have faction diversity, ie not all might heroes are the same from Haven to Dungeon, and you'll have constraints and randomness inside a faction with your choices affecting your future development. Good idea?

4
Lord_Alexandr 
May 03, 2015 17:30:08

На вид выглядит отлично, надеюсь и в жизни так же хорошо реализуют!

3
Asgardnt 
May 03, 2015 13:28:24

wery bad SKILLWHEEL were skills ? you have choice only in novice then game is over just remember heroes 5 SKILLWHEEL there rly SKILLWHEEL not dat sh it

11
Lord-Khanival 
April 30, 2015 19:08:12

Must see more... must see more

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